Kapman moved in kdereview

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Kapman moved in kdereview

by Thomas Gallinari :: Rate this Message:

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Hi all!

I just moved Kapman from playground/games to kdereview. Pierre-Benoit (the  
other maintainer) and me would like Kapman to be moved to KDE/kdegames. We  
are waiting for any bug report or suggest.

Regards.

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Re: Kapman moved in kdereview

by Albert Astals Cid-2 :: Rate this Message:

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A Dimarts 30 Setembre 2008, Thomas Gallinari va escriure:
> Hi all!
>
> I just moved Kapman from playground/games to kdereview. Pierre-Benoit (the
> other maintainer) and me would like Kapman to be moved to KDE/kdegames. We
> are waiting for any bug report or suggest.
>
> Regards.

KMessageBox::information(this, score.toAscii().data(), i18n("Game Over"));

Seems quite ugly both code and user friendly wise, i'm only given a number?
Not something like "Your score is foo"?

Krazy also warns that you should add context to some of the messages, can you
please do that?

Changing level to 1000000029 freezes the app

When doing settings -> Configure kapman, the default theme is not the selected
one.

Otherwise looks great.

Albert
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Re: Kapman moved in kdereview

by Thomas Gallinari :: Rate this Message:

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Le Wed, 01 Oct 2008 22:00:49 +0200, Albert Astals Cid <aacid@...> a  
écrit:

> A Dimarts 30 Setembre 2008, Thomas Gallinari va escriure:
>> Hi all!
>>
>> I just moved Kapman from playground/games to kdereview. Pierre-Benoit  
>> (the
>> other maintainer) and me would like Kapman to be moved to KDE/kdegames.  
>> We
>> are waiting for any bug report or suggest.
>>
>> Regards.
>
> KMessageBox::information(this, score.toAscii().data(), i18n("Game  
> Over"));
>
> Seems quite ugly both code and user friendly wise, i'm only given a  
> number?
> Not something like "Your score is foo"?

You're right :) This is now done.

>
> Krazy also warns that you should add context to some of the messages,  
> can you
> please do that?

?? On the english breakfast network I don't see any warning ! 0 issue...

>
> Changing level to 1000000029 freezes the app

I just have set a maximum of 1,000,000... I don't know if people really  
matters try the level 1,000,000029 ! ;)

>
> When doing settings -> Configure kapman, the default theme is not the  
> selected
> one.

It seems to be a problem due to the KConfig ? When loading the default  
theme, the "Theme" entry is set to "" to load the default specified in  
kapman.kcfg. But I have corrected it by setting the entry to the selected  
theme.

>
> Otherwise looks great.

Thanks ! :)

>
> Albert
> _______________________________________________
> kde-games-devel mailing list
> kde-games-devel@...
> https://mail.kde.org/mailman/listinfo/kde-games-devel



--
Thomas Gallinari

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Re: Kapman moved in kdereview

by Albert Astals Cid-2 :: Rate this Message:

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A Dijous 02 Octubre 2008, Thomas Gallinari va escriure:

> Le Wed, 01 Oct 2008 22:00:49 +0200, Albert Astals Cid <aacid@...> a
>
> écrit:
> > A Dimarts 30 Setembre 2008, Thomas Gallinari va escriure:
> >> Hi all!
> >>
> >> I just moved Kapman from playground/games to kdereview. Pierre-Benoit
> >> (the
> >> other maintainer) and me would like Kapman to be moved to KDE/kdegames.
> >> We
> >> are waiting for any bug report or suggest.
> >>
> >> Regards.
> >
> > KMessageBox::information(this, score.toAscii().data(), i18n("Game
> > Over"));
> >
> > Seems quite ugly both code and user friendly wise, i'm only given a
> > number?
> > Not something like "Your score is foo"?
>
> You're right :) This is now done.
>
> > Krazy also warns that you should add context to some of the messages,
> > can you
> > please do that?
>
> ?? On the english breakfast network I don't see any warning ! 0 issue...

Here comes my output, it's a bit long :F

Albert

13. Check validity of i18n calls...  OOPS! 3 issues found!
        ./kapmanmainwindow.cpp: single adjective as message, probably
ambiguous; use context call to explain what it refers to line#136
        ./gamescene.cpp: single adjective as message, probably ambiguous; use
context call to explain what it refers to line#214,329
        Make the translators' job easier and detect problems in the usage
        of the i18n() calls. When the fix is not clear, check the Techbase
        article at
        <http://techbase.kde.org/Development/Tutorials/Localization/i18n_Kr
        azy> for more information.

15. Check for proper include directives...  OOPS! 19 issues found!
        ./kapmanmainwindow.h: using leading or trailing underscores on include
guard in header
        ./character.h: using leading or trailing underscores on include guard
in header
        ./pill.h: using leading or trailing underscores on include guard in
header
        ./ghostitem.h: using leading or trailing underscores on include guard
in header
        ./gameview.h: using leading or trailing underscores on include guard
in header
        ./kapman.h: using leading or trailing underscores on include guard in
header
        ./elementitem.h: using leading or trailing underscores on include
guard in header
        ./mazeitem.h: using leading or trailing underscores on include guard
in header
        ./cell.h: using leading or trailing underscores on include guard in
header
        ./ghost.h: using leading or trailing underscores on include guard in
header
        ./gamescene.h: using leading or trailing underscores on include guard
in header
        ./element.h: using leading or trailing underscores on include guard in
header
        ./energizer.h: using leading or trailing underscores on include guard
in header
        ./maze.h: using leading or trailing underscores on include guard in
header
        ./game.h: using leading or trailing underscores on include guard in
header
        ./characteritem.h: using leading or trailing underscores on include
guard in header
        ./kapmanparser.h: using leading or trailing underscores on include
guard in header
        ./bonus.h: using leading or trailing underscores on include guard in
header
        ./kapmanitem.h: using leading or trailing underscores on include guard
in header
        Use <..> to include installed headers; <QtModule/QClass> to include
        Qt headers from installed headers; cpp file should include their
        own headers first; other rules apply, see
        <http://techbase.kde.org/Policies/Library_Code_Policy#Getting_.23in
        cludes_right>. Use include guards in headers with appropriatedly
        encoded macro names.

29. Check for spelling errors...  OOPS! 1 issue found!
        ./character.cpp: line#32[overriden] (1)
        Spelling errors in comments and strings should be fixed as they may
        show up later in API documentation, handbooks, etc.  Misspelled
        strings make the translator's job harder. Please use US English.


>
> > Changing level to 1000000029 freezes the app
>
> I just have set a maximum of 1,000,000... I don't know if people really
> matters try the level 1,000,000029 ! ;)
>
> > When doing settings -> Configure kapman, the default theme is not the
> > selected
> > one.
>
> It seems to be a problem due to the KConfig ? When loading the default
> theme, the "Theme" entry is set to "" to load the default specified in
> kapman.kcfg. But I have corrected it by setting the entry to the selected
> theme.
>
> > Otherwise looks great.
>
> Thanks ! :)
>
> > Albert
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-devel@...
> > https://mail.kde.org/mailman/listinfo/kde-games-devel


_______________________________________________
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kde-games-devel@...
https://mail.kde.org/mailman/listinfo/kde-games-devel

Re: Kapman moved in kdereview

by Thomas Gallinari :: Rate this Message:

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Thank you, I did not see those issues from the english breakfast network,  
did you launch krazy by yourself ?
Anyway, all those issues have been corrected :)

Le Thu, 02 Oct 2008 20:41:13 +0200, Albert Astals Cid <aacid@...> a  
écrit:

> A Dijous 02 Octubre 2008, Thomas Gallinari va escriure:
>> Le Wed, 01 Oct 2008 22:00:49 +0200, Albert Astals Cid <aacid@...> a
>>
>> écrit:
>> > A Dimarts 30 Setembre 2008, Thomas Gallinari va escriure:
>> >> Hi all!
>> >>
>> >> I just moved Kapman from playground/games to kdereview. Pierre-Benoit
>> >> (the
>> >> other maintainer) and me would like Kapman to be moved to  
>> KDE/kdegames.
>> >> We
>> >> are waiting for any bug report or suggest.
>> >>
>> >> Regards.
>> >
>> > KMessageBox::information(this, score.toAscii().data(), i18n("Game
>> > Over"));
>> >
>> > Seems quite ugly both code and user friendly wise, i'm only given a
>> > number?
>> > Not something like "Your score is foo"?
>>
>> You're right :) This is now done.
>>
>> > Krazy also warns that you should add context to some of the messages,
>> > can you
>> > please do that?
>>
>> ?? On the english breakfast network I don't see any warning ! 0 issue...
>
> Here comes my output, it's a bit long :F
>
> Albert
>
> 13. Check validity of i18n calls...  OOPS! 3 issues found!
>         ./kapmanmainwindow.cpp: single adjective as message, probably
> ambiguous; use context call to explain what it refers to line#136
>         ./gamescene.cpp: single adjective as message, probably  
> ambiguous; use
> context call to explain what it refers to line#214,329
>         Make the translators' job easier and detect problems in the usage
>         of the i18n() calls. When the fix is not clear, check the  
> Techbase
>         article at
>         <http://techbase.kde.org/Development/Tutorials/Localization/i18n_Kr
>         azy> for more information.
>
> 15. Check for proper include directives...  OOPS! 19 issues found!
>         ./kapmanmainwindow.h: using leading or trailing underscores on  
> include
> guard in header
>         ./character.h: using leading or trailing underscores on include  
> guard
> in header
>         ./pill.h: using leading or trailing underscores on include guard  
> in
> header
>         ./ghostitem.h: using leading or trailing underscores on include  
> guard
> in header
>         ./gameview.h: using leading or trailing underscores on include  
> guard
> in header
>         ./kapman.h: using leading or trailing underscores on include  
> guard in
> header
>         ./elementitem.h: using leading or trailing underscores on include
> guard in header
>         ./mazeitem.h: using leading or trailing underscores on include  
> guard
> in header
>         ./cell.h: using leading or trailing underscores on include guard  
> in
> header
>         ./ghost.h: using leading or trailing underscores on include  
> guard in
> header
>         ./gamescene.h: using leading or trailing underscores on include  
> guard
> in header
>         ./element.h: using leading or trailing underscores on include  
> guard in
> header
>         ./energizer.h: using leading or trailing underscores on include  
> guard
> in header
>         ./maze.h: using leading or trailing underscores on include guard  
> in
> header
>         ./game.h: using leading or trailing underscores on include guard  
> in
> header
>         ./characteritem.h: using leading or trailing underscores on  
> include
> guard in header
>         ./kapmanparser.h: using leading or trailing underscores on  
> include
> guard in header
>         ./bonus.h: using leading or trailing underscores on include  
> guard in
> header
>         ./kapmanitem.h: using leading or trailing underscores on include  
> guard
> in header
>         Use <..> to include installed headers; <QtModule/QClass> to  
> include
>         Qt headers from installed headers; cpp file should include their
>         own headers first; other rules apply, see
>         <http://techbase.kde.org/Policies/Library_Code_Policy#Getting_.23in
>         cludes_right>. Use include guards in headers with appropriatedly
>         encoded macro names.
>
> 29. Check for spelling errors...  OOPS! 1 issue found!
>         ./character.cpp: line#32[overriden] (1)
>         Spelling errors in comments and strings should be fixed as they  
> may
>         show up later in API documentation, handbooks, etc.  Misspelled
>         strings make the translator's job harder. Please use US English.
>
>
>>
>> > Changing level to 1000000029 freezes the app
>>
>> I just have set a maximum of 1,000,000... I don't know if people really
>> matters try the level 1,000,000029 ! ;)
>>
>> > When doing settings -> Configure kapman, the default theme is not the
>> > selected
>> > one.
>>
>> It seems to be a problem due to the KConfig ? When loading the default
>> theme, the "Theme" entry is set to "" to load the default specified in
>> kapman.kcfg. But I have corrected it by setting the entry to the  
>> selected
>> theme.
>>
>> > Otherwise looks great.
>>
>> Thanks ! :)
>>
>> > Albert
>> > _______________________________________________
>> > kde-games-devel mailing list
>> > kde-games-devel@...
>> > https://mail.kde.org/mailman/listinfo/kde-games-devel
>
>
> _______________________________________________
> kde-games-devel mailing list
> kde-games-devel@...
> https://mail.kde.org/mailman/listinfo/kde-games-devel



--
Thomas Gallinari

_______________________________________________
kde-games-devel mailing list
kde-games-devel@...
https://mail.kde.org/mailman/listinfo/kde-games-devel

Re: Kapman moved in kdereview

by Albert Astals Cid-2 :: Rate this Message:

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A Diumenge 05 Octubre 2008, Thomas Gallinari va escriure:
> Thank you, I did not see those issues from the english breakfast network,
> did you launch krazy by yourself ?
> Anyway, all those issues have been corrected :)

Yeah i run it by myself, wonder why i get more results than the ebn, will ask
Allen why this happens.

Albert

>
> Le Thu, 02 Oct 2008 20:41:13 +0200, Albert Astals Cid <aacid@...> a
>
> écrit:
> > A Dijous 02 Octubre 2008, Thomas Gallinari va escriure:
> >> Le Wed, 01 Oct 2008 22:00:49 +0200, Albert Astals Cid <aacid@...> a
> >>
> >> écrit:
> >> > A Dimarts 30 Setembre 2008, Thomas Gallinari va escriure:
> >> >> Hi all!
> >> >>
> >> >> I just moved Kapman from playground/games to kdereview. Pierre-Benoit
> >> >> (the
> >> >> other maintainer) and me would like Kapman to be moved to
> >>
> >> KDE/kdegames.
> >>
> >> >> We
> >> >> are waiting for any bug report or suggest.
> >> >>
> >> >> Regards.
> >> >
> >> > KMessageBox::information(this, score.toAscii().data(), i18n("Game
> >> > Over"));
> >> >
> >> > Seems quite ugly both code and user friendly wise, i'm only given a
> >> > number?
> >> > Not something like "Your score is foo"?
> >>
> >> You're right :) This is now done.
> >>
> >> > Krazy also warns that you should add context to some of the messages,
> >> > can you
> >> > please do that?
> >>
> >> ?? On the english breakfast network I don't see any warning ! 0 issue...
> >
> > Here comes my output, it's a bit long :F
> >
> > Albert
> >
> > 13. Check validity of i18n calls...  OOPS! 3 issues found!
> >         ./kapmanmainwindow.cpp: single adjective as message, probably
> > ambiguous; use context call to explain what it refers to line#136
> >         ./gamescene.cpp: single adjective as message, probably
> > ambiguous; use
> > context call to explain what it refers to line#214,329
> >         Make the translators' job easier and detect problems in the usage
> >         of the i18n() calls. When the fix is not clear, check the
> > Techbase
> >         article at
> >        
> > <http://techbase.kde.org/Development/Tutorials/Localization/i18n_Kr azy>
> > for more information.
> >
> > 15. Check for proper include directives...  OOPS! 19 issues found!
> >         ./kapmanmainwindow.h: using leading or trailing underscores on
> > include
> > guard in header
> >         ./character.h: using leading or trailing underscores on include
> > guard
> > in header
> >         ./pill.h: using leading or trailing underscores on include guard
> > in
> > header
> >         ./ghostitem.h: using leading or trailing underscores on include
> > guard
> > in header
> >         ./gameview.h: using leading or trailing underscores on include
> > guard
> > in header
> >         ./kapman.h: using leading or trailing underscores on include
> > guard in
> > header
> >         ./elementitem.h: using leading or trailing underscores on include
> > guard in header
> >         ./mazeitem.h: using leading or trailing underscores on include
> > guard
> > in header
> >         ./cell.h: using leading or trailing underscores on include guard
> > in
> > header
> >         ./ghost.h: using leading or trailing underscores on include
> > guard in
> > header
> >         ./gamescene.h: using leading or trailing underscores on include
> > guard
> > in header
> >         ./element.h: using leading or trailing underscores on include
> > guard in
> > header
> >         ./energizer.h: using leading or trailing underscores on include
> > guard
> > in header
> >         ./maze.h: using leading or trailing underscores on include guard
> > in
> > header
> >         ./game.h: using leading or trailing underscores on include guard
> > in
> > header
> >         ./characteritem.h: using leading or trailing underscores on
> > include
> > guard in header
> >         ./kapmanparser.h: using leading or trailing underscores on
> > include
> > guard in header
> >         ./bonus.h: using leading or trailing underscores on include
> > guard in
> > header
> >         ./kapmanitem.h: using leading or trailing underscores on include
> > guard
> > in header
> >         Use <..> to include installed headers; <QtModule/QClass> to
> > include
> >         Qt headers from installed headers; cpp file should include their
> >         own headers first; other rules apply, see
> >        
> > <http://techbase.kde.org/Policies/Library_Code_Policy#Getting_.23in
> > cludes_right>. Use include guards in headers with appropriatedly encoded
> > macro names.
> >
> > 29. Check for spelling errors...  OOPS! 1 issue found!
> >         ./character.cpp: line#32[overriden] (1)
> >         Spelling errors in comments and strings should be fixed as they
> > may
> >         show up later in API documentation, handbooks, etc.  Misspelled
> >         strings make the translator's job harder. Please use US English.
> >
> >> > Changing level to 1000000029 freezes the app
> >>
> >> I just have set a maximum of 1,000,000... I don't know if people really
> >> matters try the level 1,000,000029 ! ;)
> >>
> >> > When doing settings -> Configure kapman, the default theme is not the
> >> > selected
> >> > one.
> >>
> >> It seems to be a problem due to the KConfig ? When loading the default
> >> theme, the "Theme" entry is set to "" to load the default specified in
> >> kapman.kcfg. But I have corrected it by setting the entry to the
> >> selected
> >> theme.
> >>
> >> > Otherwise looks great.
> >>
> >> Thanks ! :)
> >>
> >> > Albert
> >> > _______________________________________________
> >> > kde-games-devel mailing list
> >> > kde-games-devel@...
> >> > https://mail.kde.org/mailman/listinfo/kde-games-devel
> >
> > _______________________________________________
> > kde-games-devel mailing list
> > kde-games-devel@...
> > https://mail.kde.org/mailman/listinfo/kde-games-devel


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