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Keeping oops across primitivesHi Folks -
After having dodged the problem multiple times, I now really need a solution that allows one to keep references to Squeak objects from external (plugin) code across primitive calls. What I've been thinking here is that the simplest possible solution would consist of an interface that merely allows a plugin to add an array of OOPs to the interpreter roots. This would mean that such an array is traversed and remapped just like the other interpreter oops but that the plugin can now refer to those oops throughout its lifetime and keep strong references to any objects it needs (such as well-known classes etc). Interface: The plan would be to extend the interpreter proxy by the following function: sqInt addToVmRoots(sqInt *newArray, sqInt newCount, sqInt *oldArray); newArray: Pointer to an array of oops traversed by the collector newCount: Size of newArray oldArray: The oop array we're trying to replace in this call Following the above we have the following operations: - add to the roots: vm->addToVmRoots(newArray, newCount, NULL); /* replace nothing */ - resize/change an existing array: vm->addToVmRoots(newArray, newCount, oldArray); - delete/remove an existing array: vm->addToVmRoots(NULL, 0, oldArray); /* replace with NULL */ Tradeoffs: Pro: Really simple to implement in the VM. Basically everything we need is a list of pointers to traceable arrays which get hooked into mapAndTraceInterpreterOops. Pro: Really simple to maintain from the plugin side. The plugin can decide how many entries it needs (to keep overhead small) and if it wants to preserve an oop it just sticks it into that array and everything is fine. Pro: The plugin keeps full control over the life-time of the object. The image can't pull out the rugs under the plugin if the plugin thinks that this oop may still be needed. Con: Adding to the roots increases the overhead of the collector but that's something I'm willing to live with since if that ever gets an issue another indirection (through a Squeak array for example) can help to mitigate this problem. Question: Does anyone see a serious problem with the above proposal? I'm about to implement this right away so if you see an issue with it, please let me know. Cheers, - Andreas |
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Re: Keeping oops across primitivesAndreas Raab wrote:
> Why not NULL terminated? I'm planning on using NULL as the "undefined > entry" in the oop array. Since this code is managed by some other C > code that seems preferrable to nil (although the plugin could store > nil just as well). But it probably will be valuable for the C code to > be able to say "clear this entry" via storing NULL and having the VM > skip this is fairly simple. Perhaps it would be easier for the VM if you'd use an immediate value for the undefined entry so that all entries were valid oops? I don't know how exactly the code for this would be merged into the existing GC stuff, but to me at least it feels like it would be easiest if there were as few as possible special cases, and the GC already distinguishes between immediate values and object pointers. Cheers, Hans-Martin |
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Re: Keeping oops across primitivesHans-Martin Mosner wrote:
> Andreas Raab wrote: > >> Why not NULL terminated? I'm planning on using NULL as the "undefined >> entry" in the oop array. Since this code is managed by some other C >> code that seems preferrable to nil (although the plugin could store >> nil just as well). But it probably will be valuable for the C code to >> be able to say "clear this entry" via storing NULL and having the VM >> skip this is fairly simple. > > Perhaps it would be easier for the VM if you'd use an immediate value > for the undefined entry so that all entries were valid oops? Like I was saying, the plugin can do that (just store nilObj in the slot). I'm just not going to require it because the NULL test is going to be faster (and more easily understood by the C programmer). > I don't know how exactly the code for this would be merged into the > existing GC stuff, but to me at least it feels like it would be easiest > if there were as few as possible special cases, and the GC already > distinguishes between immediate values and object pointers. Actually, that's not relevant here - we're talking about remapping storage locations (variables) that are managed by the plugin. So code would do the logical equivalent of: /* in markAndTraceInterpreterOops */ if(pluginArray[i]) markAndTrace(pluginArray[i]); /* in mapInterpreterOops */ if(pluginArray[i]) pluginArray[i] = remap(pluginArray[i]); Whether the contents of pluginArray[i] is an immediate or not isn't really a concern for that code. Cheers, - Andreas |
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