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	<id>tag:www.nabble.com,2006:forum-501</id>
	<title>Nabble - Libvisual - Dev</title>
	<updated>2007-11-08T15:11:49Z</updated>
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<entry>
	<id>tag:www.nabble.com,2006:post-13658071</id>
	<title>Re: Libvisual-devel Digest, Vol 11, Issue 4</title>
	<published>2007-11-08T15:11:49Z</published>
	<updated>2007-11-08T15:11:49Z</updated>
	<author>
		<name>salsaman-3</name>
	</author>
	<content type="html">&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;2. Re: Lemuria for libvisual (Burkhard Plaum)
&lt;br&gt;&amp;gt;ype: text/plain; charset=ISO-8859-1; format=flowed
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Hi,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Dennis Smit schrieb:
&lt;br&gt;&amp;gt;&amp;gt; Just a suggestion.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Maybe you can make the texture generation abstract (shoot me if it
&lt;br&gt;&amp;gt;&amp;gt; already is)
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; No, it isn't
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; so that the libvisual plugin itself &amp;nbsp;can inject new realtime
&lt;br&gt;&amp;gt;&amp;gt; textures ?
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Textures are carefully choosen according to the overall visual impression
&lt;br&gt;&amp;gt; (e.g. come backgrounds allow an xaos texture, others don't).
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Injecting random textures is incompatible with this concept.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Burkhard
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;/div&gt;&lt;br&gt;&lt;br&gt;Perhaps you could pull the textures from videojack. That way you could use
&lt;br&gt;anything you like as a background (there are existing clients for LiVES,
&lt;br&gt;camorama and v4l2).
&lt;br&gt;&lt;br&gt;For more info, see:
&lt;br&gt;&lt;a href=&quot;http://www.estudiolivre.org/videojack#English&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.estudiolivre.org/videojack#English&lt;/a&gt;&lt;br&gt;&lt;br&gt;Salsaman.
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<entry>
	<id>tag:www.nabble.com,2006:post-13656152</id>
	<title>Lemuria</title>
	<published>2007-11-08T13:22:09Z</published>
	<updated>2007-11-08T13:22:09Z</updated>
	<author>
		<name>Burkhard Plaum</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;br&gt;try this:
&lt;br&gt;&lt;a href=&quot;http://gmerlin.sourceforge.net/lemuria-2.0.0pre2.tar.gz&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://gmerlin.sourceforge.net/lemuria-2.0.0pre2.tar.gz&lt;/a&gt;&lt;br&gt;&lt;br&gt;In pre1 I goofed up the effect management.
&lt;br&gt;&lt;br&gt;Burkhard
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<entry>
	<id>tag:www.nabble.com,2006:post-13655373</id>
	<title>Gmerlin visualizer preview</title>
	<published>2007-11-08T12:39:41Z</published>
	<updated>2007-11-08T12:39:41Z</updated>
	<author>
		<name>Burkhard Plaum</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;br&gt;I uploaded a preview release for the next gmerlin version here:
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://gmerlin.sourceforge.net/gmerlin-dependencies-20071107.tar.bz2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://gmerlin.sourceforge.net/gmerlin-dependencies-20071107.tar.bz2&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://gmerlin.sourceforge.net/gmerlin-all-in-one-20071108.tar.bz2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://gmerlin.sourceforge.net/gmerlin-all-in-one-20071108.tar.bz2&lt;/a&gt;&lt;br&gt;&lt;br&gt;The dependencies are only some codecs not included in some distributions,
&lt;br&gt;for the visualizer you don't need any of them.
&lt;br&gt;&lt;br&gt;&amp;gt;From the all-in-one package, you need to compile and install gavl and
&lt;br&gt;gmerlin (in that order). If you want a full gmerlin installation, you
&lt;br&gt;need might want gmerlin-avdecoder and gmerlin-encoders as well.
&lt;br&gt;&lt;br&gt;The stuff is pretty new, so forgive me any disasters, you might encounter.
&lt;br&gt;&lt;br&gt;A screenshot of the visualizer is here:
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://gmerlin.sourceforge.net/images/visualizer_shot_1.png&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://gmerlin.sourceforge.net/images/visualizer_shot_1.png&lt;/a&gt;&lt;br&gt;&lt;br&gt;The toolbar goes away, if the mouse is idle for some time.
&lt;br&gt;You should be able to run all libvisual plugins (if not please tell me).
&lt;br&gt;Audio comes from the recording source from your soundcard, so
&lt;br&gt;it can be used for Audio-CDs or live concerts as well.
&lt;br&gt;&lt;br&gt;Burkhard
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<entry>
	<id>tag:www.nabble.com,2006:post-13649382</id>
	<title>Re: Lemuria for libvisual</title>
	<published>2007-11-08T07:38:30Z</published>
	<updated>2007-11-08T07:38:30Z</updated>
	<author>
		<name>Burkhard Plaum</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;br&gt;Dennis Smit schrieb:
&lt;br&gt;&amp;gt; Just a suggestion.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; Maybe you can make the texture generation abstract (shoot me if it 
&lt;br&gt;&amp;gt; already is) 
&lt;br&gt;&lt;br&gt;No, it isn't
&lt;br&gt;&lt;br&gt;&amp;gt; so that the libvisual plugin itself &amp;nbsp;can inject new realtime 
&lt;br&gt;&amp;gt; textures ?
&lt;br&gt;&lt;br&gt;Textures are carefully choosen according to the overall visual impression
&lt;br&gt;(e.g. come backgrounds allow an xaos texture, others don't).
&lt;br&gt;&lt;br&gt;Injecting random textures is incompatible with this concept.
&lt;br&gt;&lt;br&gt;Burkhard
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<entry>
	<id>tag:www.nabble.com,2006:post-13647315</id>
	<title>Re: Lemuria for libvisual</title>
	<published>2007-11-08T05:51:49Z</published>
	<updated>2007-11-08T05:51:49Z</updated>
	<author>
		<name>Dennis Smit</name>
	</author>
	<content type="html">Just a suggestion.&lt;br&gt;&lt;br&gt;Maybe you can make the texture generation abstract (shoot me if it already is) so that the libvisual plugin itself&amp;nbsp; can inject new realtime textures ?&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;Dennis&lt;br&gt;&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;
On Nov 8, 2007 1:48 PM, Burkhard Plaum &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=13647315&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;plaum@...&lt;/a&gt;&amp;gt; wrote:&lt;br&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;
Hi,&lt;br&gt;&lt;br&gt;Dennis Smit schrieb:&lt;br&gt;&lt;div class=&quot;Ih2E3d&quot;&gt;&amp;gt; As a suggestion:&lt;br&gt;&amp;gt; Have you considered rendering 2d libvisual plugins to the texture of&lt;br&gt;&amp;gt; lemuria ?&lt;br&gt;&lt;br&gt;&lt;/div&gt;If I see a 2D plugin, I want to have inside lemuria for any price,
&lt;br&gt;then maybe yes. Currently I use only goom, but not via libvisual.&lt;br&gt;&lt;br&gt;In the meantime, I&amp;#39;m happy that the core liblemuria.so&lt;br&gt;depends only on OpenGL and GLU. Well xaos configure still checks&lt;br&gt;for XLib and other stuff, but that should be kicked out as well.
&lt;br&gt;&lt;div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class=&quot;Wj3C7c&quot;&gt;&lt;br&gt;Burkhard&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------&lt;br&gt;This SF.net email is sponsored by: Splunk Inc.&lt;br&gt;Still grepping through log files to find problems? &amp;nbsp;Stop.
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<entry>
	<id>tag:www.nabble.com,2006:post-13646306</id>
	<title>Re: Lemuria for libvisual</title>
	<published>2007-11-08T04:48:21Z</published>
	<updated>2007-11-08T04:48:21Z</updated>
	<author>
		<name>Burkhard Plaum</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;br&gt;Dennis Smit schrieb:
&lt;br&gt;&amp;gt; As a suggestion:
&lt;br&gt;&amp;gt; Have you considered rendering 2d libvisual plugins to the texture of 
&lt;br&gt;&amp;gt; lemuria ?
&lt;br&gt;&lt;br&gt;If I see a 2D plugin, I want to have inside lemuria for any price,
&lt;br&gt;then maybe yes. Currently I use only goom, but not via libvisual.
&lt;br&gt;&lt;br&gt;In the meantime, I'm happy that the core liblemuria.so
&lt;br&gt;depends only on OpenGL and GLU. Well xaos configure still checks
&lt;br&gt;for XLib and other stuff, but that should be kicked out as well.
&lt;br&gt;&lt;br&gt;Burkhard
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<entry>
	<id>tag:www.nabble.com,2006:post-13638761</id>
	<title>Re: Lemuria for libvisual</title>
	<published>2007-11-07T15:48:59Z</published>
	<updated>2007-11-07T15:48:59Z</updated>
	<author>
		<name>Dennis Smit</name>
	</author>
	<content type="html">Cancel what I said about 256x256, it seems that I can&amp;#39;t read the difference between &amp;lt; and &amp;gt; anymore.&lt;br&gt;&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;On Nov 8, 2007 12:44 AM, Dennis Smit &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=13638761&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;dennis.smit@...&lt;/a&gt;&amp;gt; wrote:&lt;br&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;Hello,&lt;br&gt;&lt;br&gt;You are on a roll!, the great stuff keeps coming!
&lt;br&gt;&lt;br&gt;Some questions:&lt;br&gt;in the actor you limit the size to a max of 256x256, at least for the size requisition. Is that what you really want ?&lt;br&gt;&lt;br&gt;As a suggestion:
&lt;br&gt;Have you considered rendering 2d libvisual plugins to the texture of lemuria ?&lt;br&gt;&lt;br&gt;Neat stuff!&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;&lt;font color=&quot;#888888&quot;&gt;Dennis&lt;/font&gt;&lt;div&gt;&lt;div&gt;&lt;/div&gt;&lt;div class=&quot;Wj3C7c&quot;&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;On Nov 7, 2007 9:34 PM, Burkhard Plaum &amp;lt;
&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=13638761&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;plaum@...&lt;/a&gt;&amp;gt; wrote:&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;Hi,&lt;br&gt;&lt;br&gt;I&amp;#39;ve uploaded a first prerelease of 
lemuria-2.0.0 as plugin for&lt;br&gt;libvisual and gmerlin native here:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://gmerlin.sourceforge.net/lemuria-2.0.0pre1.tar.gz&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://gmerlin.sourceforge.net/lemuria-2.0.0pre1.tar.gz&lt;/a&gt;&lt;br&gt;&lt;br&gt;

Older (but still valid) Screenshots are here:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://gmerlin.sourceforge.net/lemuria.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://gmerlin.sourceforge.net/lemuria.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;Please note the following:&lt;br&gt;&lt;br&gt;- It&amp;#39;s not heavily tested, especially not with other apps than
&lt;br&gt; &amp;nbsp;the (not yet released) Gmerlin visualizer.&lt;br&gt;&lt;br&gt;- The plugin source actor_lemuria.c was inspired by&lt;br&gt; &amp;nbsp;libvisual-ProjectM (both plugins behave almost identically).&lt;br&gt;&lt;br&gt;- Still missing is configurable antialiasing (Integer slider,
&lt;br&gt; &amp;nbsp;range 0..2). Maybe some VisUI guru can help here.&lt;br&gt;&lt;br&gt;- The gmerlin native plugin is useless except you want to&lt;br&gt; &amp;nbsp;install gmerlin and gavl from CVS.&lt;br&gt;&lt;br&gt;Maybe some of you want to test this and tell me about problems :)
&lt;br&gt;&lt;br&gt;Burkhard&lt;br&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------&lt;br&gt;This SF.net email is sponsored by: Splunk Inc.&lt;br&gt;Still grepping through log files to find problems? &amp;nbsp;Stop.&lt;br&gt;Now Search log events and configuration files using AJAX and a browser.
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<entry>
	<id>tag:www.nabble.com,2006:post-13638696</id>
	<title>Re: Lemuria for libvisual</title>
	<published>2007-11-07T15:44:34Z</published>
	<updated>2007-11-07T15:44:34Z</updated>
	<author>
		<name>Dennis Smit</name>
	</author>
	<content type="html">Hello,&lt;br&gt;&lt;br&gt;You are on a roll!, the great stuff keeps coming!&lt;br&gt;&lt;br&gt;Some questions:&lt;br&gt;in the actor you limit the size to a max of 256x256, at least for the size requisition. Is that what you really want ?&lt;br&gt;&lt;br&gt;As a suggestion:
&lt;br&gt;Have you considered rendering 2d libvisual plugins to the texture of lemuria ?&lt;br&gt;&lt;br&gt;Neat stuff!&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;Dennis&lt;br&gt;&lt;br&gt;&lt;br&gt;On Nov 7, 2007 9:34 PM, Burkhard Plaum &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=13638696&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;plaum@...&lt;/a&gt;&amp;gt; wrote:&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;Hi,&lt;br&gt;&lt;br&gt;I&amp;#39;ve uploaded a first prerelease of 
lemuria-2.0.0 as plugin for&lt;br&gt;libvisual and gmerlin native here:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://gmerlin.sourceforge.net/lemuria-2.0.0pre1.tar.gz&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://gmerlin.sourceforge.net/lemuria-2.0.0pre1.tar.gz&lt;/a&gt;&lt;br&gt;&lt;br&gt;
Older (but still valid) Screenshots are here:&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://gmerlin.sourceforge.net/lemuria.html&quot; target=&quot;_blank&quot; rel=&quot;nofollow&quot;&gt;http://gmerlin.sourceforge.net/lemuria.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;Please note the following:&lt;br&gt;&lt;br&gt;- It&amp;#39;s not heavily tested, especially not with other apps than
&lt;br&gt; &amp;nbsp;the (not yet released) Gmerlin visualizer.&lt;br&gt;&lt;br&gt;- The plugin source actor_lemuria.c was inspired by&lt;br&gt; &amp;nbsp;libvisual-ProjectM (both plugins behave almost identically).&lt;br&gt;&lt;br&gt;- Still missing is configurable antialiasing (Integer slider,
&lt;br&gt; &amp;nbsp;range 0..2). Maybe some VisUI guru can help here.&lt;br&gt;&lt;br&gt;- The gmerlin native plugin is useless except you want to&lt;br&gt; &amp;nbsp;install gmerlin and gavl from CVS.&lt;br&gt;&lt;br&gt;Maybe some of you want to test this and tell me about problems :)
&lt;br&gt;&lt;br&gt;Burkhard&lt;br&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------&lt;br&gt;This SF.net email is sponsored by: Splunk Inc.&lt;br&gt;Still grepping through log files to find problems? &amp;nbsp;Stop.&lt;br&gt;Now Search log events and configuration files using AJAX and a browser.
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<entry>
	<id>tag:www.nabble.com,2006:post-13638604</id>
	<title>Re: VisParamContainer question</title>
	<published>2007-11-07T15:38:37Z</published>
	<updated>2007-11-07T15:38:37Z</updated>
	<author>
		<name>Dennis Smit</name>
	</author>
	<content type="html">&lt;br&gt;&lt;br&gt;&lt;div class=&quot;gmail_quote&quot;&gt;On Nov 6, 2007 3:07 PM, Burkhard Plaum &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=13638604&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;plaum@...&lt;/a&gt;&amp;gt; wrote:&lt;br&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;
Hi,&lt;br&gt;&lt;br&gt;Dennis Smit schrieb:&lt;br&gt;&lt;div class=&quot;Ih2E3d&quot;&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; You are completely right!!! my mistake.&lt;br&gt;&amp;gt;&lt;br&gt;&amp;gt; the example I posted was using macros for:&lt;br&gt;&amp;gt;&lt;br&gt;&amp;gt; VisCollectionIterator iter;&lt;br&gt;&amp;gt; visual_collection_get_iterator (&amp;amp;iter, collection);
&lt;br&gt;&amp;gt; while (visual_collection_iterator_has_more (&amp;amp;iter)) {&lt;br&gt;&amp;gt; &amp;nbsp;VisHashmapChainEntry *entry = visual_collection_iterator_get_data (&amp;amp;iter);&lt;br&gt;&amp;gt; &amp;nbsp;visual_collection_iterator_next (&amp;amp;iter);&lt;br&gt;&amp;gt; &amp;nbsp;}&lt;/div&gt;
&amp;gt; &amp;nbsp;visual_object_unref (VISUAL_OBJECT (&amp;amp;iter));&lt;br&gt;&amp;gt; }&lt;br&gt;&amp;gt;&lt;br&gt;&lt;br&gt;&lt;/div&gt;That didn&amp;#39;t work either, but I succeeded with&lt;br&gt;&lt;br&gt;VisParamContainer * params;&lt;br&gt;int num_parameters;&lt;br&gt;VisListEntry * list_entry;
&lt;br&gt;VisParamEntry *param_entry;&lt;br&gt;&lt;br&gt;list_entry = (VisListEntry*)0;&lt;br&gt;&lt;br&gt;params = visual_plugin_get_params(visual_actor_get_plugin(actor));&lt;br&gt;while(visual_list_next(&amp;amp;params-&amp;gt;entries, &amp;amp;list_entry))&lt;br&gt; &amp;nbsp; num_parameters++;
&lt;br&gt;&lt;br&gt;/* ... */&lt;br&gt;&lt;br&gt;list_entry = (VisListEntry*)0;&lt;br&gt;&lt;br&gt;for(i = 0; i &amp;lt; num_parameters; i++)&lt;br&gt; &amp;nbsp; &amp;nbsp;{&lt;br&gt; &amp;nbsp; &amp;nbsp;visual_list_next(&amp;amp;params-&amp;gt;entries, &amp;amp;list_entry);&lt;br&gt; &amp;nbsp; &amp;nbsp;param_entry = list_entry-&amp;gt;data;&lt;br&gt;
&lt;br&gt; &amp;nbsp; &amp;nbsp;/* ... */&lt;br&gt; &amp;nbsp; &amp;nbsp;}&lt;br&gt;&lt;br&gt;Also I parse the VisUIWidget to get more informations, like limits for&lt;br&gt;numeric parameters.&lt;br&gt;&lt;br&gt;One thing could be improved I think: Currently the VisUIWidget adds labels&lt;br&gt;in addition to the mutators. This makes it difficult to get the label text
&lt;br&gt;corresponding to a mutator without parsing the whole layout of the dialog&lt;br&gt;(or implemeting a VisUI backend, which is impossible in gmerlin).&lt;br&gt;If label was a member of VisParamEntry, things would become much simpler.
&lt;/blockquote&gt;&lt;div&gt;&lt;br&gt;The VisParamEntry its name might be describing enough in most cases tho (which should be seen as a label).&lt;br&gt;&amp;nbsp;&lt;/div&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;
&lt;br&gt;&lt;br&gt;In fact, gmerlins native parameter definitions are like a mixture of&lt;br&gt;VisParamEntry and VisUIWidget. The advantage is, that you have all informations&lt;br&gt;(label, tooltips, ranges, default values etc.) in one statically defined struct.
&lt;br&gt;The disadvantage is that plugin programmers have no control over the actual layout&lt;br&gt;of the dialog, except the order.&lt;br&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;br&gt;I like to have the UI control, but I agree that limits should move to VisParam. I did some of that work on the 060 branch, but that died since I ran out of time a year ago ;(.
&lt;br&gt;&amp;nbsp;&lt;/div&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;&lt;br&gt;Now the good news: My libvisual wrapper works perfectly now with the&lt;br&gt;following features:
&lt;br&gt;&lt;br&gt;- All parameter types (using VisParamEntry and VisUIWidget) except&lt;br&gt; &amp;nbsp; VISUAL_PARAM_ENTRY_TYPE_PALETTE and VISUAL_PARAM_ENTRY_TYPE_OBJECT&lt;br&gt;- Mouse, Keyboard and resize events&lt;br&gt;- Full OpenGL support&lt;br&gt;- Non-OpenGL plugins render using gmerlins native methods (this means
&lt;br&gt; &amp;nbsp; in most cases XVideo or OpenGL hardware scaling). A pretty decent software&lt;br&gt; &amp;nbsp; scaler is used, if neither OpenGL nor XVideo are present.&lt;br&gt;- Embeddable into foreign windows using the XEMBED protocol&lt;br&gt;- Visualizations are run in a slave process, so plugins can link to
&lt;br&gt; &amp;nbsp; arbitrarily broken libraries, leak memory and crash as much as they want :)&lt;br&gt; &amp;nbsp; Communication with the slave process is done via a bidirectional pipe.&lt;br&gt;- Tested with all plugins from libvisual-plugins-0.4.0 (except Gdkpixbuf) as
&lt;br&gt; &amp;nbsp; well as ProjectM. No crash observed until now.&lt;br&gt;- Uses gmerlins method of scanning plugin directories and checking only the&lt;br&gt; &amp;nbsp; modules, which have a changed file timestamp (to save startup time).&lt;br&gt; &amp;nbsp; The actual dlopen()ing is done by libvisual.
&lt;br&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;br&gt;That is really really neat! &lt;br&gt;&amp;nbsp;&lt;br&gt;Cheers,&lt;br&gt;Dennis&lt;br&gt;&lt;/div&gt;&lt;/div&gt;&lt;br&gt;
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<entry>
	<id>tag:www.nabble.com,2006:post-13635508</id>
	<title>Lemuria for libvisual</title>
	<published>2007-11-07T12:34:18Z</published>
	<updated>2007-11-07T12:34:18Z</updated>
	<author>
		<name>Burkhard Plaum</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;br&gt;I've uploaded a first prerelease of lemuria-2.0.0 as plugin for
&lt;br&gt;libvisual and gmerlin native here:
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://gmerlin.sourceforge.net/lemuria-2.0.0pre1.tar.gz&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://gmerlin.sourceforge.net/lemuria-2.0.0pre1.tar.gz&lt;/a&gt;&lt;br&gt;&lt;br&gt;Older (but still valid) Screenshots are here:
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://gmerlin.sourceforge.net/lemuria.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://gmerlin.sourceforge.net/lemuria.html&lt;/a&gt;&lt;br&gt;&lt;br&gt;Please note the following:
&lt;br&gt;&lt;br&gt;- It's not heavily tested, especially not with other apps than
&lt;br&gt;&amp;nbsp; the (not yet released) Gmerlin visualizer.
&lt;br&gt;&lt;br&gt;- The plugin source actor_lemuria.c was inspired by
&lt;br&gt;&amp;nbsp; libvisual-ProjectM (both plugins behave almost identically).
&lt;br&gt;&lt;br&gt;- Still missing is configurable antialiasing (Integer slider,
&lt;br&gt;&amp;nbsp; range 0..2). Maybe some VisUI guru can help here.
&lt;br&gt;&lt;br&gt;- The gmerlin native plugin is useless except you want to
&lt;br&gt;&amp;nbsp; install gmerlin and gavl from CVS.
&lt;br&gt;&lt;br&gt;Maybe some of you want to test this and tell me about problems :)
&lt;br&gt;&lt;br&gt;Burkhard
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<entry>
	<id>tag:www.nabble.com,2006:post-13615793</id>
	<title>Re: VisParamContainer question</title>
	<published>2007-11-06T12:54:40Z</published>
	<updated>2007-11-06T12:54:40Z</updated>
	<author>
		<name>salsaman-3</name>
	</author>
	<content type="html">&lt;br&gt;&amp;gt; Today's Topics:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp; &amp;nbsp;1. Re: VisParamContainer question (Burkhard Plaum)
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; The wrapper code is here:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://gmerlin.cvs.sourceforge.net/gmerhttp://gmerlin.cvs.sourceforge.net/gmerlin/gmerlin/lib/bglv.c?view=markuplin/gmerlin/lib/bglv.c?view=markup&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://gmerlin.cvs.sourceforge.net/gmerhttp://gmerlin.cvs.sourceforge.net/gmerlin/gmerlin/lib/bglv.c?view=markuplin/gmerlin/lib/bglv.c?view=markup&lt;/a&gt;&lt;br&gt;&lt;br&gt;&amp;gt; Burkhard
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&lt;br&gt;&lt;br&gt;Thanks for that, Bukhard. I'll see if I can use some of it in the LiVES
&lt;br&gt;libvisual wrapper !
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://lives.cvs.sourceforge.net/lives/lives-plugins/weed-plugins/libvis.c?view=markup&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://lives.cvs.sourceforge.net/lives/lives-plugins/weed-plugins/libvis.c?view=markup&lt;/a&gt;&lt;br&gt;&lt;br&gt;Salsaman.
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<entry>
	<id>tag:www.nabble.com,2006:post-13607333</id>
	<title>Re: VisParamContainer question</title>
	<published>2007-11-06T06:07:46Z</published>
	<updated>2007-11-06T06:07:46Z</updated>
	<author>
		<name>Burkhard Plaum</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;br&gt;Dennis Smit schrieb:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; You are completely right!!! my mistake.
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; the example I posted was using macros for:
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; VisCollectionIterator iter;
&lt;br&gt;&amp;gt; visual_collection_get_iterator (&amp;iter, collection);
&lt;br&gt;&amp;gt; while (visual_collection_iterator_has_more (&amp;iter)) {
&lt;br&gt;&amp;gt; &amp;nbsp;VisHashmapChainEntry *entry = visual_collection_iterator_get_data (&amp;iter);
&lt;br&gt;&amp;gt; &amp;nbsp;visual_collection_iterator_next (&amp;iter);
&lt;br&gt;&amp;gt; &amp;nbsp;}
&lt;br&gt;&amp;gt; &amp;nbsp;visual_object_unref (VISUAL_OBJECT (&amp;iter));
&lt;br&gt;&amp;gt; }
&lt;br&gt;&amp;gt; &amp;nbsp;
&lt;/div&gt;&lt;br&gt;That didn't work either, but I succeeded with
&lt;br&gt;&lt;br&gt;VisParamContainer * params;
&lt;br&gt;int num_parameters;
&lt;br&gt;VisListEntry * list_entry;
&lt;br&gt;VisParamEntry *param_entry;
&lt;br&gt;&lt;br&gt;list_entry = (VisListEntry*)0;
&lt;br&gt;&lt;br&gt;params = visual_plugin_get_params(visual_actor_get_plugin(actor));
&lt;br&gt;while(visual_list_next(&amp;params-&amp;gt;entries, &amp;list_entry))
&lt;br&gt;&amp;nbsp; &amp;nbsp;num_parameters++;
&lt;br&gt;&lt;br&gt;/* ... */
&lt;br&gt;&lt;br&gt;list_entry = (VisListEntry*)0;
&lt;br&gt;&lt;br&gt;for(i = 0; i &amp;lt; num_parameters; i++)
&lt;br&gt;&amp;nbsp; &amp;nbsp; {
&lt;br&gt;&amp;nbsp; &amp;nbsp; visual_list_next(&amp;params-&amp;gt;entries, &amp;list_entry);
&lt;br&gt;&amp;nbsp; &amp;nbsp; param_entry = list_entry-&amp;gt;data;
&lt;br&gt;&lt;br&gt;&amp;nbsp; &amp;nbsp; /* ... */
&lt;br&gt;&amp;nbsp; &amp;nbsp; }
&lt;br&gt;&lt;br&gt;Also I parse the VisUIWidget to get more informations, like limits for
&lt;br&gt;numeric parameters.
&lt;br&gt;&lt;br&gt;One thing could be improved I think: Currently the VisUIWidget adds labels
&lt;br&gt;in addition to the mutators. This makes it difficult to get the label text
&lt;br&gt;corresponding to a mutator without parsing the whole layout of the dialog
&lt;br&gt;(or implemeting a VisUI backend, which is impossible in gmerlin).
&lt;br&gt;If label was a member of VisParamEntry, things would become much simpler.
&lt;br&gt;&lt;br&gt;In fact, gmerlins native parameter definitions are like a mixture of
&lt;br&gt;VisParamEntry and VisUIWidget. The advantage is, that you have all informations
&lt;br&gt;(label, tooltips, ranges, default values etc.) in one statically defined struct.
&lt;br&gt;The disadvantage is that plugin programmers have no control over the actual layout
&lt;br&gt;of the dialog, except the order.
&lt;br&gt;&lt;br&gt;Now the good news: My libvisual wrapper works perfectly now with the
&lt;br&gt;following features:
&lt;br&gt;&lt;br&gt;- All parameter types (using VisParamEntry and VisUIWidget) except
&lt;br&gt;&amp;nbsp; &amp;nbsp;VISUAL_PARAM_ENTRY_TYPE_PALETTE and VISUAL_PARAM_ENTRY_TYPE_OBJECT
&lt;br&gt;- Mouse, Keyboard and resize events
&lt;br&gt;- Full OpenGL support
&lt;br&gt;- Non-OpenGL plugins render using gmerlins native methods (this means
&lt;br&gt;&amp;nbsp; &amp;nbsp;in most cases XVideo or OpenGL hardware scaling). A pretty decent software
&lt;br&gt;&amp;nbsp; &amp;nbsp;scaler is used, if neither OpenGL nor XVideo are present.
&lt;br&gt;- Embeddable into foreign windows using the XEMBED protocol
&lt;br&gt;- Visualizations are run in a slave process, so plugins can link to
&lt;br&gt;&amp;nbsp; &amp;nbsp;arbitrarily broken libraries, leak memory and crash as much as they want :)
&lt;br&gt;&amp;nbsp; &amp;nbsp;Communication with the slave process is done via a bidirectional pipe.
&lt;br&gt;- Tested with all plugins from libvisual-plugins-0.4.0 (except Gdkpixbuf) as
&lt;br&gt;&amp;nbsp; &amp;nbsp;well as ProjectM. No crash observed until now.
&lt;br&gt;- Uses gmerlins method of scanning plugin directories and checking only the
&lt;br&gt;&amp;nbsp; &amp;nbsp;modules, which have a changed file timestamp (to save startup time).
&lt;br&gt;&amp;nbsp; &amp;nbsp;The actual dlopen()ing is done by libvisual.
&lt;br&gt;&lt;br&gt;The wrapper code is here:
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://gmerlin.cvs.sourceforge.net/gmerlin/gmerlin/lib/bglv.c?view=markup&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://gmerlin.cvs.sourceforge.net/gmerlin/gmerlin/lib/bglv.c?view=markup&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://gmerlin.cvs.sourceforge.net/gmerlin/gmerlin/include/bglv.h?view=markup&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://gmerlin.cvs.sourceforge.net/gmerlin/gmerlin/include/bglv.h?view=markup&lt;/a&gt;&lt;br&gt;&lt;br&gt;The gmerlin-visualizer is also in good shape.
&lt;br&gt;&lt;br&gt;I'll now finish my libvisual port of lemuria. When I'm done, I'll give you some
&lt;br&gt;CVS links, for those who want to try all this.
&lt;br&gt;&lt;br&gt;Burkhard
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<entry>
	<id>tag:www.nabble.com,2006:post-13515902</id>
	<title>Re: VisParamContainer question</title>
	<published>2007-10-31T12:31:45Z</published>
	<updated>2007-10-31T12:31:45Z</updated>
	<author>
		<name>Dennis Smit</name>
	</author>
	<content type="html">&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;span class=&quot;gmail_quote&quot;&gt;On 10/31/07, &lt;b class=&quot;gmail_sendername&quot;&gt;Burkhard Plaum&lt;/b&gt; &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=13515902&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;plaum@...&lt;/a&gt;&amp;gt; wrote:&lt;/span&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;
Hi,&lt;br&gt;&lt;br&gt;Dennis Smit schrieb:&lt;br&gt;&amp;gt; Parameters:&lt;br&gt;&amp;gt; There is no nth parameter function because parameters are entered in a&lt;br&gt;&amp;gt; hashmap by their name. You can iterate this hashmap tho!&lt;br&gt;&amp;gt;&lt;br&gt;&amp;gt; visual_collection_foreach_do
&lt;br&gt;&amp;gt; (VISUAL_COLLECTION(&amp;amp;paramcontainer-&amp;gt;entries), VisHashmapChainEntry *entry)&lt;br&gt;&amp;gt; {&lt;br&gt;&amp;gt;&amp;nbsp;&amp;nbsp;char *name = entry-&amp;gt;key.key.string;&lt;br&gt;&amp;gt;&amp;nbsp;&amp;nbsp;VisParamEntry *paramEntry = VISUAL_PARAMENTRY(entry-&amp;gt;data);&lt;br&gt;
&amp;gt; } visual_collection_foreach_end;&lt;br&gt;&lt;br&gt;That&amp;#39;s not for 0.4.0, only for CVS, right? Depending on non-released libs is&lt;br&gt;not good. Any alternative, which works with 0.4.0? Maybe with&lt;br&gt;visual_collection_get_iter()/visual_collection_iter_next()?
&lt;/blockquote&gt;&lt;div&gt;&lt;br&gt;You are completely right!!! my mistake.&lt;br&gt;&lt;br&gt;the example I posted was using macros for:&lt;br&gt;&lt;br&gt;VisCollectionIterator iter;&lt;br&gt;visual_collection_get_iterator (&amp;amp;iter, collection);&lt;br&gt;while (visual_collection_iterator_has_more (&amp;amp;iter)) {
&lt;br&gt;&amp;nbsp;VisHashmapChainEntry *entry = visual_collection_iterator_get_data (&amp;amp;iter);&lt;br&gt;&amp;nbsp;visual_collection_iterator_next (&amp;amp;iter);&lt;br&gt;&amp;nbsp;}&lt;br&gt;&amp;nbsp;visual_object_unref (VISUAL_OBJECT (&amp;amp;iter));&lt;br&gt;}&lt;br&gt;&amp;nbsp;&lt;/div&gt;&lt;br&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;
&amp;gt; I have to admit that I didn&amp;#39;t test this, and also won&amp;#39;t deny that this&lt;br&gt;&amp;gt; should have been much easier.&lt;br&gt;&lt;br&gt;Indeed :)&lt;br&gt;&lt;br&gt;&amp;gt; Another (half completed) feature is the VisUI stuff that plugins can&lt;br&gt;
&amp;gt; expose which is an abstract representation of the configuration UI.&lt;br&gt;&lt;br&gt;I need to convert the parameter descriptions to gmerlins own format,&lt;br&gt;which can then be used for saving values in the registry, building GUI
&lt;br&gt;dialogs or passing options on the commandline. Gmerlin plugins never&lt;br&gt;assume a GUI to be present, they just tell what parameters they have.&lt;/blockquote&gt;&lt;div&gt;&lt;br&gt;The same goes for libvisual actually, however there is a system to describe the potential gui, that is all ;)
&lt;br&gt;&lt;/div&gt;&lt;br&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;Foreign plugins (ladspa or libvisual), get a small wrapper, which lets&lt;br&gt;them behave exactly as native plugins.
&lt;/blockquote&gt;&lt;div&gt;&lt;br&gt;Sounds good!&lt;br&gt;&amp;nbsp;&lt;/div&gt;&lt;br&gt;&lt;/div&gt;&lt;br&gt;
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<entry>
	<id>tag:www.nabble.com,2006:post-13514968</id>
	<title>Re: VisParamContainer question</title>
	<published>2007-10-31T11:46:45Z</published>
	<updated>2007-10-31T11:46:45Z</updated>
	<author>
		<name>Burkhard Plaum</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;br&gt;Dennis Smit schrieb:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Parameters:
&lt;br&gt;&amp;gt; There is no nth parameter function because parameters are entered in a 
&lt;br&gt;&amp;gt; hashmap by their name. You can iterate this hashmap tho!
&lt;br&gt;&amp;gt; 
&lt;br&gt;&amp;gt; visual_collection_foreach_do 
&lt;br&gt;&amp;gt; (VISUAL_COLLECTION(&amp;paramcontainer-&amp;gt;entries), VisHashmapChainEntry *entry)
&lt;br&gt;&amp;gt; {
&lt;br&gt;&amp;gt; &amp;nbsp;char *name = entry-&amp;gt;key.key.string;
&lt;br&gt;&amp;gt; &amp;nbsp;VisParamEntry *paramEntry = VISUAL_PARAMENTRY(entry-&amp;gt;data);
&lt;br&gt;&amp;gt; } visual_collection_foreach_end;
&lt;/div&gt;&lt;br&gt;That's not for 0.4.0, only for CVS, right? Depending on non-released libs is
&lt;br&gt;not good. Any alternative, which works with 0.4.0? Maybe with
&lt;br&gt;visual_collection_get_iter()/visual_collection_iter_next()?
&lt;br&gt;&lt;br&gt;&amp;gt; I have to admit that I didn't test this, and also won't deny that this 
&lt;br&gt;&amp;gt; should have been much easier.
&lt;br&gt;&lt;br&gt;Indeed :)
&lt;br&gt;&lt;br&gt;&amp;gt; Another (half completed) feature is the VisUI stuff that plugins can 
&lt;br&gt;&amp;gt; expose which is an abstract representation of the configuration UI.
&lt;br&gt;&lt;br&gt;I need to convert the parameter descriptions to gmerlins own format,
&lt;br&gt;which can then be used for saving values in the registry, building GUI
&lt;br&gt;dialogs or passing options on the commandline. Gmerlin plugins never
&lt;br&gt;assume a GUI to be present, they just tell what parameters they have.
&lt;br&gt;&lt;br&gt;Foreign plugins (ladspa or libvisual), get a small wrapper, which lets
&lt;br&gt;them behave exactly as native plugins.
&lt;br&gt;&lt;br&gt;Burkhard
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<entry>
	<id>tag:www.nabble.com,2006:post-13514221</id>
	<title>Re: VisParamContainer question</title>
	<published>2007-10-31T11:10:57Z</published>
	<updated>2007-10-31T11:10:57Z</updated>
	<author>
		<name>Dennis Smit</name>
	</author>
	<content type="html">Hello!&lt;br&gt;&lt;br&gt;I am very delighted to see that you are rendering libvisual within the Gmerlin visualizer, super cool stuff!&lt;br&gt;&lt;br&gt;Parameters:&lt;br&gt;There is no nth parameter function because parameters are entered in a hashmap by their name. You can iterate this hashmap tho!
&lt;br&gt;&lt;br&gt;visual_collection_foreach_do (VISUAL_COLLECTION(&amp;amp;paramcontainer-&amp;gt;entries), VisHashmapChainEntry *entry)&lt;br&gt;{&lt;br&gt;&amp;nbsp;char *name = entry-&amp;gt;key.key.string;&lt;br&gt;&amp;nbsp;VisParamEntry *paramEntry = VISUAL_PARAMENTRY(entry-&amp;gt;data);
&lt;br&gt;} visual_collection_foreach_end;&lt;br&gt;&lt;br&gt;I have to admit that I didn&amp;#39;t test this, and also won&amp;#39;t deny that this should have been much easier.&lt;br&gt;&lt;br&gt;Another (half completed) feature is the VisUI stuff that plugins can expose which is an abstract representation of the configuration UI.
&lt;br&gt;&lt;br&gt;you can access the VisUI by calling: VisUIWidget *widget = visual_plugin_get_userinterface (visual_actor_get_plugin (actor));&lt;br&gt;&lt;br&gt;There is a not finished gtk driver for this in CVS, lvwidgets package.&lt;br&gt;&lt;br&gt;Good luck! and if you have more questions please go ahead!
&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;Dennis&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;span class=&quot;gmail_quote&quot;&gt;On 10/31/07, &lt;b class=&quot;gmail_sendername&quot;&gt;Burkhard Plaum&lt;/b&gt; &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=13514221&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;plaum@...&lt;/a&gt;&amp;gt; wrote:&lt;/span&gt;
&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;Hi,&lt;br&gt;&lt;br&gt;after a complete rewrite of the Gmerlin visualizer, I&amp;#39;m now able to render&lt;br&gt;
all libvisual plugins I tried. Everything works perfectly up to now.&lt;br&gt;&lt;br&gt;Now I want to support parameters: As far as I understand, I get a&lt;br&gt;VisParamContainer from a plugin, which describes all parameters a plugin&lt;br&gt;
accepts. But how can I get a list of all parameters (name, type, limits)?&lt;br&gt;&lt;br&gt;There is a function visual_param_container_get(), which returns&lt;br&gt;a VisParamEntry (which is probably what I need), but for that, I need&lt;br&gt;
to know the name. What I miss is something like:&lt;br&gt;&lt;br&gt;int visual_param_container_get_num(VisParamContainer *paramcontainer);&lt;br&gt;VisParamEntry * visual_param_container_get_nth(VisParamContainer *paramcontainer, int);&lt;br&gt;
&lt;br&gt;What&amp;#39;s the official way to query all supported parameters from a plugin?&lt;br&gt;&lt;br&gt;Burkhard&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------&lt;br&gt;This SF.net email is sponsored by: Splunk Inc.
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https://lists.sourceforge.net/lists/listinfo/libvisual-devel&lt;/a&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;br&gt;
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<entry>
	<id>tag:www.nabble.com,2006:post-13508736</id>
	<title>VisParamContainer question</title>
	<published>2007-10-31T07:00:30Z</published>
	<updated>2007-10-31T07:00:30Z</updated>
	<author>
		<name>Burkhard Plaum</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;br&gt;after a complete rewrite of the Gmerlin visualizer, I'm now able to render
&lt;br&gt;all libvisual plugins I tried. Everything works perfectly up to now.
&lt;br&gt;&lt;br&gt;Now I want to support parameters: As far as I understand, I get a
&lt;br&gt;VisParamContainer from a plugin, which describes all parameters a plugin
&lt;br&gt;accepts. But how can I get a list of all parameters (name, type, limits)?
&lt;br&gt;&lt;br&gt;There is a function visual_param_container_get(), which returns
&lt;br&gt;a VisParamEntry (which is probably what I need), but for that, I need
&lt;br&gt;to know the name. What I miss is something like:
&lt;br&gt;&lt;br&gt;int visual_param_container_get_num(VisParamContainer *paramcontainer);
&lt;br&gt;VisParamEntry * visual_param_container_get_nth(VisParamContainer *paramcontainer, int);
&lt;br&gt;&lt;br&gt;What's the official way to query all supported parameters from a plugin?
&lt;br&gt;&lt;br&gt;Burkhard
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<entry>
	<id>tag:www.nabble.com,2006:post-11604482</id>
	<title>libvisual on OLPC</title>
	<published>2007-07-15T12:02:11Z</published>
	<updated>2007-07-15T12:02:11Z</updated>
	<author>
		<name>Darko Ilic</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;br&gt;My name is Darko Ilic, I'm a SoC student working with the Oregon State
&lt;br&gt;Uni Open Source Lab on media player activity for OLPC project.
&lt;br&gt;&lt;br&gt;We're thinking about adding visualizations to audio player so I'm
&lt;br&gt;considering your libvisual for the purpose.
&lt;br&gt;&lt;br&gt;My first question is about hardware requirements. Since XO machines
&lt;br&gt;will be powered by AMD Geode LX-700 (433 MHz) I'm wondering are there
&lt;br&gt;any visualizations we could run without much trouble.
&lt;br&gt;&lt;br&gt;I did some benchmarking with visualizations that come with amarok and
&lt;br&gt;all of them are probably too much for XOs (they take 30-90% of my
&lt;br&gt;PentiumM 1.6Gz CPU). Writing low-requirements visualization plugin for
&lt;br&gt;XO is an option but I need you to tell me is it doable and if it is I
&lt;br&gt;would ask for your estimation of the size of the project.
&lt;br&gt;&lt;br&gt;If this is anyhow relevant, we are using helix engine and the player
&lt;br&gt;itself is written in python using python bindings for helix player.
&lt;br&gt;&lt;br&gt;Since I'm quite new to this kind of projects I would appreciate any
&lt;br&gt;kind of advice you could give me.
&lt;br&gt;&lt;br&gt;I have checked out libvisual source and libvisual-hackground and I'm
&lt;br&gt;trying to figure it out by my self but if you could point me to some
&lt;br&gt;piece of code or documentation that would help me start, I would be
&lt;br&gt;very very thankful.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;-- 
&lt;br&gt;Darko Ilic
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<entry>
	<id>tag:www.nabble.com,2006:post-11025029</id>
	<title>Re: 64 bit crashes (2)</title>
	<published>2007-06-08T05:51:19Z</published>
	<updated>2007-06-08T05:51:19Z</updated>
	<author>
		<name>Dennis Smit</name>
	</author>
	<content type="html">Please fill this one and the other at the bug tracker at &lt;a href=&quot;http://www.sf.net/projects/libvisual&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;www.sf.net/projects/libvisual&lt;/a&gt;&lt;br&gt;&lt;br&gt;Thanks&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;span class=&quot;gmail_quote&quot;&gt;On 6/8/07, &lt;b class=&quot;gmail_sendername&quot;&gt;
&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=11025029&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;salsaman@...&lt;/a&gt;&lt;/b&gt; &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=11025029&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;salsaman@...&lt;/a&gt;&amp;gt; wrote:&lt;/span&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;
There is a crash in jess:&lt;br&gt;&lt;br&gt;#0&amp;nbsp;&amp;nbsp;0x00002aaaaab74915 in render_deformation ()&lt;br&gt;&amp;nbsp;&amp;nbsp; from /usr/lib64/libvisual-0.4/actor/actor_JESS.so&lt;br&gt;#1&amp;nbsp;&amp;nbsp;0x00002aaaaab753cc in renderer ()&lt;br&gt;&amp;nbsp;&amp;nbsp; from /usr/lib64/libvisual-0.4/actor/actor_JESS.so
&lt;br&gt;#2&amp;nbsp;&amp;nbsp;0x00002aaaaab74011 in act_jess_render ()&lt;br&gt;&amp;nbsp;&amp;nbsp; from /usr/lib64/libvisual-0.4/actor/actor_JESS.so&lt;br&gt;#3&amp;nbsp;&amp;nbsp;0x00002b7f1cada7ff in visual_actor_run ()&lt;br&gt;&amp;nbsp;&amp;nbsp; from /usr/lib64/libvisual-0.4.so.0&lt;br&gt;&lt;br&gt;&lt;br&gt;Regards,&lt;br&gt;Gabriel.
&lt;br&gt;&lt;a href=&quot;http://lives.sourceforge.net&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://lives.sourceforge.net&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------&lt;br&gt;This SF.net email is sponsored by DB2 Express&lt;br&gt;Download DB2 Express C - the FREE version of DB2 express and take
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<entry>
	<id>tag:www.nabble.com,2006:post-11019518</id>
	<title>64 bit crashes (2)</title>
	<published>2007-06-07T20:24:03Z</published>
	<updated>2007-06-07T20:24:03Z</updated>
	<author>
		<name>salsaman-3</name>
	</author>
	<content type="html">There is a crash in jess:
&lt;br&gt;&lt;br&gt;#0 &amp;nbsp;0x00002aaaaab74915 in render_deformation ()
&lt;br&gt;&amp;nbsp; &amp;nbsp;from /usr/lib64/libvisual-0.4/actor/actor_JESS.so
&lt;br&gt;#1 &amp;nbsp;0x00002aaaaab753cc in renderer ()
&lt;br&gt;&amp;nbsp; &amp;nbsp;from /usr/lib64/libvisual-0.4/actor/actor_JESS.so
&lt;br&gt;#2 &amp;nbsp;0x00002aaaaab74011 in act_jess_render ()
&lt;br&gt;&amp;nbsp; &amp;nbsp;from /usr/lib64/libvisual-0.4/actor/actor_JESS.so
&lt;br&gt;#3 &amp;nbsp;0x00002b7f1cada7ff in visual_actor_run ()
&lt;br&gt;&amp;nbsp; &amp;nbsp;from /usr/lib64/libvisual-0.4.so.0
&lt;br&gt;&lt;br&gt;&lt;br&gt;Regards,
&lt;br&gt;Gabriel.
&lt;br&gt;&lt;a href=&quot;http://lives.sourceforge.net&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://lives.sourceforge.net&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------
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<entry>
	<id>tag:www.nabble.com,2006:post-11019464</id>
	<title>64 bit crashes (1)</title>
	<published>2007-06-07T20:18:15Z</published>
	<updated>2007-06-07T20:18:15Z</updated>
	<author>
		<name>salsaman-3</name>
	</author>
	<content type="html">Hi guys,
&lt;br&gt;I just got a 64 bit machine to do some testing on.
&lt;br&gt;&lt;br&gt;gforce crashes straight away; here is the backtrace:
&lt;br&gt;&lt;br&gt;#0 &amp;nbsp;0x00002aaaaada6d20 in UtilStr::getCStr ()
&lt;br&gt;&amp;nbsp; &amp;nbsp;from /usr/lib64/libvisual-0.4/actor/actor_gforce.so
&lt;br&gt;#1 &amp;nbsp;0x00002aaaaada76eb in UtilStr::compareTo ()
&lt;br&gt;&amp;nbsp; &amp;nbsp;from /usr/lib64/libvisual-0.4/actor/actor_gforce.so
&lt;br&gt;#2 &amp;nbsp;0x00002aaaaada9e9e in XPtrList::FetchPredIndex ()
&lt;br&gt;&amp;nbsp; &amp;nbsp;from /usr/lib64/libvisual-0.4/actor/actor_gforce.so
&lt;br&gt;#3 &amp;nbsp;0x00002aaaaadaa845 in XStrList::FindIndexOf ()
&lt;br&gt;&amp;nbsp; &amp;nbsp;from /usr/lib64/libvisual-0.4/actor/actor_gforce.so
&lt;br&gt;#4 &amp;nbsp;0x00002aaaaadaa9cb in XStrList::Add ()
&lt;br&gt;&amp;nbsp; &amp;nbsp;from /usr/lib64/libvisual-0.4/actor/actor_gforce.so
&lt;br&gt;#5 &amp;nbsp;0x00002aaaaada5d87 in FileSpecList::AddCopy ()
&lt;br&gt;&amp;nbsp; &amp;nbsp;from /usr/lib64/libvisual-0.4/actor/actor_gforce.so
&lt;br&gt;#6 &amp;nbsp;0x00002aaaaad8eb8e in GForce::BuildConfigLists ()
&lt;br&gt;&amp;nbsp; &amp;nbsp;from /usr/lib64/libvisual-0.4/actor/actor_gforce.so
&lt;br&gt;#7 &amp;nbsp;0x00002aaaaad93de8 in GForce::GForce ()
&lt;br&gt;&amp;nbsp; &amp;nbsp;from /usr/lib64/libvisual-0.4/actor/actor_gforce.so
&lt;br&gt;#8 &amp;nbsp;0x00002aaaaadac77e in lv_gforce_init ()
&lt;br&gt;&amp;nbsp; &amp;nbsp;from /usr/lib64/libvisual-0.4/actor/actor_gforce.so
&lt;br&gt;#9 &amp;nbsp;0x00002b6fb0a1f6a2 in visual_plugin_realize ()
&lt;br&gt;&amp;nbsp; &amp;nbsp;from /usr/lib64/libvisual-0.4.so.0
&lt;br&gt;&lt;br&gt;&lt;br&gt;Let me know if you need more info. I`ll post more bug reports if I find any.
&lt;br&gt;&lt;br&gt;Cheers,
&lt;br&gt;Salsaman.
&lt;br&gt;&lt;a href=&quot;http://lives.sourceforge.net&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://lives.sourceforge.net&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------
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<entry>
	<id>tag:www.nabble.com,2006:post-8816849</id>
	<title>Some libvisual-plugins fixes</title>
	<published>2007-02-05T14:52:39Z</published>
	<updated>2007-02-05T14:52:39Z</updated>
	<author>
		<name>David Leverton</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;&lt;br&gt;I found a few bugs in libvisual-plugins, patches attached.
&lt;br&gt;&lt;br&gt;First is pretty trivial: the lv_analyzer plugin doesn't get build due to a
&lt;br&gt;small error in configure.ac.
&lt;br&gt;&lt;br&gt;Second is to fix library linking: the Makefile.ams use the LIBS variable
&lt;br&gt;to specify the libraries to be linked in, but LIBADD should be used
&lt;br&gt;instead. &amp;nbsp;In cases where LIBS is set globally it works anyway (AIUI this
&lt;br&gt;variable is supposed to be set by configure, so does get used), but
&lt;br&gt;automake doesn't recognise it in the form actor_foo_la_LIBS. &amp;nbsp;The result
&lt;br&gt;is that the OpenGL plugins don't actually get linked against libGL.
&lt;br&gt;&lt;br&gt;Third is an 64-bit fix for JESS.
&lt;br&gt;&lt;br&gt;Fourth is a partial 64-bit fix for G-Force - it's enough to make the
&lt;br&gt;plugin to run without crashing, but I couldn't get it to work properly. 
&lt;br&gt;I'm sending it anyway so that if someone else wants to fix it (I might try
&lt;br&gt;again myself some time, but no promises...) they don't have to start from
&lt;br&gt;scratch. &amp;nbsp;Note that I'm not sure if all the changes are needed - to be
&lt;br&gt;honest, I just got sick of messing with it, and just saved what I already
&lt;br&gt;had - but I'm pretty sure they won't break it on platforms where it
&lt;br&gt;already works.&lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;br /&gt; &lt;div class=&quot;small&quot;&gt;&lt;br/&gt;&lt;img src=&quot;http://www.nabble.com/images/icon_attachment.gif&quot; &gt; &lt;strong&gt;libvisual-plugins-0.4.0-64bit.patch&lt;/strong&gt; (2K) &lt;a href=&quot;http://www.nabble.com/attachment/8816849/0/libvisual-plugins-0.4.0-64bit.patch&quot; target=&quot;_top&quot;&gt;Download Attachment&lt;/a&gt;&lt;br/&gt;&lt;img src=&quot;http://www.nabble.com/images/icon_attachment.gif&quot; &gt; &lt;strong&gt;libvisual-plugins-0.4.0-LIBADD.patch&lt;/strong&gt; (31K) &lt;a href=&quot;http://www.nabble.com/attachment/8816849/1/libvisual-plugins-0.4.0-LIBADD.patch&quot; target=&quot;_top&quot;&gt;Download Attachment&lt;/a&gt;&lt;br/&gt;&lt;img src=&quot;http://www.nabble.com/images/icon_attachment.gif&quot; &gt; &lt;strong&gt;libvisual-plugins-0.4.0-analyzer.patch&lt;/strong&gt; (718 bytes) &lt;a href=&quot;http://www.nabble.com/attachment/8816849/2/libvisual-plugins-0.4.0-analyzer.patch&quot; target=&quot;_top&quot;&gt;Download Attachment&lt;/a&gt;&lt;br/&gt;&lt;img src=&quot;http://www.nabble.com/images/icon_attachment.gif&quot; &gt; &lt;strong&gt;libvisual-plugins-0.4.0-gforce.patch&lt;/strong&gt; (24K) &lt;a href=&quot;http://www.nabble.com/attachment/8816849/3/libvisual-plugins-0.4.0-gforce.patch&quot; target=&quot;_top&quot;&gt;Download Attachment&lt;/a&gt;&lt;/div&gt;</content>
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<entry>
	<id>tag:www.nabble.com,2006:post-7940219</id>
	<title>LiVES - bug in 0.9.8 fixed</title>
	<published>2006-12-18T17:43:32Z</published>
	<updated>2006-12-18T17:43:32Z</updated>
	<author>
		<name>salsaman-3</name>
	</author>
	<content type="html">Hi,
&lt;br&gt;anybody who downloaded LiVES 0.9.8 is advised to re-download and reinstall.
&lt;br&gt;&lt;br&gt;I just fixed a serious bug with file loading and saving.
&lt;br&gt;&lt;br&gt;URLS:
&lt;br&gt;&lt;a href=&quot;http://www.xs4all.nl/~salsaman/lives/current/LiVES-0.9.8.tar.bz2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.xs4all.nl/~salsaman/lives/current/LiVES-0.9.8.tar.bz2&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.xs4all.nl/~salsaman/lives/current/LiVES-0.9.8.tar.gz&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.xs4all.nl/~salsaman/lives/current/LiVES-0.9.8.tar.gz&lt;/a&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Regards,
&lt;br&gt;Gabriel.
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<entry>
	<id>tag:www.nabble.com,2006:post-7931992</id>
	<title>LiVES 0.9.8 released</title>
	<published>2006-12-18T08:41:36Z</published>
	<updated>2006-12-18T08:41:36Z</updated>
	<author>
		<name>salsaman-3</name>
	</author>
	<content type="html">Hi all,
&lt;br&gt;I have just released LiVES 0.9.8.
&lt;br&gt;&lt;br&gt;&lt;br&gt;URLS:
&lt;br&gt;&lt;a href=&quot;http://www.xs4all.nl/~salsaman/lives/current/LiVES-0.9.8.tar.bz2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.xs4all.nl/~salsaman/lives/current/LiVES-0.9.8.tar.bz2&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;http://www.xs4all.nl/~salsaman/lives/current/LiVES-0.9.8.tar.gz&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.xs4all.nl/~salsaman/lives/current/LiVES-0.9.8.tar.gz&lt;/a&gt;&lt;br&gt;&lt;br&gt;md5sums:
&lt;br&gt;2bf6877a2e69b4f7d1a47e7b85cd985b LiVES-0.9.8.tar.bz2
&lt;br&gt;5e951c74a497f686a2c8a07f80f77953 LiVES-0.9.8.tar.gz
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Changes since 0.9.7
&lt;br&gt;---------------------------
&lt;br&gt;Add audio track and audio preferences to multitrack window.
&lt;br&gt;&lt;br&gt;Fix a layout save/load bug.
&lt;br&gt;&lt;br&gt;Fix trim_frame/add border (so it adds a border again)
&lt;br&gt;&lt;br&gt;Allow recording of audio events.
&lt;br&gt;&lt;br&gt;Fix undo cut after speed-changed audio has been deleted.
&lt;br&gt;&lt;br&gt;Added effect &amp;quot;bumpmap&amp;quot;.
&lt;br&gt;&lt;br&gt;Added new &amp;quot;plasma&amp;quot; generator.
&lt;br&gt;&lt;br&gt;Fix crash in &amp;quot;textfun&amp;quot; effect.
&lt;br&gt;&lt;br&gt;Fix &amp;quot;alien_overlay&amp;quot; effect.
&lt;br&gt;&lt;br&gt;Compilation updates for IRIX platform.
&lt;br&gt;&lt;br&gt;Fix compilation on OSX/Darwin.
&lt;br&gt;&lt;br&gt;Updates for video jack.
&lt;br&gt;&lt;br&gt;Fix &amp;quot;snap to overlap&amp;quot; with mouse mode select.
&lt;br&gt;&lt;br&gt;Fixes for encoder/format selection boxes.
&lt;br&gt;&lt;br&gt;Fully updated Czech translation (thanks to Martin Svobodicz).
&lt;br&gt;&lt;br&gt;Much faster startup, set loading and set saving.
&lt;br&gt;&lt;br&gt;Added volume slider when using jack audio player.
&lt;br&gt;&lt;br&gt;Improved menubar transport buttons.
&lt;br&gt;&lt;br&gt;Added Fade audio in/out feature for clips in clip editor.
&lt;br&gt;&lt;br&gt;Fixed a crash when editing effects in multitrack by double clicking.
&lt;br&gt;&lt;br&gt;Allow optional saving/loading of width, height and audio values when
&lt;br&gt;saving/loading a layout.
&lt;br&gt;&lt;br&gt;Allow adjustment of width, height and audio values in multitrack.
&lt;br&gt;&lt;br&gt;Add audio volume and pan effect in multitrack. This can be activated by
&lt;br&gt;right clicking on an audio block.
&lt;br&gt;&lt;br&gt;Show audio volume parameters in multitrack. These are selected from the
&lt;br&gt;View menu.
&lt;br&gt;&lt;br&gt;Faster audio rendering in multitrack.
&lt;br&gt;&lt;br&gt;Options to render only audio or only video in multitrack.
&lt;br&gt;&lt;br&gt;More accurate opening of file selections (remove workarounds for buggy
&lt;br&gt;older versions of mplayer).
&lt;br&gt;&lt;br&gt;Improved realtime generator performance.
&lt;br&gt;&lt;br&gt;Improved real time effect performance.
&lt;br&gt;&lt;br&gt;Only set parameter node values for parameters which are changed.
&lt;br&gt;&lt;br&gt;New Feature: Record external audio to new clip.
&lt;br&gt;&lt;br&gt;New Feature: Record new audio for selection.
&lt;br&gt;&lt;br&gt;Option to grab audio when recording an external window.
&lt;br&gt;&lt;br&gt;Ability to set maximum record time and framerate when recording external
&lt;br&gt;window.
&lt;br&gt;&lt;br&gt;Added a new font (Hiragana) to the &amp;quot;textfun&amp;quot; effect.
&lt;br&gt;&lt;br&gt;Finalise Weed audio spec. version 1.0
&lt;br&gt;&lt;br&gt;Finalise Weed event spec. version 1.0
&lt;br&gt;&lt;br&gt;Code cleanup.
&lt;br&gt;&lt;br&gt;Added optional support for liboil.
&lt;br&gt;&lt;br&gt;Updated Weed effects spec to 1.1.
&lt;br&gt;&lt;br&gt;Finalised LiVES clip header specification 1.0.
&lt;br&gt;&lt;br&gt;Fix compilation errors when compiling without jack.
&lt;br&gt;&lt;br&gt;Show a warning message when compiling without jack.
&lt;br&gt;&lt;br&gt;Update to jack &amp;gt;= 1.0
&lt;br&gt;&lt;br&gt;Show/hide audio track(s) from View menu.
&lt;br&gt;&lt;br&gt;Show/hide context box from View menu.
&lt;br&gt;&lt;br&gt;Add multitrack menu option Edit|Ignore selection limits when inserting
&lt;br&gt;audio.
&lt;br&gt;&lt;br&gt;Fix crash in interpolation of boolean parameters.
&lt;br&gt;&lt;br&gt;Fixes for jack audio pause/unpause.
&lt;br&gt;&lt;br&gt;Fix crash if Preferences are opened with no clip loaded.
&lt;br&gt;&lt;br&gt;Adjust audio block start/end points and velocity.
&lt;br&gt;&lt;br&gt;Many other small fixes and gui improvements.
&lt;br&gt;&lt;br&gt;&lt;br&gt;Gabriel.
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-7706344</id>
	<title>jack inputs</title>
	<published>2006-12-05T11:42:49Z</published>
	<updated>2006-12-05T11:42:49Z</updated>
	<author>
		<name>salsaman-3</name>
	</author>
	<content type="html">&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;&amp;gt; &amp;nbsp; &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;If you need some help with jack, look at jack.c in LiVES, in particular 
&lt;br&gt;&amp;gt;jack_open_device(). I will shortly be adding code to grab audio from jack.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;Hope this helps,
&lt;br&gt;&amp;gt;Gabriel.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt;
&lt;/div&gt;&lt;br&gt;&lt;br&gt;Here you go, look at &lt;a href=&quot;http://lives.cvs.sourceforge.net/lives/lives/src/jack.c&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://lives.cvs.sourceforge.net/lives/lives/src/jack.c&lt;/a&gt;&lt;br&gt;&lt;br&gt;First I call jack_audio_read_init() [note that not all of the fields are 
&lt;br&gt;actually used, for example, I don't use &amp;quot;mute&amp;quot; or &amp;quot;out_sample_rate&amp;quot; for 
&lt;br&gt;my jack reader]. This is done when the app. starts up.
&lt;br&gt;&lt;br&gt;Then to initiate reading, I call:
&lt;br&gt;&lt;br&gt;jack_open_device_read() followed by jack_read_driver_activate(). This 
&lt;br&gt;connects my jack inputs to the pcm_capture ports.
&lt;br&gt;&lt;br&gt;Jack will call the audio_read() callback each time a new audio buffer is 
&lt;br&gt;ready. So you would presumably cache this somewhere in libvisual.
&lt;br&gt;&lt;br&gt;Finally, I call jack_close_device() to stop capture.
&lt;br&gt;&lt;br&gt;&lt;br&gt;You can also look at audio.c, functions:
&lt;br&gt;rec_audio_to_clip() and rec_audio_stop() to see how the jack functions 
&lt;br&gt;are called.
&lt;br&gt;&lt;br&gt;Also in audio.c, you have the function:
&lt;br&gt;&lt;br&gt;sample_move_float_int() which will convert jack's float type samples to 
&lt;br&gt;integer values if you need to.
&lt;br&gt;&lt;br&gt;&lt;br&gt;HTH.
&lt;br&gt;&lt;br&gt;Gabriel.
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<entry>
	<id>tag:www.nabble.com,2006:post-7684475</id>
	<title>jess crash/jack audio</title>
	<published>2006-12-04T10:55:04Z</published>
	<updated>2006-12-04T10:55:04Z</updated>
	<author>
		<name>salsaman-3</name>
	</author>
	<content type="html">&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=7684475&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;libvisual-devel-request@...&lt;/a&gt; wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;==26348== Invalid read of size 8
&lt;br&gt;&amp;gt;==26348== &amp;nbsp; &amp;nbsp;at 0x1EB5C0DD: render_blur (renderer.c:436)
&lt;br&gt;&amp;gt;==26348== &amp;nbsp; &amp;nbsp;by 0x1EB5C1CA: renderer (renderer.c:120)
&lt;br&gt;&amp;gt;==26348== &amp;nbsp; &amp;nbsp;by 0x1EB5AD46: act_jess_render (jess.c:348)
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;Gabriel.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt;
&lt;/div&gt;&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;Gabriel,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;A successful professional software developer as yourself knows that in order
&lt;br&gt;&amp;gt;to track an software issue there can not be enough information for the
&lt;br&gt;&amp;gt;developer. So I would like to request you to:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;a) Use a sane message topic
&lt;br&gt;&amp;gt;b) Tell me if this is 32 bits or 64 bits.
&lt;br&gt;&amp;gt;c) Tell me the screen depth you are using.
&lt;br&gt;&amp;gt;d) Give me a link to the code that uses Libvisual so I can review.
&lt;br&gt;&amp;gt;e) Tell me the VisVideo screen dimension that was used.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;Thanks a lot!
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;Cheers,
&lt;br&gt;&amp;gt;Dennis
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt;
&lt;/div&gt;&lt;br&gt;32 bits, depth==24, screen size 640x480.
&lt;br&gt;&lt;br&gt;code is:
&lt;br&gt;&lt;br&gt;&amp;nbsp; visual_input_run (libvis-&amp;gt;input);
&lt;br&gt;&amp;nbsp; visual_video_set_buffer (libvis-&amp;gt;video, pixel_data);
&lt;br&gt;&amp;nbsp; visual_actor_run (libvis-&amp;gt;actor, libvis-&amp;gt;input-&amp;gt;audio);
&lt;br&gt;&lt;br&gt;This generally runs OK.
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;Hello Gabriel,
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;Jack is not working at all in 0.4.0. I will be releasing a 0.4.1 within 6
&lt;br&gt;&amp;gt;weeks that most
&lt;br&gt;&amp;gt;likely includes a fix. Regarding the alsa issue, (this is where the crash
&lt;br&gt;&amp;gt;is), I have
&lt;br&gt;&amp;gt;been looking into this but I can not find a cause. Basically the alsa plugin
&lt;br&gt;&amp;gt;crashes after you init/deinit/init it a few times within the same process...
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;Maybe someone else on the list has more clue about this ???
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;Cheers,
&lt;br&gt;&amp;gt;Dennis
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &amp;nbsp;
&lt;br&gt;&amp;gt;
&lt;/div&gt;If you need some help with jack, look at jack.c in LiVES, in particular 
&lt;br&gt;jack_open_device(). I will shortly be adding code to grab audio from jack.
&lt;br&gt;&lt;br&gt;&lt;br&gt;Hope this helps,
&lt;br&gt;Gabriel.
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<entry>
	<id>tag:www.nabble.com,2006:post-7651926</id>
	<title>Re: crash switching audio listeners</title>
	<published>2006-12-02T01:59:38Z</published>
	<updated>2006-12-02T01:59:38Z</updated>
	<author>
		<name>Dennis Smit</name>
	</author>
	<content type="html">Hello Gabriel,&lt;br&gt;&lt;br&gt;Jack is not working at all in 0.4.0. I will be releasing a 0.4.1 within 6 weeks that most&lt;br&gt;likely includes a fix. Regarding the alsa issue, (this is where the crash is), I have&lt;br&gt;been looking into this but I can not find a cause. Basically the alsa plugin crashes after you init/deinit/init it a few times within the same process...
&lt;br&gt;&lt;br&gt;Maybe someone else on the list has more clue about this ???&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;Dennis&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;span class=&quot;gmail_quote&quot;&gt;On 12/2/06, &lt;b class=&quot;gmail_sendername&quot;&gt;salsaman&lt;/b&gt; &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=7651926&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;salsaman@...&lt;/a&gt;&amp;gt; wrote:&lt;/span&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;switching listeners from jack-&amp;gt;alsa-&amp;gt;jack-&amp;gt;alsa, caused the following crash:
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;#0&amp;nbsp;&amp;nbsp;do_lookup_x (undef_name=0xb5d7ebf4 &amp;quot;snd_config_update_free&amp;quot;,&lt;br&gt;hash=8018533, ref=0xb5d793f0, result=0xbfc9b3d8,&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;scope=0x1b, i=0, version=0x89cc428, flags=1, skip=0x0, type_class=1)
&lt;br&gt;at do-lookup.h:45&lt;br&gt;#1&amp;nbsp;&amp;nbsp;0xb7f91cf5 in _dl_lookup_symbol_x (undef_name=0xb5d7ebf4&lt;br&gt;&amp;quot;snd_config_update_free&amp;quot;, undef_map=0x89cc1a8,&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;ref=0xbfc9b410, symbol_scope=0x89e0120, version=0x89cc428,&lt;br&gt;type_class=1, flags=1, skip_map=0x0)
&lt;br&gt;&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;at dl-lookup.c:233&lt;br&gt;#2&amp;nbsp;&amp;nbsp;0xb7f95591 in fixup (l=0x89cc1a8, reloc_offset=Variable&lt;br&gt;&amp;quot;reloc_offset&amp;quot; is not available.&lt;br&gt;) at dl-runtime.c:98&lt;br&gt;#3&amp;nbsp;&amp;nbsp;0xb7f953a0 in _dl_runtime_resolve () at dl-runtime.c:136
&lt;br&gt;#4&amp;nbsp;&amp;nbsp;0xb5d992e5 in snd_config_update_r () from /usr/lib/libasound.so.2&lt;br&gt;#5&amp;nbsp;&amp;nbsp;0xb5d996f6 in snd_config_update () from /usr/lib/libasound.so.2&lt;br&gt;#6&amp;nbsp;&amp;nbsp;0xb5e318d4 in ?? () from /usr/lib/libasound.so.2&lt;br&gt;#7&amp;nbsp;&amp;nbsp;0xb5e318d8 in snd_config () from /usr/lib/libasound.so.2
&lt;br&gt;#8&amp;nbsp;&amp;nbsp;0x00000000 in ?? ()&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Gabriel.&lt;br&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------&lt;br&gt;Take Surveys. Earn Cash. Influence the Future of IT&lt;br&gt;Join SourceForge.net's Techsay panel and you'll get the chance to share your
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&lt;/a&gt;&lt;br&gt;_______________________________________________&lt;br&gt;Libvisual-devel mailing list&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=7651926&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Libvisual-devel@...&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/libvisual-devel&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;
https://lists.sourceforge.net/lists/listinfo/libvisual-devel&lt;/a&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;br&gt;
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<entry>
	<id>tag:www.nabble.com,2006:post-7651887</id>
	<title>Re: another libvisual error</title>
	<published>2006-12-02T01:55:55Z</published>
	<updated>2006-12-02T01:55:55Z</updated>
	<author>
		<name>Dennis Smit</name>
	</author>
	<content type="html">Gabriel,&lt;br&gt;&lt;br&gt;A successful professional software developer as yourself knows that in order to track an software issue there can not be enough information for the developer. So I would like to request you to:&lt;br&gt;&lt;br&gt;a) Use a sane message topic
&lt;br&gt;b) Tell me if this is 32 bits or 64 bits.&lt;br&gt;c) Tell me the screen depth you are using.&lt;br&gt;d) Give me a link to the code that uses Libvisual so I can review.&lt;br&gt;e) Tell me the VisVideo screen dimension that was used.&lt;br&gt;
&lt;br&gt;Thanks a lot!&lt;br&gt;&lt;br&gt;Cheers,&lt;br&gt;Dennis&lt;br&gt;&lt;br&gt;&lt;div&gt;&lt;span class=&quot;gmail_quote&quot;&gt;On 12/2/06, &lt;b class=&quot;gmail_sendername&quot;&gt;salsaman&lt;/b&gt; &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=7651887&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;salsaman@...&lt;/a&gt;&amp;gt; wrote:&lt;/span&gt;&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;&quot;&gt;
libvisual 0.4.0 (as before):&lt;br&gt;&lt;br&gt;==26348== Invalid read of size 8&lt;br&gt;==26348==&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;at 0x1EB5C0DD: render_blur (renderer.c:436)&lt;br&gt;==26348==&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;by 0x1EB5C1CA: renderer (renderer.c:120)&lt;br&gt;==26348==&amp;nbsp;&amp;nbsp;&amp;nbsp;&amp;nbsp;by 0x1EB5AD46: act_jess_render (
jess.c:348)&lt;br&gt;&lt;br&gt;&lt;br&gt;Gabriel.&lt;br&gt;&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------&lt;br&gt;Take Surveys. Earn Cash. Influence the Future of IT&lt;br&gt;Join SourceForge.net's Techsay panel and you'll get the chance to share your
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&lt;/a&gt;&lt;br&gt;_______________________________________________&lt;br&gt;Libvisual-devel mailing list&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=7651887&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Libvisual-devel@...&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/libvisual-devel&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;
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<entry>
	<id>tag:www.nabble.com,2006:post-7650969</id>
	<title>another libvisual error</title>
	<published>2006-12-01T22:38:48Z</published>
	<updated>2006-12-01T22:38:48Z</updated>
	<author>
		<name>salsaman-3</name>
	</author>
	<content type="html">libvisual 0.4.0 (as before):
&lt;br&gt;&lt;br&gt;==26348== Invalid read of size 8
&lt;br&gt;==26348== &amp;nbsp; &amp;nbsp;at 0x1EB5C0DD: render_blur (renderer.c:436)
&lt;br&gt;==26348== &amp;nbsp; &amp;nbsp;by 0x1EB5C1CA: renderer (renderer.c:120)
&lt;br&gt;==26348== &amp;nbsp; &amp;nbsp;by 0x1EB5AD46: act_jess_render (jess.c:348)
&lt;br&gt;&lt;br&gt;&lt;br&gt;Gabriel.
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<entry>
	<id>tag:www.nabble.com,2006:post-7650383</id>
	<title>crash switching audio listeners</title>
	<published>2006-12-01T20:20:29Z</published>
	<updated>2006-12-01T20:20:29Z</updated>
	<author>
		<name>salsaman-3</name>
	</author>
	<content type="html">switching listeners from jack-&amp;gt;alsa-&amp;gt;jack-&amp;gt;alsa, caused the following crash:
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;#0 &amp;nbsp;do_lookup_x (undef_name=0xb5d7ebf4 &amp;quot;snd_config_update_free&amp;quot;, 
&lt;br&gt;hash=8018533, ref=0xb5d793f0, result=0xbfc9b3d8,
&lt;br&gt;&amp;nbsp; &amp;nbsp; scope=0x1b, i=0, version=0x89cc428, flags=1, skip=0x0, type_class=1) 
&lt;br&gt;at do-lookup.h:45
&lt;br&gt;#1 &amp;nbsp;0xb7f91cf5 in _dl_lookup_symbol_x (undef_name=0xb5d7ebf4 
&lt;br&gt;&amp;quot;snd_config_update_free&amp;quot;, undef_map=0x89cc1a8,
&lt;br&gt;&amp;nbsp; &amp;nbsp; ref=0xbfc9b410, symbol_scope=0x89e0120, version=0x89cc428, 
&lt;br&gt;type_class=1, flags=1, skip_map=0x0)
&lt;br&gt;&amp;nbsp; &amp;nbsp; at dl-lookup.c:233
&lt;br&gt;#2 &amp;nbsp;0xb7f95591 in fixup (l=0x89cc1a8, reloc_offset=Variable 
&lt;br&gt;&amp;quot;reloc_offset&amp;quot; is not available.
&lt;br&gt;) at dl-runtime.c:98
&lt;br&gt;#3 &amp;nbsp;0xb7f953a0 in _dl_runtime_resolve () at dl-runtime.c:136
&lt;br&gt;#4 &amp;nbsp;0xb5d992e5 in snd_config_update_r () from /usr/lib/libasound.so.2
&lt;br&gt;#5 &amp;nbsp;0xb5d996f6 in snd_config_update () from /usr/lib/libasound.so.2
&lt;br&gt;#6 &amp;nbsp;0xb5e318d4 in ?? () from /usr/lib/libasound.so.2
&lt;br&gt;#7 &amp;nbsp;0xb5e318d8 in snd_config () from /usr/lib/libasound.so.2
&lt;br&gt;#8 &amp;nbsp;0x00000000 in ?? ()
&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;Gabriel.
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<entry>
	<id>tag:www.nabble.com,2006:post-7494735</id>
	<title>Re: New website, cms roundup, mk1</title>
	<published>2006-11-22T07:54:05Z</published>
	<updated>2006-11-22T07:54:05Z</updated>
	<author>
		<name>Dennis Smit</name>
	</author>
	<content type="html">&lt;div&gt;Ok,&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;What about security related issues, are there places where SQL injection or something&lt;/div&gt;
&lt;div&gt;similar might potentially happen (aka sensitive spots). I take for granted that your CMS is not&lt;/div&gt;
&lt;div&gt;very widely used, so it is also less well tested.&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;If you honestly without being biased can say that this is a good choice could you implement a prototype ?&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;Thanks!&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;Cheers,&lt;/div&gt;
&lt;div&gt;Dennis&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;span class=&quot;gmail_quote&quot;&gt;On 11/21/06, &lt;b class=&quot;gmail_sendername&quot;&gt;Dan Leinir Turthra Jensen&lt;/b&gt; &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=7494735&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;admin@...&lt;/a&gt;&amp;gt; wrote:&lt;/span&gt; 
&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid&quot;&gt;Tuesday 21 November 2006 21:02 skrev&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=7494735&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;libvisual-devel-request@...&lt;/a&gt;:&lt;br&gt;&amp;gt; I looked at the Ark Linux site using Internet Explorer and I noticed that&lt;br&gt;&amp;gt; it renders quite borked. Is this a problem with Ark Linux their website or&lt;br&gt;&amp;gt; with Travelsized ?&lt;br&gt;&lt;br&gt;That is a problem with my layout for the website... The CMS itself is
&lt;br&gt;completely design agnostic :)&lt;br&gt;&lt;br&gt;&amp;gt; I do like Travelsized but my biggest problem is that you are the only one&lt;br&gt;&amp;gt; (right?) working on it, and so it is&amp;nbsp;&amp;nbsp;all but sure how it will do in the&lt;br&gt;&amp;gt; future.&lt;br&gt;&lt;br&gt;
Hmm... i am indeed the only one working on it, but i would not worry about&lt;br&gt;its future... i have no plans of any sort about stopping development of it ;)&lt;br&gt;Also, since it doesn't have a database backend, don't worry about the
&lt;br&gt;compatibility problems that sometimes occur there :)&lt;br&gt;&lt;/blockquote&gt;&lt;/div&gt;
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<entry>
	<id>tag:www.nabble.com,2006:post-7478883</id>
	<title>Re: New website, cms roundup, mk1</title>
	<published>2006-11-21T12:12:21Z</published>
	<updated>2006-11-21T12:12:21Z</updated>
	<author>
		<name>Dan Leinir Turthra Jensen-2</name>
	</author>
	<content type="html">Tuesday 21 November 2006 21:02 skrev 
&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=7478883&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;libvisual-devel-request@...&lt;/a&gt;:
&lt;br&gt;&amp;gt; I looked at the Ark Linux site using Internet Explorer and I noticed that
&lt;br&gt;&amp;gt; it renders quite borked. Is this a problem with Ark Linux their website or
&lt;br&gt;&amp;gt; with Travelsized ? 
&lt;br&gt;&lt;br&gt;&amp;nbsp; That is a problem with my layout for the website... The CMS itself is 
&lt;br&gt;completely design agnostic :)
&lt;br&gt;&lt;br&gt;&amp;gt; I do like Travelsized but my biggest problem is that you are the only one
&lt;br&gt;&amp;gt; (right?) working on it, and so it is &amp;nbsp;all but sure how it will do in the
&lt;br&gt;&amp;gt; future. 
&lt;br&gt;&lt;br&gt;&amp;nbsp; Hmm... i am indeed the only one working on it, but i would not worry about 
&lt;br&gt;its future... i have no plans of any sort about stopping development of it ;) 
&lt;br&gt;Also, since it doesn't have a database backend, don't worry about the 
&lt;br&gt;compatibility problems that sometimes occur there :)
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;..Dan // Leinir..
&lt;br&gt;&lt;a href=&quot;http://www.leinir.dk/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.leinir.dk/&lt;/a&gt;&lt;br&gt;&lt;br&gt;&amp;quot;A Vast Swimmer Keeps No Pets&amp;quot;
&lt;br&gt;&amp;nbsp;- Saemus Z. Harper, Andromeda 1:14
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<entry>
	<id>tag:www.nabble.com,2006:post-7474593</id>
	<title>Re: New website, cms roundup, mk1</title>
	<published>2006-11-21T08:34:16Z</published>
	<updated>2006-11-21T08:34:16Z</updated>
	<author>
		<name>Dennis Smit</name>
	</author>
	<content type="html">&lt;div&gt;I looked at the Ark Linux site using Internet Explorer and I noticed that it renders quite borked.&lt;/div&gt;
&lt;div&gt;Is this a problem with Ark Linux their website or with Travelsized ? I do like Travelsized but my biggest&lt;/div&gt;
&lt;div&gt;problem is that you are the only one (right?) working on it, and so it is all but sure how it will do in the future.&lt;br&gt;&lt;br&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;span class=&quot;gmail_quote&quot;&gt;On 11/21/06, &lt;b class=&quot;gmail_sendername&quot;&gt;Dan Leinir Turthra Jensen&lt;/b&gt; &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=7474593&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;admin@...&lt;/a&gt;&amp;gt; wrote:&lt;/span&gt; 
&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid&quot;&gt;Tuesday 21 November 2006 15:56 skrev Dennis Smit&lt;br&gt;&lt;br&gt;&amp;gt; The CMS sounds and looks nice.&lt;br&gt;&lt;br&gt;Thanks! :)
&lt;br&gt;&lt;br&gt;&amp;gt; A few other requirements:&lt;br&gt;&amp;gt; 1. Is there a nice way of adding NEWS items ?&lt;br&gt;&lt;br&gt;There is indeed - the blogging module takes care of news items as well :)&lt;br&gt;&lt;br&gt;&amp;gt; 2. Is it possible to easily manage screenshots.
&lt;br&gt;&lt;br&gt;The gallery is designed to do that, both the Ark Linux site and&lt;br&gt;Travelsized's own website use that :)&lt;br&gt;&lt;br&gt;--&lt;br&gt;..Dan // Leinir..&lt;br&gt;&lt;a href=&quot;http://www.leinir.dk/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.leinir.dk/&lt;/a&gt;&lt;br&gt;&lt;br&gt;&amp;quot;A Vast Swimmer Keeps No Pets&amp;quot;
&lt;br&gt;- Saemus Z. Harper, Andromeda 1:14&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------&lt;br&gt;Take Surveys. Earn Cash. Influence the Future of IT&lt;br&gt;Join SourceForge.net's Techsay panel and you'll get the chance to share your
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&lt;/a&gt;&lt;br&gt;_______________________________________________&lt;br&gt;Libvisual-devel mailing list&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=7474593&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Libvisual-devel@...&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/libvisual-devel&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;
https://lists.sourceforge.net/lists/listinfo/libvisual-devel&lt;/a&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;br&gt;
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<entry>
	<id>tag:www.nabble.com,2006:post-7473692</id>
	<title>Re: New website, cms roundup, mk1</title>
	<published>2006-11-21T07:54:19Z</published>
	<updated>2006-11-21T07:54:19Z</updated>
	<author>
		<name>Dan Leinir Turthra Jensen-2</name>
	</author>
	<content type="html">Tuesday 21 November 2006 15:56 skrev Dennis Smit
&lt;br&gt;&lt;br&gt;&amp;gt; The CMS sounds and looks nice.
&lt;br&gt;&lt;br&gt;&amp;nbsp; Thanks! :)
&lt;br&gt;&lt;br&gt;&amp;gt; A few other requirements:
&lt;br&gt;&amp;gt; 1. Is there a nice way of adding NEWS items ?
&lt;br&gt;&lt;br&gt;&amp;nbsp; There is indeed - the blogging module takes care of news items as well :)
&lt;br&gt;&lt;br&gt;&amp;gt; 2. Is it possible to easily manage screenshots.
&lt;br&gt;&lt;br&gt;&amp;nbsp; The gallery is designed to do that, both the Ark Linux site and 
&lt;br&gt;Travelsized's own website use that :)
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;..Dan // Leinir..
&lt;br&gt;&lt;a href=&quot;http://www.leinir.dk/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.leinir.dk/&lt;/a&gt;&lt;br&gt;&lt;br&gt;&amp;quot;A Vast Swimmer Keeps No Pets&amp;quot;
&lt;br&gt;&amp;nbsp;- Saemus Z. Harper, Andromeda 1:14
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<entry>
	<id>tag:www.nabble.com,2006:post-7473055</id>
	<title>Re: Website Proposal (sort of)</title>
	<published>2006-11-21T07:10:33Z</published>
	<updated>2006-11-21T07:10:33Z</updated>
	<author>
		<name>Andrew Godwin-2</name>
	</author>
	<content type="html">No problem, just wanted to suggest. You're probably very wise going for
&lt;br&gt;an existing solution :)
&lt;br&gt;&lt;br&gt;Andrew
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<entry>
	<id>tag:www.nabble.com,2006:post-7472690</id>
	<title>Re: Website Proposal (sort of)</title>
	<published>2006-11-21T06:56:06Z</published>
	<updated>2006-11-21T06:56:06Z</updated>
	<author>
		<name>Dennis Smit</name>
	</author>
	<content type="html">&lt;div&gt;Heya Andrew,&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;Good to hear from you!! I personally rather use an existing solution instead of&lt;/div&gt;
&lt;div&gt;writing a new CMS. We have had many website framework switches and I'd like&lt;/div&gt;
&lt;div&gt;to pin this one down for atleast the upcoming years. Servers aren't the problem&lt;/div&gt;
&lt;div&gt;however I am doubtful about writing something from scratch. Please keep participating&lt;/div&gt;
&lt;div&gt;on the discussion tho!&lt;/div&gt;
&lt;div&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;Cheers,&lt;/div&gt;
&lt;div&gt;Dennis&lt;/div&gt;
&lt;div&gt;&lt;br&gt;&lt;br&gt;&amp;nbsp;&lt;/div&gt;
&lt;div&gt;&lt;span class=&quot;gmail_quote&quot;&gt;On 11/21/06, &lt;b class=&quot;gmail_sendername&quot;&gt;Andrew Godwin&lt;/b&gt; &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=7472690&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;andrewgodwin@...&lt;/a&gt;&amp;gt; wrote:&lt;/span&gt; 
&lt;blockquote class=&quot;gmail_quote&quot; style=&quot;PADDING-LEFT: 1ex; MARGIN: 0px 0px 0px 0.8ex; BORDER-LEFT: #ccc 1px solid&quot;&gt;-----BEGIN PGP SIGNED MESSAGE-----&lt;br&gt;Hash: SHA1&lt;br&gt;&lt;br&gt;Hello all. It's been a while since I've shown my face around here, but
&lt;br&gt;nevermind...&lt;br&gt;&lt;br&gt;Times change, and I'm once again in possession of too much free time.&lt;br&gt;If travelsized CMS doesn't pan out, and if the server is capable of&lt;br&gt;running it, I would be quite happy to write a Python-based CMS (PHP is
&lt;br&gt;really a nightmare). Of course, you need shell access on the server, a&lt;br&gt;recent version of python installed, mod_rewrite and Apache 2, but&lt;br&gt;given those rather narrow conditions, Python framework-based apps work&lt;br&gt;
great; I have a few running sites at the moment.&lt;br&gt;&lt;br&gt;Of course, this is probably overkill, and your server has a reasonable&lt;br&gt;chance of not meeting the requirements, but I'd thought I'd put in the&lt;br&gt;offer anyways. I seem to have become quite the Python fanatic in the
&lt;br&gt;last few years, and hopefully this email isn't going to hurt anyone.&lt;br&gt;Don't look at me for PHP-based solutions, though; I've learnt my&lt;br&gt;lesson there.&lt;br&gt;&lt;br&gt;Frameworks (of any sort) mean quick yet tailored development, and make
&lt;br&gt;adding features a lot, lot easier. The big project I'm currently&lt;br&gt;working on has forums, wikis, user accounts and political simulation&lt;br&gt;all in one big site, and thanks to frameworks I can write a basic wiki&lt;br&gt;in less than a few hours, and forums in two days (BBCode is what gets
&lt;br&gt;you). If all you want is screenshots, news and some static information&lt;br&gt;pages that's not very difficult; even WordPress satisfies that with&lt;br&gt;the Gallery plugin,&lt;br&gt;&lt;br&gt;Just thought I'd offer. Good luck with libvisual in any case; eyecandy
&lt;br&gt;is always a good thing ;)&lt;br&gt;&lt;br&gt;Andrew&lt;br&gt;&lt;br&gt;&lt;br&gt;-----BEGIN PGP SIGNATURE-----&lt;br&gt;Version: GnuPG v1.4.3 (GNU/Linux)&lt;br&gt;Comment: Using GnuPG with Mozilla - &lt;a href=&quot;http://enigmail.mozdev.org&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://enigmail.mozdev.org
&lt;/a&gt;&lt;br&gt;&lt;br&gt;iD8DBQFFYwi8DddNxQgqumMRAkKOAJ9+9bz/rVH2Dv5JZDc3gmjy+MlKPACcDvlh&lt;br&gt;1AdF9SjvA42PyQwlOrZHxzQ=&lt;br&gt;=QECx&lt;br&gt;-----END PGP SIGNATURE-----&lt;br&gt;&lt;br&gt;-------------------------------------------------------------------------
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http://www.techsay.com/default.php?page=join.php&amp;amp;p=sourceforge&amp;amp;CID=DEVDEV&lt;/a&gt;&lt;br&gt;_______________________________________________&lt;br&gt;Libvisual-devel mailing list&lt;br&gt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=7472690&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;Libvisual-devel@...&lt;/a&gt;&lt;br&gt;&lt;a href=&quot;https://lists.sourceforge.net/lists/listinfo/libvisual-devel&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;https://lists.sourceforge.net/lists/listinfo/libvisual-devel&lt;/a&gt;&lt;br&gt;&lt;/blockquote&gt;&lt;/div&gt;&lt;br&gt;
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