<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<id>tag:www.nabble.com,2006:forum-2053</id>
	<title>Nabble - LEGO Robotics</title>
	<updated>2008-10-11T02:02:40Z</updated>
	<link rel="self" type="application/atom+xml" href="http://www.nabble.com/LEGO-Robotics-f2053.xml" />
	<link rel="alternate" type="text/html" href="http://www.nabble.com/LEGO-Robotics-f2053.html" />
	<subtitle type="html">LEGO Mindstorm Internals - talk to the RCX from operating systems unsupported by The LEGO Group.</subtitle>
	
<entry>
	<id>tag:www.nabble.com,2006:post-19930867</id>
	<title>Is it normal that my local FLL knows nothing about AFOLs?</title>
	<published>2008-10-11T02:02:40Z</published>
	<updated>2008-10-11T02:02:40Z</updated>
	<author>
		<name>Darrell Urbien</name>
	</author>
	<content type="html">OK, so I got roped into going to a meeting of a fledgling Robotics League in
&lt;br&gt;Orange County, California. They invited me because one of the founders of the
&lt;br&gt;League knew I was into Lego. There were several FIRST and FLL coaches,
&lt;br&gt;mentors,and club organizers from other areas of SoCAL present. The idea was to
&lt;br&gt;use their expertise to help start up new teams in my area. But while there was
&lt;br&gt;plenty of talk about involving local schools, afterschool programs, churches,
&lt;br&gt;etc. no one had any idea ADULTS were into this stuff.
&lt;br&gt;&lt;br&gt;Huh? I've never been involved with FLL before, and I've been out of the AFOL
&lt;br&gt;scene entirely for years now, but I thought AFOL groups and FLL were intimately
&lt;br&gt;connected. When I told these people there were internantional conventions, LUGs,
&lt;br&gt;websites, Lego trains run by RCXs, GBCs, Moonbase, etc., they looked at me like
&lt;br&gt;I was speaking in tongues. Then after humoring me for awhile they went on with
&lt;br&gt;the &amp;quot;real&amp;quot; organizing...
&lt;br&gt;&lt;br&gt;Has this been the normal reaction most of you have experienced getting into FLL?
&lt;br&gt;Or is FLL something AFOL are just aware of and not really interested in?
&lt;br&gt;&lt;br&gt;Anyone in OC (or anywhere, for that matter) know how to root out some closet
&lt;br&gt;AFOL who might be interested in starting up/mentoring new FLL teams? Evidently
&lt;br&gt;there are only FOUR teams between LA and SD county!
&lt;br&gt;&lt;br&gt;Darrell 
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Is-it-normal-that-my-local-FLL-knows-nothing-about-AFOLs--tp19930867p19930867.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19882637</id>
	<title>Group needing help with a sumo event</title>
	<published>2008-10-08T09:34:14Z</published>
	<updated>2008-10-08T09:34:14Z</updated>
	<author>
		<name>Brian Davis-3</name>
	</author>
	<content type="html">I had a rather out-of-the blue request recently, and thought I'd toss it out to
&lt;br&gt;the community at large. A women from the National Society of Black Engineers got
&lt;br&gt;in touch with me about making sumo rings for them: they have six events
&lt;br&gt;scattered around the nation with a national final in Las Vegas. I think this may
&lt;br&gt;be the first time they've done this, and I sent them instructions on how to make
&lt;br&gt;a ring. They asked if there might be anyone local to the events that could help
&lt;br&gt;out by renting or loaning a ring (I think they're going with 4' diameter, 2&amp;quot;
&lt;br&gt;white border). So, I thought I'd give people the chance. Here are the
&lt;br&gt;times/places of the regionals; can anybody help these folks out? I'll put you in
&lt;br&gt;touch if you think you could.
&lt;br&gt;&lt;br&gt;2008 FRC Locations:
&lt;br&gt;&lt;br&gt;Region I
&lt;br&gt;Sheraton Parsippany
&lt;br&gt;Parsippany, New Jersey
&lt;br&gt;November 6  9, 2008
&lt;br&gt;&lt;br&gt;Region II
&lt;br&gt;Sheraton Norfolk Waterside
&lt;br&gt;Norfolk, Virginia
&lt;br&gt;October 31  November 2, 2008
&lt;br&gt;&lt;br&gt;Region III
&lt;br&gt;Wyndham Jacksonville
&lt;br&gt;Jacksonville, Florida
&lt;br&gt;November 21  23, 2008
&lt;br&gt;&lt;br&gt;Region IV
&lt;br&gt;Marriott Renaissance Detroit
&lt;br&gt;Detroit, Michigan
&lt;br&gt;November 21  23, 200
&lt;br&gt;&lt;br&gt;Region V
&lt;br&gt;Crowne Plaza Dallas Galleria
&lt;br&gt;Dallas, Texas
&lt;br&gt;October 30  November 2, 2008
&lt;br&gt;&lt;br&gt;Region VI
&lt;br&gt;Marriott Redmond
&lt;br&gt;Microsoft Conference Center
&lt;br&gt;Redmond, WA
&lt;br&gt;November 7  9, 2008
&lt;br&gt;&lt;br&gt;Can anybody help them out with a ring or two, or on-site advice?
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Brian Davis
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Group-needing-help-with-a-sumo-event-tp19882637p19882637.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19874682</id>
	<title>Re: Help vintage 1093 Interface A</title>
	<published>2008-10-08T01:31:25Z</published>
	<updated>2008-10-08T01:31:25Z</updated>
	<author>
		<name>massimop</name>
	</author>
	<content type="html">samurai74 ha scritto:
&lt;br&gt;&amp;gt; Ciao to all,
&lt;br&gt;&amp;gt; I need your help concerning the vintage 1093 Interface A.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; ....
&lt;br&gt;&amp;nbsp;&amp;gt;
&lt;br&gt;&lt;br&gt;&amp;gt; Dino Baldi
&lt;br&gt;&lt;br&gt;Prova a guardare questo:
&lt;br&gt;&lt;a href=&quot;http://www.1000bit.it/support/manuali/apple/lego9767/lego9767p.pdf&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.1000bit.it/support/manuali/apple/lego9767/lego9767p.pdf&lt;/a&gt;&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Help-vintage-1093-Interface-A-tp19028836p19874682.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19870610</id>
	<title>CAD and FIRST Lego League (FLL)</title>
	<published>2008-10-07T18:04:05Z</published>
	<updated>2008-10-07T18:04:05Z</updated>
	<author>
		<name>Darrell Urbien</name>
	</author>
	<content type="html">Hello again all,
&lt;br&gt;&lt;br&gt;It's been awhile since I've frequented these parts, but I thought I would throw
&lt;br&gt;this out there anyway and see if anyone could help me.
&lt;br&gt;&lt;br&gt;I teach CAD at a Community College in Southern California. Our Electronics
&lt;br&gt;Department Head is helping to organize a FIRST Robotics League for this area,
&lt;br&gt;and he invited me to participate.
&lt;br&gt;&lt;br&gt;Questions:
&lt;br&gt;&lt;br&gt;Is LDD (or any CAD system) used by FLL teams? If so, how? Is there someone (e.g.
&lt;br&gt;at Lego) I can contact for more information on this? 
&lt;br&gt;&lt;br&gt;I seem to recall asking this in the past and having mentors tell me the kids
&lt;br&gt;don't have the time/skills to learn CAD (they're too busy learning the Lego
&lt;br&gt;structures and building to be concerned with virtual tools). Is this still the
&lt;br&gt;case?
&lt;br&gt;&lt;br&gt;Should I mention LDraw at all? Or is that way beyond the scope of what rookie
&lt;br&gt;teams should consider?
&lt;br&gt;&lt;br&gt;I know Autodesk is a major sponsor of FIRST at the High School level, where they
&lt;br&gt;give the kids Inventor and 3DSMAX to use for designing and presenting their
&lt;br&gt;robots. But do they do anything with FLL?
&lt;br&gt;&lt;br&gt;Any help would be greatly appreciated!
&lt;br&gt;&lt;br&gt;Darrell Urbien
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/CAD-and-FIRST-Lego-League-%28FLL%29-tp19870610p19870610.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19795835</id>
	<title>Re: LEGO RCX (Line &amp; Light Follower) &amp; NXT (Fighter)</title>
	<published>2008-10-03T04:11:34Z</published>
	<updated>2008-10-03T04:11:34Z</updated>
	<author>
		<name>Philippe Hurbain</name>
	</author>
	<content type="html">&amp;gt; You can see them in action:
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://kile.stravaganza.org/project/lego-robot-line-follower&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://kile.stravaganza.org/project/lego-robot-line-follower&lt;/a&gt;&lt;br&gt;&lt;br&gt;Good designs (robots AND website)!
&lt;br&gt;&lt;br&gt;Philo
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/LEGO-RCX-%28Line---Light-Follower%29---NXT-%28Fighter%29-tp19792757p19795835.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19792757</id>
	<title>LEGO RCX (Line &amp; Light Follower) &amp; NXT (Fighter)</title>
	<published>2008-10-02T23:25:44Z</published>
	<updated>2008-10-02T23:25:44Z</updated>
	<author>
		<name>KILE</name>
	</author>
	<content type="html">Hi all,
&lt;br&gt;I just upload two articles of three LEGO robots I've made, 2 RCX able to follow a light and a line, and one NXT to fight sumo.
&lt;br&gt;Right now I've just &amp;quot;clean&amp;quot; the code of the line follower, as soon as I'll make the other code available I'll post here.
&lt;br&gt;&lt;br&gt;You can see them in action: &lt;a href=&quot;http://kile.stravaganza.org/project/lego-robot-line-follower&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://kile.stravaganza.org/project/lego-robot-line-follower&lt;/a&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/LEGO-RCX-%28Line---Light-Follower%29---NXT-%28Fighter%29-tp19792757p19792757.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19786666</id>
	<title>Re: need to make a 15 degree angle</title>
	<published>2008-10-02T13:06:21Z</published>
	<updated>2008-10-02T13:06:21Z</updated>
	<author>
		<name>Sam Pagel</name>
	</author>
	<content type="html">Here is the finished frame. &amp;nbsp;
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.flickr.com/photos/27256177@N06/2906476210/in/set-72157607558855598/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.flickr.com/photos/27256177@N06/2906476210/in/set-72157607558855598/&lt;/a&gt;&lt;br&gt;&lt;br&gt;If you look at the other pictures in the photostream for the ship (yeah, it's a
&lt;br&gt;spaceship) you'll see the paneling on the frame and a mockup of what the
&lt;br&gt;paneling looked like on the ship before i had a frame. &amp;nbsp;The original spacing and
&lt;br&gt;angles were a little different than the final result. &amp;nbsp;Not sure how i feel about
&lt;br&gt;that yet. &amp;nbsp;Comments and criticism are of course welcome.
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Re%3A-need-to-make-a-15-degree-angle-tp19765395p19786666.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19786162</id>
	<title>Re: need to make a 15 degree angle</title>
	<published>2008-10-02T12:34:57Z</published>
	<updated>2008-10-02T12:34:57Z</updated>
	<author>
		<name>Sam Pagel</name>
	</author>
	<content type="html">In lugnet.robotics, Nick Kappatos wrote:
&lt;br&gt;&lt;br&gt;&amp;gt; Further measurements show that connector #3 is 22.5 degrees - this means you can
&lt;br&gt;&amp;gt; use these to make a jointed 90 degree arc with 5 panels (the ends would be
&lt;br&gt;&amp;gt; perpendicular to each other). Would this meet your design requirement?
&lt;br&gt;&lt;br&gt;The arc in question only covers 75degrees (5 panels, the first starting at a 15
&lt;br&gt;degree angle). &amp;nbsp;i managed to make it effectively with the suggestion of
&lt;br&gt;triangles out of technic pieces. &amp;nbsp;triangles made of two 1X6 technic bricks and
&lt;br&gt;one 1X2 brick with two holes. &amp;nbsp;it makes a 14 and some degree angle, which is
&lt;br&gt;close enough for my purposes. &amp;nbsp;Thanks everyone for your suggestions, i really
&lt;br&gt;appreciate it. &amp;nbsp;I'll follow up with a render of the armature. &amp;nbsp;Doing all this in
&lt;br&gt;MLCad, so experimentation with angles goes kind of slow, but the final product
&lt;br&gt;is nice.
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Re%3A-need-to-make-a-15-degree-angle-tp19765395p19786162.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19772707</id>
	<title>Re: need to make a 15 degree angle</title>
	<published>2008-10-01T20:01:27Z</published>
	<updated>2008-10-01T20:01:27Z</updated>
	<author>
		<name>Nick Kappatos</name>
	</author>
	<content type="html">In lugnet.robotics, Sam Pagel wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; In lugnet.parts, Brian Davis wrote:
&lt;br&gt;&amp;gt;&amp;gt; In lugnet.parts, Sam Pagel wrote:
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; anyone know of a part or combination of parts that would
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; make a 15 degree angle... i have lots of room to work
&lt;br&gt;&amp;gt;&amp;gt;&amp;gt; with, just have no idea how to achieve the angle.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Well... as a Technic type, I'd do that with triangles. A long Technic beam as
&lt;br&gt;&amp;gt;&amp;gt; the base, and another almost-as-long for the slope, with a small beam for the
&lt;br&gt;&amp;gt;&amp;gt; &amp;quot;back&amp;quot; or &amp;quot;support&amp;quot; - since you can join these by pins, the geometry is rather
&lt;br&gt;&amp;gt;&amp;gt; variable. How close you need to get to 15°, and how much space you need,
&lt;br&gt;&amp;gt;&amp;gt; constrain the problem quite a lot - but an adjustable framework of beam-and-pin
&lt;br&gt;&amp;gt;&amp;gt; pieces should give you just about any angle you need.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; It doesn't need to be exact, just repeatable. &amp;nbsp;I need to make an armature of 4
&lt;br&gt;&amp;gt; or 5 successive 15degree &amp;quot;turns&amp;quot; to support some panels that are making sort of
&lt;br&gt;&amp;gt; a jointed arc. &amp;nbsp;I'll give the technic pieces a try. &amp;nbsp;Almost jumped for joy at
&lt;br&gt;&amp;gt; Nick Kappatos's suggestion of technic angle connector #3, but it is, alas, 30
&lt;br&gt;&amp;gt; degrees.
&lt;/div&gt;&lt;br&gt;Further measurements show that connector #3 is 22.5 degrees - this means you can
&lt;br&gt;use these to make a jointed 90 degree arc with 5 panels (the ends would be
&lt;br&gt;perpendicular to each other). Would this meet your design requirement?
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Re%3A-need-to-make-a-15-degree-angle-tp19765395p19772707.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19765395</id>
	<title>Re: need to make a 15 degree angle</title>
	<published>2008-09-30T20:42:19Z</published>
	<updated>2008-09-30T20:42:19Z</updated>
	<author>
		<name>Sam Pagel</name>
	</author>
	<content type="html">In lugnet.parts, Brian Davis wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; In lugnet.parts, Sam Pagel wrote:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; anyone know of a part or combination of parts that would
&lt;br&gt;&amp;gt;&amp;gt; make a 15 degree angle... i have lots of room to work
&lt;br&gt;&amp;gt;&amp;gt; with, just have no idea how to achieve the angle.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Well... as a Technic type, I'd do that with triangles. A long Technic beam as
&lt;br&gt;&amp;gt; the base, and another almost-as-long for the slope, with a small beam for the
&lt;br&gt;&amp;gt; &amp;quot;back&amp;quot; or &amp;quot;support&amp;quot; - since you can join these by pins, the geometry is rather
&lt;br&gt;&amp;gt; variable. How close you need to get to 15°, and how much space you need,
&lt;br&gt;&amp;gt; constrain the problem quite a lot - but an adjustable framework of beam-and-pin
&lt;br&gt;&amp;gt; pieces should give you just about any angle you need. 
&lt;/div&gt;&lt;br&gt;It doesn't need to be exact, just repeatable. &amp;nbsp;I need to make an armature of 4
&lt;br&gt;or 5 successive 15degree &amp;quot;turns&amp;quot; to support some panels that are making sort of
&lt;br&gt;a jointed arc. &amp;nbsp;I'll give the technic pieces a try. &amp;nbsp;Almost jumped for joy at
&lt;br&gt;Nick Kappatos's suggestion of technic angle connector #3, but it is, alas, 30
&lt;br&gt;degrees.
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Re%3A-need-to-make-a-15-degree-angle-tp19765395p19765395.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19722529</id>
	<title>Re: Slope Brick 1x1</title>
	<published>2008-09-29T04:38:34Z</published>
	<updated>2008-09-29T04:38:34Z</updated>
	<author>
		<name>Jaco van der Molen</name>
	</author>
	<content type="html">In lugnet.robotics, Philippe Hurbain wrote:
&lt;br&gt;&amp;gt;&amp;gt; Indeed. I make it 31 degrees.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; ...but if you look at the overall slope of the part, it is closer to 38 degrees.
&lt;br&gt;&lt;br&gt;So what name do we give this piece? Slopebrick 33, 45 or rather 38?
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Re%3A-Slope-Brick-1x1-tp19720921p19722529.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19720921</id>
	<title>Re: Slope Brick 1x1</title>
	<published>2008-09-29T02:45:04Z</published>
	<updated>2008-09-29T02:45:04Z</updated>
	<author>
		<name>Philippe Hurbain</name>
	</author>
	<content type="html">&amp;gt; Indeed. I make it 31 degrees.
&lt;br&gt;&amp;gt;
&lt;br&gt;...but if you look at the overall slope of the part, it is closer to 38 degrees.
&lt;br&gt;&lt;br&gt;Philo
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Re%3A-Slope-Brick-1x1-tp19720921p19720921.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19720541</id>
	<title>Re: Ordering custom-cut plastic gears for Legos</title>
	<published>2008-09-29T02:11:05Z</published>
	<updated>2008-09-29T02:11:05Z</updated>
	<author>
		<name>Philippe Hurbain</name>
	</author>
	<content type="html">&amp;gt; Does anybody know what companies I can buy custom-cut plastic gears from
&lt;br&gt;&amp;gt; that will mesh with Lego gears?
&lt;br&gt;&lt;br&gt;One problem is that changing teeth number also change gear diameter... and you
&lt;br&gt;will run into some troubles with LEGO grids.
&lt;br&gt;&lt;br&gt;Philo
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Ordering-custom-cut-plastic-gears-for-Legos--tp19694614p19720541.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19700478</id>
	<title>Re: Ordering custom-cut plastic gears for Legos</title>
	<published>2008-09-26T21:45:10Z</published>
	<updated>2008-09-26T21:45:10Z</updated>
	<author>
		<name>Purple Dave</name>
	</author>
	<content type="html">In lugnet.robotics, stathmk &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19700478&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;stathmk@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt; Lego gears only have 8, 16, 24, or 40 teeth.
&lt;br&gt;&lt;br&gt;And 12, and 14, and 20, and 36, and then there's that worm-gear. &amp;nbsp;And that's not
&lt;br&gt;even getting into the old-style gears, or that odd 4-tooth knob gear (though
&lt;br&gt;that's really only useful with other 4-tooth knob gears, so it doesn't really
&lt;br&gt;help you).
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Ordering-custom-cut-plastic-gears-for-Legos--tp19694614p19700478.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19694614</id>
	<title>Ordering custom-cut plastic gears for Legos?</title>
	<published>2008-09-26T12:06:55Z</published>
	<updated>2008-09-28T09:34:32Z</updated>
	<author>
		<name>stathmk</name>
	</author>
	<content type="html">I've seen web pages about Lego clocks such as this one: &lt;a href=&quot;http://www.popbubble.com/Lego/LegoClocks/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.popbubble.com/Lego/LegoClocks/&lt;/a&gt;&lt;br&gt;and I want it to be my hobby to make a clock out of Legos. &amp;nbsp;I'm trying to copy a foreign clock and I'm waiting to get contacted back with info about the number of teeth for every gear.
&lt;br&gt;&lt;br&gt;Lego gears only have 8, 16, 24, or 40 teeth. &amp;nbsp;I can't remember off of the top of my head if Lego gears are 24 or 36 pitch.
&lt;br&gt;&lt;br&gt;Does anybody know what companies I can buy custom-cut plastic gears from that will mesh with Lego gears?</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Ordering-custom-cut-plastic-gears-for-Legos--tp19694614p19694614.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19576555</id>
	<title>Sample Chapter of LEGO NXT Mechatronics Book Available</title>
	<published>2008-09-19T10:27:38Z</published>
	<updated>2008-09-19T10:27:38Z</updated>
	<author>
		<name>Don Wilcher-2</name>
	</author>
	<content type="html">Hi All,
&lt;br&gt;&lt;br&gt;&lt;br&gt;I've just updated a sample chapter of the LEGO NXT Mechatronics:Intelligent
&lt;br&gt;Machine Concepts book I'm writing to my blog.
&lt;br&gt;&amp;lt;http:www.family-science.net/Blog.htm&amp;gt;. My goal is have the manuscript completed
&lt;br&gt;by the end of the year. Enjoy!!!
&lt;br&gt;&lt;br&gt;&lt;br&gt;Don W.
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Sample-Chapter-of-LEGO-NXT-Mechatronics-Book-Available-tp19576555p19576555.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19546913</id>
	<title>Re: PnP, an NXT-based &quot;industrial&quot; robot</title>
	<published>2008-09-17T23:43:06Z</published>
	<updated>2008-09-17T23:43:06Z</updated>
	<author>
		<name>Johan™Strandberg</name>
	</author>
	<content type="html">On Wed, Sep 17, 2008 at 09:23, Brian Davis &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19546913&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;brdavis@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; [...] Well, speaking of computer angst, I only realized after the fact that PnP can
&lt;br&gt;&amp;gt; literally push it's own off button, turning the NXT brick off on it's own. Maybe
&lt;br&gt;&amp;gt; these creations are getting a bit to powerful...
&lt;br&gt;&lt;br&gt;Nah. Pressing the OFF button is OK. &amp;nbsp;It's when it starts pressing the
&lt;br&gt;ON button that
&lt;br&gt;you have to worry. That's why one of my personal rules is &amp;quot;the
&lt;br&gt;deadlier the robot,
&lt;br&gt;the shorter the extension cord.&amp;quot;
&lt;br&gt;&lt;br&gt;BTW, not only is the 'bot nice, simple and clean, but so is the video
&lt;br&gt;presentation.
&lt;br&gt;Too many of us build nice stuff, but then fail completely in
&lt;br&gt;presenting it. I wonder
&lt;br&gt;how many time the wheel was invented and lost, because nobody but the inventor
&lt;br&gt;knew about it? (This is back in the days when acing a course in mechanical
&lt;br&gt;engineering at MIT was a lot easier.)
&lt;br&gt;&lt;br&gt;--j
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/PnP%2C-an-NXT-based-%22industrial%22-robot-tp19241831p19546913.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19536006</id>
	<title>Re: PnP, an NXT-based &quot;industrial&quot; robot</title>
	<published>2008-09-17T09:23:39Z</published>
	<updated>2008-09-17T09:23:39Z</updated>
	<author>
		<name>Brian Davis-3</name>
	</author>
	<content type="html">In lugnet.robotics, Chris Magno wrote:
&lt;br&gt;&lt;br&gt;&amp;gt; This is a nice robot.
&lt;br&gt;&lt;br&gt;Thank you. Like I said, you guys (rtl) are at least partially responsible (or to
&lt;br&gt;blame) for this, so I thought I'd flag it your way.
&lt;br&gt;&lt;br&gt;&amp;gt; Ive not been on RTL for a bit (computer angst)
&lt;br&gt;&lt;br&gt;Well, speaking of computer angst, I only realized after the fact that PnP can
&lt;br&gt;literally push it's own off button, turning the NXT brick off on it's own. Maybe
&lt;br&gt;these creations are getting a bit to powerful...
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Brian Davis
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/PnP%2C-an-NXT-based-%22industrial%22-robot-tp19241831p19536006.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19523454</id>
	<title>Re: PnP, an NXT-based &quot;industrial&quot; robot</title>
	<published>2008-09-16T17:37:42Z</published>
	<updated>2008-09-16T17:37:42Z</updated>
	<author>
		<name>Chris Magno-2</name>
	</author>
	<content type="html">Brian, 
&lt;br&gt;&lt;br&gt;This is a nice robot. Ive not been on RTL for a bit (computer angst) but this
&lt;br&gt;was a nice video and robot to watch.
&lt;br&gt;&lt;br&gt;Keep up the good work
&lt;br&gt;&lt;br&gt;&lt;br&gt;Regards
&lt;br&gt;&lt;br&gt;Chris
&lt;br&gt;&lt;br&gt;&lt;br&gt;In lugnet.org.ca.rtltoronto, Brian Davis wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; OK, I had to post this in rtl because I confess the main inspiration for this
&lt;br&gt;&amp;gt; was watching Ian's amazing LEGO industrial P&amp;P automations over the years. This
&lt;br&gt;&amp;gt; isn't nearly as fast as his, but it's the first time I've captured a motion I
&lt;br&gt;&amp;gt; really like, and I'm happy with the extensibility of it:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://www.youtube.com/watch?v=-ZolqjEnhB4&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.youtube.com/watch?v=-ZolqjEnhB4&lt;/a&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; OK, it could use a better name, but still. The other inspiration for this was a
&lt;br&gt;&amp;gt; contest I was in a while ago, to replicate a cube of 2x4 bricks. A lot of the
&lt;br&gt;&amp;gt; folks involved seemed to think that the lack of easy linear mechanism in the NXT
&lt;br&gt;&amp;gt; set was a significant problem. I didn't see it quite that way, at least not when
&lt;br&gt;&amp;gt; I had all these motor encoders &amp;quot;free&amp;quot; with the NXT, and decided to base mine
&lt;br&gt;&amp;gt; entirely on non-linear motion. I didn't quite finish it (gearing to push the
&lt;br&gt;&amp;gt; 2x4's firmly together was a stumbling point), but really liked the manipulative
&lt;br&gt;&amp;gt; mechanism, so I improved it and started testing it. Since one of these &amp;quot;arms&amp;quot;
&lt;br&gt;&amp;gt; only needs two NXT motors, two NXT sets could drive three of these setups,
&lt;br&gt;&amp;gt; leading to a fun looking assembly line.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; I'll toss some pics up on Brickshelf if anyone is interested, but really, this
&lt;br&gt;&amp;gt; is awfully simple - most folks here could replicate it from the video alone.
&lt;br&gt;&amp;gt; It's just fun to watch it work with that precision for a long period of time.
&lt;br&gt;&lt;/div&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/PnP%2C-an-NXT-based-%22industrial%22-robot-tp19241831p19523454.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19518436</id>
	<title>AW: Primer on writing NXT-G blocks?</title>
	<published>2008-09-16T12:01:13Z</published>
	<updated>2008-09-16T12:01:13Z</updated>
	<author>
		<name>Matthias Paul Scholz</name>
	</author>
	<content type="html">&lt;br&gt;Well, they sometimes need to be inquired after a while - in my case, I never
&lt;br&gt;got an answer to my first request. Only when having asked about it on some
&lt;br&gt;&amp;quot;informal&amp;quot; channel, they sent it rather quickly.
&lt;br&gt;But that's just my personal experience and might be a singular exception to
&lt;br&gt;the rule (?).
&lt;br&gt;&lt;br&gt;- MP
&lt;br&gt;&lt;br&gt;-----Ursprüngliche Nachricht-----
&lt;br&gt;Von: &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19518436&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;news-gateway@...&lt;/a&gt; [mailto:&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19518436&amp;i=1&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;news-gateway@...&lt;/a&gt;] Im Auftrag von
&lt;br&gt;Dave Curtis
&lt;br&gt;Gesendet: Dienstag, 16. September 2008 18:06
&lt;br&gt;An: &lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19518436&amp;i=2&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;lugnet.robotics@...&lt;/a&gt;
&lt;br&gt;Betreff: Re: Primer on writing NXT-G blocks?
&lt;br&gt;&lt;br&gt;In lugnet.robotics, Michael Gasperi wrote:
&lt;br&gt;&amp;gt; Right now I don't know of any better resource than just looking at
&lt;br&gt;examples like
&lt;br&gt;&amp;gt; Steve's. &amp;nbsp;However, there is a book I wrote titled &amp;quot;LabVIEW for LEGO
&lt;br&gt;MINDSTORMS&amp;quot;
&lt;br&gt;&amp;gt; that will be out this Fall that contains a primer on writing NXT-G blocks
&lt;br&gt;as
&lt;br&gt;&amp;gt; well as general programming in LabVIEW for the NXT.
&lt;br&gt;&lt;br&gt;Thanks for the input, guys. &amp;nbsp;Right now I'm stuck waiting for NI to act on my
&lt;br&gt;request for the student edition of LabVIEW -- they don't seem to be very
&lt;br&gt;speedy.
&lt;br&gt;How long do they usually take?
&lt;br&gt;&lt;br&gt;-dave
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Primer-on-writing-NXT-G-blocks--tp19475942p19518436.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19514988</id>
	<title>Re: Primer on writing NXT-G blocks?</title>
	<published>2008-09-16T09:06:21Z</published>
	<updated>2008-09-16T09:06:21Z</updated>
	<author>
		<name>Dave Curtis-2</name>
	</author>
	<content type="html">In lugnet.robotics, Michael Gasperi wrote:
&lt;br&gt;&amp;gt; Right now I don't know of any better resource than just looking at examples like
&lt;br&gt;&amp;gt; Steve's. &amp;nbsp;However, there is a book I wrote titled &amp;quot;LabVIEW for LEGO MINDSTORMS&amp;quot;
&lt;br&gt;&amp;gt; that will be out this Fall that contains a primer on writing NXT-G blocks as
&lt;br&gt;&amp;gt; well as general programming in LabVIEW for the NXT.
&lt;br&gt;&lt;br&gt;Thanks for the input, guys. &amp;nbsp;Right now I'm stuck waiting for NI to act on my
&lt;br&gt;request for the student edition of LabVIEW -- they don't seem to be very speedy.
&lt;br&gt;How long do they usually take?
&lt;br&gt;&lt;br&gt;-dave
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Primer-on-writing-NXT-G-blocks--tp19475942p19514988.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19503768</id>
	<title>Re: Primer on writing NXT-G blocks?</title>
	<published>2008-09-15T18:10:19Z</published>
	<updated>2008-09-15T18:10:19Z</updated>
	<author>
		<name>Michael Gasperi</name>
	</author>
	<content type="html">Right now I don't know of any better resource than just looking at examples like
&lt;br&gt;Steve's. &amp;nbsp;However, there is a book I wrote titled &amp;quot;LabVIEW for LEGO MINDSTORMS&amp;quot;
&lt;br&gt;that will be out this Fall that contains a primer on writing NXT-G blocks as
&lt;br&gt;well as general programming in LabVIEW for the NXT.
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Primer-on-writing-NXT-G-blocks--tp19475942p19503768.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19476094</id>
	<title>Re: Primer on writing NXT-G blocks?</title>
	<published>2008-09-13T17:06:19Z</published>
	<updated>2008-09-13T17:06:19Z</updated>
	<author>
		<name>Steve Hassenplug</name>
	</author>
	<content type="html">On Sat, Sep 13, 2008 at 7:48 PM, Dave Curtis &amp;lt;&lt;a href=&quot;http://www.nabble.com/user/SendEmail.jtp?type=post&amp;post=19476094&amp;i=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;n6nz@...&lt;/a&gt;&amp;gt; wrote:
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Please pardon if this is a FAQ. &amp;nbsp;I thought I would write some simple NXT-G
&lt;br&gt;&amp;gt; blocks, but couldn't google up anything that looked like a HowTo on the topic.
&lt;br&gt;&amp;gt; I've downloaded the SDK material, etc. &amp;nbsp;What I'm really looking for is a simple
&lt;br&gt;&amp;gt; &amp;quot;hello world&amp;quot; style example that walks through how to create a skeletal block.
&lt;br&gt;&amp;gt; TIA -dave
&lt;br&gt;&lt;br&gt;&lt;br&gt;Dave,
&lt;br&gt;&lt;br&gt;While I don't know of anything like that, all the blocks on my page
&lt;br&gt;are unlocked, so you can check them out.
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.teamhassenplug.org/NXT/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.teamhassenplug.org/NXT/&lt;/a&gt;&lt;br&gt;&lt;br&gt;Hope that helps
&lt;br&gt;&lt;br&gt;Steve
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Primer-on-writing-NXT-G-blocks--tp19475942p19476094.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19475942</id>
	<title>Primer on writing NXT-G blocks?</title>
	<published>2008-09-13T16:48:44Z</published>
	<updated>2008-09-13T16:48:44Z</updated>
	<author>
		<name>Dave Curtis-2</name>
	</author>
	<content type="html">Please pardon if this is a FAQ. &amp;nbsp;I thought I would write some simple NXT-G
&lt;br&gt;blocks, but couldn't google up anything that looked like a HowTo on the topic.
&lt;br&gt;I've downloaded the SDK material, etc. &amp;nbsp;What I'm really looking for is a simple
&lt;br&gt;&amp;quot;hello world&amp;quot; style example that walks through how to create a skeletal block.
&lt;br&gt;TIA -dave &amp;nbsp;
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Primer-on-writing-NXT-G-blocks--tp19475942p19475942.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19424245</id>
	<title>Re: Help locating RIS 2.0 and updating from 1.5</title>
	<published>2008-09-10T15:13:35Z</published>
	<updated>2008-09-10T15:13:35Z</updated>
	<author>
		<name>Perry Wagle</name>
	</author>
	<content type="html">What's the url for the torrent site?
&lt;br&gt;&lt;br&gt;Thanks!
&lt;br&gt;&lt;br&gt;-- Perry
&lt;br&gt;&lt;br&gt;&lt;br&gt;On Sep 7, 2008, at 4:07 PM, wotua_doinov wrote:
&lt;br&gt;&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Many thanks to John who pointed me to a torrent site.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; wotua_doinov wrote:
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Hi all,
&lt;br&gt;&amp;gt;&amp;gt; My Mindstorms kit has been gathering dust for sometime but I just &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; unpacked
&lt;br&gt;&amp;gt;&amp;gt; it (my daughter is now old enough to join in). &amp;nbsp;However I'm having &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; loads
&lt;br&gt;&amp;gt;&amp;gt; of grief trying to run it under XP. &amp;nbsp;I read that RIS2.0 supports XP &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; and
&lt;br&gt;&amp;gt;&amp;gt; the brick can be flashed with RIS 2.0 with the more powerful &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; instruction.
&lt;br&gt;&amp;gt;&amp;gt; However I can't find a RIS2.0 CD. &amp;nbsp;I tried Lego, &amp;nbsp;but they couldn't &amp;nbsp;
&lt;br&gt;&amp;gt;&amp;gt; supply
&lt;br&gt;&amp;gt;&amp;gt; one.
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Does anyone know how/where I can get RIS 2.0?
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;&amp;gt; Cheers... Martin
&lt;br&gt;&amp;gt;&amp;gt;
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; -- 
&lt;br&gt;&amp;gt; View this message in context: &lt;a href=&quot;http://www.nabble.com/Help-locating-RIS-2.0-and-updating-from-1.5-tp19357571p19363548.html&quot; target=&quot;_top&quot;&gt;http://www.nabble.com/Help-locating-RIS-2.0-and-updating-from-1.5-tp19357571p19363548.html&lt;/a&gt;&lt;br&gt;&amp;gt; Sent from the LEGO Robotics mailing list archive at Nabble.com.
&lt;/div&gt;&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Help-locating-RIS-2.0-and-updating-from-1.5-tp19357571p19424245.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19363548</id>
	<title>Re: Help locating RIS 2.0 and updating from 1.5</title>
	<published>2008-09-07T16:07:17Z</published>
	<updated>2008-09-07T16:07:17Z</updated>
	<author>
		<name>wotua_doinov</name>
	</author>
	<content type="html">Many thanks to John who pointed me to a torrent site.
&lt;br&gt;&lt;br&gt;&lt;blockquote class=&quot;quote light-black dark-border-color&quot;&gt;&lt;div class=&quot;quote light-border-color&quot;&gt;
&lt;div class=&quot;quote-author&quot; style=&quot;font-weight: bold;&quot;&gt;wotua_doinov wrote:&lt;/div&gt;
&lt;div class=&quot;quote-message&quot;&gt;Hi all,
&lt;br&gt;My Mindstorms kit has been gathering dust for sometime but I just unpacked it (my daughter is now old enough to join in). &amp;nbsp;However I'm having loads of grief trying to run it under XP. &amp;nbsp;I read that RIS2.0 supports XP and the brick can be flashed with RIS 2.0 with the more powerful instruction. &amp;nbsp;However I can't find a RIS2.0 CD. &amp;nbsp;I tried Lego, &amp;nbsp;but they couldn't supply one.
&lt;br&gt;&lt;br&gt;Does anyone know how/where I can get RIS 2.0?
&lt;br&gt;&lt;br&gt;Cheers... Martin 
&lt;/div&gt;
&lt;/div&gt;&lt;/blockquote&gt;
</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Help-locating-RIS-2.0-and-updating-from-1.5-tp19357571p19363548.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19360260</id>
	<title>Re: Help locating RIS 2.0 and updating from 1.5</title>
	<published>2008-09-07T10:08:04Z</published>
	<updated>2008-09-07T10:08:04Z</updated>
	<author>
		<name>Ildefonso Zanette</name>
	</author>
	<content type="html">Have you tried &amp;lt;&lt;a href=&quot;http://www.bricklink.com/search.asp?itemID=46439&amp;colorID=0&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.bricklink.com/search.asp?itemID=46439&amp;colorID=0&lt;/a&gt;&lt;br&gt;bricklink&amp;gt;?
&lt;br&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Help-locating-RIS-2.0-and-updating-from-1.5-tp19357571p19360260.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19357571</id>
	<title>Help locating RIS 2.0 and updating from 1.5</title>
	<published>2008-09-07T05:33:42Z</published>
	<updated>2008-09-07T05:33:42Z</updated>
	<author>
		<name>wotua_doinov</name>
	</author>
	<content type="html">Hi all,
&lt;br&gt;My Mindstorms kit has been gathering dust for sometime but I just unpacked it (my daughter is now old enough to join in). &amp;nbsp;However I'm having loads of grief trying to run it under XP. &amp;nbsp;I read that RIS2.0 supports XP and the brick can be flashed with RIS 2.0 with the more powerful instruction. &amp;nbsp;However I can't find a RIS2.0 CD. &amp;nbsp;I tried Lego, &amp;nbsp;but they couldn't supply one.
&lt;br&gt;&lt;br&gt;Does anyone know how/where I can get RIS 2.0?
&lt;br&gt;&lt;br&gt;Cheers... Martin </content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Help-locating-RIS-2.0-and-updating-from-1.5-tp19357571p19357571.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19343865</id>
	<title>Re: Asking for RIS 2.0 patch under Windows XP</title>
	<published>2008-09-06T00:35:38Z</published>
	<updated>2008-09-06T00:35:38Z</updated>
	<author>
		<name>courrier</name>
	</author>
	<content type="html">Hi all,
&lt;br&gt;If your RIS 2.0 freezes under Windows XP when it tries to detect the USB IR tower, install this patch :
&lt;br&gt;&lt;a href=&quot;http://cache.lego.com/downloads/education/tower164.zip&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://cache.lego.com/downloads/education/tower164.zip&lt;/a&gt;</content>
	<link rel="alternate" type="text/html" href="http://www.nabble.com/Asking-for-RIS-2.0-patch-under-Windows-XP-tp18298813p19343865.html" />
</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19336026</id>
	<title>Re: Go Team Hassenplug! PSumo at Brickfair</title>
	<published>2008-09-05T08:28:47Z</published>
	<updated>2008-09-05T08:28:47Z</updated>
	<author>
		<name>Scott Lyttle</name>
	</author>
	<content type="html">In lugnet.robotics, William Toenjes wrote:
&lt;div class='shrinkable-quote'&gt;&lt;br&gt;&amp;gt; Congrats to Steve Hassenplug on the mention at
&lt;br&gt;&amp;gt; &lt;a href=&quot;http://blog.wired.com/geekdad/2008/09/geekdad-invents.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://blog.wired.com/geekdad/2008/09/geekdad-invents.html&lt;/a&gt;&lt;br&gt;&amp;gt; PSumo Programmable Sumo Robots with LEGO MINDSTORMS at Brickfair
&lt;br&gt;&amp;gt; For all the details see &lt;a href=&quot;http://www.teamhassenplug.org/sumo/PSumo.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.teamhassenplug.org/sumo/PSumo.html&lt;/a&gt;&lt;br&gt;&amp;gt; Even Tormod Askildsen (Head of LEGO Community Development) got in on the action
&lt;br&gt;&amp;gt; :)
&lt;br&gt;&amp;gt; RFID Sensors available at &lt;a href=&quot;http://www.codatex.com/shop/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.codatex.com/shop/&lt;/a&gt;&lt;br&gt;&amp;gt; Looking forward to the documentation so that less technically minded &amp;quot;Geek Dads&amp;quot;
&lt;br&gt;&amp;gt; and our kids can wrap our brains around the constructions &amp; programming.
&lt;br&gt;&amp;gt; Hope to see this at Brickworld 2009!
&lt;br&gt;&amp;gt; --
&lt;br&gt;&amp;gt; Bill
&lt;br&gt;&amp;gt; (TooMuchDew)
&lt;br&gt;&amp;gt; G.M.L.T.C.
&lt;/div&gt;&lt;br&gt;&lt;br&gt;That's very cool!! &amp;nbsp;Almost like using pre-programmed building blocks in a
&lt;br&gt;computer (like Visual-Orieneted Programming), but instead..on cards! &amp;nbsp;How cool
&lt;br&gt;would it be for TLG to see &amp;quot;NXT motion packs&amp;quot; like trading cards? &amp;nbsp;TLG could
&lt;br&gt;make an NXT add-on pack for something like this.
&lt;br&gt;&lt;br&gt;Great job, Steve!!!
&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19323248</id>
	<title>Go Team Hassenplug! PSumo at Brickfair</title>
	<published>2008-09-04T18:28:01Z</published>
	<updated>2008-09-04T18:28:01Z</updated>
	<author>
		<name>TooMuchDew</name>
	</author>
	<content type="html">Congrats to Steve Hassenplug on the mention at
&lt;br&gt;&lt;a href=&quot;http://blog.wired.com/geekdad/2008/09/geekdad-invents.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://blog.wired.com/geekdad/2008/09/geekdad-invents.html&lt;/a&gt;&lt;br&gt;PSumo Programmable Sumo Robots with LEGO MINDSTORMS at Brickfair
&lt;br&gt;For all the details see &lt;a href=&quot;http://www.teamhassenplug.org/sumo/PSumo.html&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.teamhassenplug.org/sumo/PSumo.html&lt;/a&gt;&lt;br&gt;Even Tormod Askildsen (Head of LEGO Community Development) got in on the action
&lt;br&gt;:)
&lt;br&gt;RFID Sensors available at &lt;a href=&quot;http://www.codatex.com/shop/&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.codatex.com/shop/&lt;/a&gt;&lt;br&gt;Looking forward to the documentation so that less technically minded &amp;quot;Geek Dads&amp;quot;
&lt;br&gt;and our kids can wrap our brains around the constructions &amp; programming.
&lt;br&gt;Hope to see this at Brickworld 2009!
&lt;br&gt;--
&lt;br&gt;Bill
&lt;br&gt;(TooMuchDew)
&lt;br&gt;G.M.L.T.C.
&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19255824</id>
	<title>2D sound localizing robot</title>
	<published>2008-09-01T07:39:44Z</published>
	<updated>2008-09-01T07:39:44Z</updated>
	<author>
		<name>Claude Baumann</name>
	</author>
	<content type="html">Here is our new sound localizing robot called Nic_3. It is capable of fixing the
&lt;br&gt;azimuth of a sound source that is located in the horizontal plane. The
&lt;br&gt;localizing process is done using the stereo audio amplifier that we already used
&lt;br&gt;with Nic_1 and Nic_2. (For several reasons Nic_2 has not been published yet.)
&lt;br&gt;The amplifier is directly connected to the RCX inputs 2 and 3. (input 1 is used
&lt;br&gt;to power the sensor). 
&lt;br&gt;&lt;br&gt;The RCX samples 2 x 1000 data-points on each ear at a frequency of 36kHz. Then
&lt;br&gt;it processes the time-lag between both signals within 100ms. This is
&lt;br&gt;impressively fast, because we apply a high speed phase detection.
&lt;br&gt;&lt;br&gt;The RCX repeats the sampling and detection process 10 times and takes the
&lt;br&gt;average of the measurements. Then the RCX computes the azimuth from the time-lag
&lt;br&gt;and sends the angle to the NXT through the HiTechnic IR-link.
&lt;br&gt;&lt;br&gt;The RCX program has been written in ULTIMATE ROBOLAB and H8-Assembler, while the
&lt;br&gt;NXT has been programmed using the LabVIEW NXT-toolkit.
&lt;br&gt;&lt;br&gt;&lt;a href=&quot;http://www.convict.lu/htm/rob/phase_detection.htm&quot; target=&quot;_top&quot; rel=&quot;nofollow&quot;&gt;http://www.convict.lu/htm/rob/phase_detection.htm&lt;/a&gt;&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19245350</id>
	<title>Re: PnP, an NXT-based &quot;industrial&quot; robot</title>
	<published>2008-08-31T12:12:29Z</published>
	<updated>2008-08-31T12:12:29Z</updated>
	<author>
		<name>Brian Davis-3</name>
	</author>
	<content type="html">In lugnet.robotics, Mike Hatton wrote:
&lt;br&gt;&lt;br&gt;&amp;gt; It is a nice action, is it accelerating?
&lt;br&gt;&amp;gt; or fixed speed?, reminds me of a bird...
&lt;br&gt;&lt;br&gt;Yes, the motion reminds me a a bird as well sometimes. The speed of the arm
&lt;br&gt;motions is under program control - it will slow down smoothly as it approaches
&lt;br&gt;the target position, for instance, and some movements are set to accelerate &amp;
&lt;br&gt;decelerate. Actually, it will move much faster, but at the cost of being
&lt;br&gt;jerkier. I don't have it set up right now to accelerate smoothly up to the
&lt;br&gt;midpoint, and then decelerate smoothly afterwords (no reason I couldn't I
&lt;br&gt;guess), so instead each motion has a user-defined &amp;quot;maximum speed&amp;quot; that it will
&lt;br&gt;not exceed.
&lt;br&gt;&lt;br&gt;&amp;gt; I noticed you have a calibration with a
&lt;br&gt;&amp;gt; limit switch under the 'place' rack, are
&lt;br&gt;&amp;gt; your Pick racks also calibrated or fixed
&lt;br&gt;&amp;gt; relative positions?
&lt;br&gt;&lt;br&gt;In this example, fixed relative position. In fact, it works best if you do not
&lt;br&gt;attach the &amp;quot;racks&amp;quot; or &amp;quot;pallets&amp;quot; to the main structure, but position each
&lt;br&gt;independently. Tied together, it's very difficult to get the exact spherical
&lt;br&gt;symmetry required by the arm motions (although possible - adjustable connection
&lt;br&gt;lengths with axles are great for this). As to sensors, the ideal thing would be
&lt;br&gt;a sensor on the &amp;quot;finger&amp;quot; itself, but I didn't worry about autodetecting each
&lt;br&gt;station - as in practice, each station might be doing something completely
&lt;br&gt;different, and therefore need special code. It's a good idea, though.
&lt;br&gt;&lt;br&gt;&amp;gt; Also how are you detecting the last brick?
&lt;br&gt;&lt;br&gt;Right now PnP will not sort black - as that's the color of the of the &amp;quot;finger&amp;quot;
&lt;br&gt;when it's empty. So if the arm waves in front of the sensor and the only
&lt;br&gt;detected color is black, it assumes the EOAT is empty, and advances the internal
&lt;br&gt;pallet counter. When it advances the pallet counter too far, it moves back to
&lt;br&gt;the first, and repeats.
&lt;br&gt;&lt;br&gt;&amp;gt; Is this NXT-G still? (I know its your preference)
&lt;br&gt;&lt;br&gt;Yes - because it's bloody easy for a lot of things, and I actually think it's
&lt;br&gt;kind of fun*. Also, there were several minor irritations that spawned this in
&lt;br&gt;it's current form - one of which was the large number of people that I've heard
&lt;br&gt;complain about how &amp;quot;poor&amp;quot; the NXT or NXT-G is at reliably positioning motors. So
&lt;br&gt;I wanted to limit myself to a minimal set of &amp;quot;tools&amp;quot;, and show that's it's
&lt;br&gt;possible... not even that hard, actually.
&lt;br&gt;&lt;br&gt;&amp;gt; Its a very nice project I would be keen to
&lt;br&gt;&amp;gt; see some closer pics/instructions
&lt;br&gt;&lt;br&gt;I'll toss some images onto BS when I get the chance. I should probably LDD the
&lt;br&gt;PnP arm itself, as it has so few parts it would be pretty quick to do... but I'm
&lt;br&gt;not sure all the parts I need are in LDD (the quarter ovals, for example).
&lt;br&gt;&lt;br&gt;-- 
&lt;br&gt;Brian Davis
&lt;br&gt;&lt;br&gt;*Yes, I know many will think that's a strange, twisted, or even perverse
&lt;br&gt;statement... but considering that we spent our time engineering using only small
&lt;br&gt;plastic toys as a constraint, &amp;quot;because it's fun&amp;quot; seems a valid motivation to me
&lt;br&gt;:)
&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19243504</id>
	<title>Re: PnP, an NXT-based &quot;industrial&quot; robot</title>
	<published>2008-08-31T09:00:04Z</published>
	<updated>2008-08-31T09:00:04Z</updated>
	<author>
		<name>Parax</name>
	</author>
	<content type="html">In lugnet.robotics, Mike Hatton wrote:
&lt;br&gt;&amp;gt; Also how are you detecting the last brick? it seems in the vid that it is using
&lt;br&gt;&amp;gt; an assumed number of bricks rather than detection, I noticed this when it
&lt;br&gt;&amp;gt; dropped the blue brick it did not move on but returned to the same rack.
&lt;br&gt;&amp;gt;
&lt;br&gt;&amp;gt; Mike
&lt;br&gt;&lt;br&gt;Doh being blind it did move on... 
&lt;br&gt;</content>
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</entry>

<entry>
	<id>tag:www.nabble.com,2006:post-19243430</id>
	<title>Re: PnP, an NXT-based &quot;industrial&quot; robot</title>
	<published>2008-08-31T08:48:54Z</published>
	<updated>2008-08-31T08:48:54Z</updated>
	<author>
		<name>Parax</name>
	</author>
	<content type="html">Nice work again Brian, 
&lt;br&gt;&lt;br&gt;It is a nice action, is it accelerating? or fixed speed?, reminds me of a bird..
&lt;br&gt;perhaps Peck'n'Place... :)
&lt;br&gt;&lt;br&gt;I noticed you have a calibration with a limit switch under the 'place' rack, are
&lt;br&gt;your Pick racks also calibrated or fixed relative positions? if not maybe there
&lt;br&gt;is room for another sensor on the base that rotates with the arm? 
&lt;br&gt;&lt;br&gt;Also how are you detecting the last brick? it seems in the vid that it is using
&lt;br&gt;an assumed number of bricks rather than detection, I noticed this when it
&lt;br&gt;dropped the blue brick it did not move on but returned to the same rack.
&lt;br&gt;&lt;br&gt;Is this NXT-G still? (I know its your preference)
&lt;br&gt;&lt;br&gt;Its a very nice project I would be keen to see some closer pics/instructions
&lt;br&gt;&lt;br&gt;Regards,
&lt;br&gt;&lt;br&gt;Mike
&lt;br&gt;</content>
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