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Keep order in multipleSelectHi all!
I'm a bit confused about this issue. I'have extended the dialog ** info.magnolia.cms.gui.dialog.DialogMultipleSelect ** with a "brand new" ** info.magnolia.cms.gui.dialog.DialogSortedMultipleSelect ** I've also extended the "core" javascript class "DynamicTable.js" with 2 methods, see below (-*-) A strange thing appens: when I save my entries they are saved as DataNode, I can see them in JCR browser. But when I load them, with dialog or with paragraph, entries are "randomly" sorted everytime! time1 ------------------------------------------------------ myItem1 [change..] [delete] [move up] [move down] myItem2 [change..] [delete] [move up] [move down] myItem3 [change..] [delete] [move up] [move down] time2 ------------------------------------------------------ myItem2 [change..] [delete] [move up] [move down] myItem1 [change..] [delete] [move up] [move down] myItem3 [change..] [delete] [move up] [move down] time2 ------------------------------------------------------ myItem1 [change..] [delete] [move up] [move down] myItem3 [change..] [delete] [move up] [move down] myItem2 [change..] [delete] [move up] [move down] ..and so on, without regularities. I'm wondering how can it be possible to add a sort mechanism that respect the table order when user save it. Can you help me?? (-*-) /* ################################### ### Move Up an Object ################################### */ MgnlDynamicTable.prototype.moveUp = function (index){ //convert to int index = parseInt(index); if (index == "NaN") return; //reach the top? if (index <= 0) return; //allowed? if (index > this.objects.length + 1) return; //ready to switch var obj1 = this.objects[index]; var obj2 = this.objects[index - 1]; this.objects[index - 1] = obj1; this.objects[index] = obj2; this.render(); } /* ################################### ### Move Up an Object ################################### */ MgnlDynamicTable.prototype.moveDown = function (index){ //convert to int index = parseInt(index); if (index == "NaN") return; //reach the bottom? if (index >= this.objects.length - 1) return; //allowed? if (index < 0) return; //ready to switch var obj1 = this.objects[index]; var obj2 = this.objects[index + 1]; this.objects[index] = obj2; this.objects[index + 1] = obj1; this.render(); } ---------------------------------------------------------------- for list details see http://documentation.magnolia.info/ ---------------------------------------------------------------- |
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