Lemuria for libvisual

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Lemuria for libvisual

by Burkhard Plaum :: Rate this Message:

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Hi,

I've uploaded a first prerelease of lemuria-2.0.0 as plugin for
libvisual and gmerlin native here:

http://gmerlin.sourceforge.net/lemuria-2.0.0pre1.tar.gz

Older (but still valid) Screenshots are here:

http://gmerlin.sourceforge.net/lemuria.html

Please note the following:

- It's not heavily tested, especially not with other apps than
  the (not yet released) Gmerlin visualizer.

- The plugin source actor_lemuria.c was inspired by
  libvisual-ProjectM (both plugins behave almost identically).

- Still missing is configurable antialiasing (Integer slider,
  range 0..2). Maybe some VisUI guru can help here.

- The gmerlin native plugin is useless except you want to
  install gmerlin and gavl from CVS.

Maybe some of you want to test this and tell me about problems :)

Burkhard


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Re: Lemuria for libvisual

by Dennis Smit :: Rate this Message:

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Hello,

You are on a roll!, the great stuff keeps coming!

Some questions:
in the actor you limit the size to a max of 256x256, at least for the size requisition. Is that what you really want ?

As a suggestion:
Have you considered rendering 2d libvisual plugins to the texture of lemuria ?

Neat stuff!

Cheers,
Dennis


On Nov 7, 2007 9:34 PM, Burkhard Plaum <plaum@...> wrote:
Hi,

I've uploaded a first prerelease of lemuria-2.0.0 as plugin for
libvisual and gmerlin native here:

http://gmerlin.sourceforge.net/lemuria-2.0.0pre1.tar.gz

Older (but still valid) Screenshots are here:

http://gmerlin.sourceforge.net/lemuria.html

Please note the following:

- It's not heavily tested, especially not with other apps than
 the (not yet released) Gmerlin visualizer.

- The plugin source actor_lemuria.c was inspired by
 libvisual-ProjectM (both plugins behave almost identically).

- Still missing is configurable antialiasing (Integer slider,
 range 0..2). Maybe some VisUI guru can help here.

- The gmerlin native plugin is useless except you want to
 install gmerlin and gavl from CVS.

Maybe some of you want to test this and tell me about problems :)

Burkhard


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Re: Lemuria for libvisual

by Dennis Smit :: Rate this Message:

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Cancel what I said about 256x256, it seems that I can't read the difference between < and > anymore.

On Nov 8, 2007 12:44 AM, Dennis Smit <dennis.smit@...> wrote:
Hello,

You are on a roll!, the great stuff keeps coming!

Some questions:
in the actor you limit the size to a max of 256x256, at least for the size requisition. Is that what you really want ?

As a suggestion:
Have you considered rendering 2d libvisual plugins to the texture of lemuria ?

Neat stuff!

Cheers,
Dennis



On Nov 7, 2007 9:34 PM, Burkhard Plaum < plaum@...> wrote:
Hi,

I've uploaded a first prerelease of lemuria-2.0.0 as plugin for
libvisual and gmerlin native here:

http://gmerlin.sourceforge.net/lemuria-2.0.0pre1.tar.gz

Older (but still valid) Screenshots are here:

http://gmerlin.sourceforge.net/lemuria.html

Please note the following:

- It's not heavily tested, especially not with other apps than
 the (not yet released) Gmerlin visualizer.

- The plugin source actor_lemuria.c was inspired by
 libvisual-ProjectM (both plugins behave almost identically).

- Still missing is configurable antialiasing (Integer slider,
 range 0..2). Maybe some VisUI guru can help here.

- The gmerlin native plugin is useless except you want to
 install gmerlin and gavl from CVS.

Maybe some of you want to test this and tell me about problems :)

Burkhard


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Re: Lemuria for libvisual

by Burkhard Plaum :: Rate this Message:

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Hi,

Dennis Smit schrieb:
> As a suggestion:
> Have you considered rendering 2d libvisual plugins to the texture of
> lemuria ?

If I see a 2D plugin, I want to have inside lemuria for any price,
then maybe yes. Currently I use only goom, but not via libvisual.

In the meantime, I'm happy that the core liblemuria.so
depends only on OpenGL and GLU. Well xaos configure still checks
for XLib and other stuff, but that should be kicked out as well.

Burkhard

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Re: Lemuria for libvisual

by Dennis Smit :: Rate this Message:

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Just a suggestion.

Maybe you can make the texture generation abstract (shoot me if it already is) so that the libvisual plugin itself  can inject new realtime textures ?

Cheers,
Dennis

On Nov 8, 2007 1:48 PM, Burkhard Plaum <plaum@...> wrote:
Hi,

Dennis Smit schrieb:
> As a suggestion:
> Have you considered rendering 2d libvisual plugins to the texture of
> lemuria ?

If I see a 2D plugin, I want to have inside lemuria for any price,
then maybe yes. Currently I use only goom, but not via libvisual.

In the meantime, I'm happy that the core liblemuria.so
depends only on OpenGL and GLU. Well xaos configure still checks
for XLib and other stuff, but that should be kicked out as well.

Burkhard

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Re: Lemuria for libvisual

by Burkhard Plaum :: Rate this Message:

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Hi,

Dennis Smit schrieb:
> Just a suggestion.
>
> Maybe you can make the texture generation abstract (shoot me if it
> already is)

No, it isn't

> so that the libvisual plugin itself  can inject new realtime
> textures ?

Textures are carefully choosen according to the overall visual impression
(e.g. come backgrounds allow an xaos texture, others don't).

Injecting random textures is incompatible with this concept.

Burkhard


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