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KPOV - want to help...I see not much activity on the list or on the bugs lists at KDE.org..
But it looks from your Buglist in the Code 3.5 that some of these may have been completed. I noticed that some items if you do an export then an import that if fails to import all the items.. I would like to contribute to this project if just to help on this item.. One idea on this is when it does say it is not going to import the object could we import instead as a Raw Povray item.. Not sure this is possible i have not looked over the code fully yet.. I am a newbee at Open Source and would like to help with this project at some stage.. Oh i am not a graphical person not an artistic bone in my body, Just came across this trying to simulate the Bar I was getting built by my carpenter.. -- Regards Michael Cole List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel |
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Re: KPOV - want to help...Hi, Michael!
I'm a regular kpov-user, willing to test new functionality, and it would be wonderful if you could help the team. I would recommend your first stop to be Friedrich A. Lohmueller's descriptions and tutorials for POV-ray 3.6.1 at http://www.f-lohmueller.de/pov_tut/pov__eng.htm Friedrich has done outstanding work, covering nearly everything in a visually pleasing manner, from the basics, the more advanced and animations using splines. Just trying to follow his examples with kpovmodeler will show you what is missing - recommended approach! Hints - GUI enhancement: * generally do away with the need for RAW POV * how to add includes (documentation issue?) * how to do some of Friedrich's declarations (documentation issue?) * how to construct a POV-ray while loop without using RAW POV * how to construct a spline declaration to use in animation, see Friedrich's example * how to add the clock variable to an object * how to save animation frames with different names I would recommend the POV-ray 3.6.1 documentation at http://www.povray.org/documentation/view/3.6.1/212/ as your second stop. Cheers, Haakon List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel |
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Re: KPOV - want to help...Thanks for the reply looking at the documentation right now seeing the
differences and testing my install.. correctly.. Mandriva RPM is faulty.. (The download works perfectly..) This is a fantastic program I agree and I have just opened your links. for further info.. I will start at the top and see what i can help with.. Regards Michael.. List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel |
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Re: KPOV - want to help...Great Michael - thanks!
Cheers, Haakon List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel |
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Re: KPOV - want to help...On Tuesday 31 Jan 2006 08:02, Haakon Meland Eriksen wrote:
> http://www.f-lohmueller.de/pov_tut/pov__eng.htm Fantastic site . . . .must have a bash at it. -- Q: What is orange and goes "click, click?" A: A ball point carrot. List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel |
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Re: KPOV - want to help...Andreas
KDE 3.5.1 was released today, featuring fixes to over 150 reported bugs and many other small improvements So from that announcement i think bug fixes and small enhancements are allowed to be included.. Can i help you also on the QT4 rewrite, I can do some of the dogs body work like the documentation links for the help buttons to 3.6.1 which i have completed already for the current version.. I realise all are working hard i did not mean any disrepect, Sorry if you thought it was that way.. I spend hours at work as well and there are times one must drag oneself away from a problem and focus on other items for a while. Regards Michael Cole List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel |
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Re: KPOV - want to help...Hi Michael,
Michael Cole schrieb: >Andreas > >KDE 3.5.1 was released today, featuring fixes to over 150 reported bugs and >many other small improvements > >So from that announcement i think bug fixes and small enhancements are allowed >to be included.. > > Yes, that's right, as long as they are real bug fixes and do not add new texts to translate. >Can i help you also on the QT4 rewrite, I can do some of the dogs body work >like the documentation links for the help buttons to 3.6.1 which i have >completed already for the current version.. > > Sure, any help is welcome :) First step is to set up a linux with a kde4 snapshot. I will write you some hints this evening. >I realise all are working hard i did not mean any disrepect, Sorry if you >thought it was that way.. > > No no, I did understand it the right way. >I spend hours at work as well and there are times one must drag oneself away >from a problem and focus on other items for a while. > > Well, that "while" lasts now some years and I don't think that will be better the next time. Regards, Andreas List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel |
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Re: KPOV - want to help...Yes, I agree. The homepage of Andrea Lohmüller and Friedrich A. Lohmüller is
marvelous! A big problem with links pertaining to POV-ray is that so many are not working. A large proportion are the results of someone playing around with the basics, many of those that go further are out of date (great images, wrong code), and the updated remainder is unevenly devided between scientists (few), architects (fewer) and artists (fewest). Those that are updated usually have fantastic images! Search engines are most helpful if you search for directly for images, using "povray" or similar for key word. You immediately see the good stuff, and where they are located. A safe assumption is "The best know the rest", meaning the personal link collections of those few updated sites I mentioned above usually lead you to the sites of other talented POV-ray/3D artists. Here is my current list of talented people: * http://www.f-lohmueller.de/ * http://www.aust-manufaktur.de/ * http://www.econym.demon.co.uk/ * http://www.renderosity.com/ * http://home4.inet.tele.dk/ibras/ * http://www.timeref.org/ * http://www.oyonale.com/ - Gilles Tran - enough said :-) * http://www.digimation.com/ - they sell 3d models - I haven't bought any, but it's nice to see what the asking price is. You might get inspired to get into 3D just for because of that ;-) If you want more, just follow the advice in the paragraph above the list. :-) Cheers, Haakon List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel |
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Re: KPOV - want to help...I forgot this one, a list of 3D artists :-)
* http://raph.com/3dartists/artgallery/ag-ao.html List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel |
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Re: KPOV - want to help...Hi Michael,
Developing a complex CSG object (Constructive Solid Geometry) is hampered by the wireframe not showing the result of a union, merge, difference or intersection. I would suggest using the GNU Triangulated Surface Library - or GTS for short from http://gts.sourceforge.net. The library is released under the GNU GPL, and is already in use by a number of free software projects, among them K-3D. Documentation/library reference and example files are available. I've added this to the wish-list, and was assigned the name Bug 121596. If you have time to investigate/implement it would be much appreciated. Cheers, Haakon List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel |
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Re: KPOV - want to help...Hi Haakon,
that was already at front of my internal wish list. But that's a too tricky task to start with as it needs a lot of knowledge of the internal object representation and background tasks so that the gui is not frozen when calculating complex csgs. Regards, Andreas Haakon Meland Eriksen schrieb: >Hi Michael, > >Developing a complex CSG object (Constructive Solid Geometry) is hampered by >the wireframe not showing the result of a union, merge, difference or >intersection. > >I would suggest using the GNU Triangulated Surface Library - or GTS for short >from http://gts.sourceforge.net. The library is released under the GNU GPL, >and is already in use by a number of free software projects, among them K-3D. >Documentation/library reference and example files are available. > >I've added this to the wish-list, and was assigned the name Bug 121596. If you >have time to investigate/implement it would be much appreciated. > >Cheers, >Haakon > >List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel > > > > List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel |
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Re: KPOV - want to help...I didn't realize it was such a tall request, but I'm happy it is on your list.
It's probably just me, but I found the KDE web SVN for kpovmodeler a bit confusing - deprecated files, lots of files moved about. I would like to try and compile the latest kpovmodeler from source - is there a URL I can use to get it? Cheers, Haakon Thursday 09 February 2006 08:05, Andreas Zehender wrote: > it needs a lot of > knowledge of the internal object representation and background tasks so > that the gui is not frozen when calculating complex csgs. List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel |
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Re: KPOV - want to help...The way i did the 3.5KDE version is
Get the branch 3.5 svn svn://anonsvn.kde.org/home/kde/ click down to the /branch/3.5/ I use kdesvn Then i got the lot a bit of over kill but wanted other items to look at aswell. You may only want the Graphics items.. /kdegraphics/kpovmodeler/ But i am sure it needs files from some of the other directories.. Then go into the directory you want to make and install once downloaded and do these things. make -f Makefile.cvs ./configure make su make install And its done easy as pie.. Took me a while to work out at first.. List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel |
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Re: KPOV - want to help...The way i did the 3.5KDE version is
Get the branch 3.5 svn svn://anonsvn.kde.org/home/kde/ click down to the /branch/3.5/ I use kdesvn Then i got the lot a bit of over kill but wanted other items to look at aswell. You may only want the Graphics items.. /kdegraphics/kpovmodeler/ But i am sure it needs files from some of the other directories.. Then go into the directory you want to make and install once downloaded and do these things. make -f Makefile.cvs ./configure make su make install And its done easy as pie.. Took me a while to work out at first.. List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel |
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Re: KPOV - want to help...Thanks Michael! There seems to be some trouble with my proxy settings when
using svn. I'll have to figure that out later. Cheers, Haakon List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel |
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Re: KPOV - want to help...Hi, ( Yes I'm still watching the list :)
Been busy with real life, but as far as CSG work I did create this http://www.leonscape.co.uk/linux/csgcalc/index.html and I had started to integrate some with KPM, but I've been extremley busy, as Andreas said, it very complex and slow, as soon as you get to any decent amount of complexity things slow down dramatically. CSG is great for ray casting but its a pain to reproduce with wireframe. especially with a povray type set up where anything can be re-calculated at any point, most of the the other 3D programs that do CSG through an editor make it a one time operation ( Say Truspace for example ) doing it real time is almost impossible. A big recalculate button, is the only way I could think of even making this a possibility for now, ( Holding a separate wireframe as part of the CSG rather that a combination of the child objects, move the child and hit recalculate to get the parent to update ) or until someone could come up with something better :) I really should get back to this my real work is such a grind though... On Thursday 09 February 2006 07:05, Andreas Zehender wrote: > Hi Haakon, > > that was already at front of my internal wish list. > But that's a too tricky task to start with as it needs a lot of > knowledge of the internal object representation and background tasks so > that the gui is not frozen when calculating complex csgs. > > Regards, > Andreas > > Haakon Meland Eriksen schrieb: > >Hi Michael, > > > >Developing a complex CSG object (Constructive Solid Geometry) is hampered > > by the wireframe not showing the result of a union, merge, difference or > > intersection. > > > >I would suggest using the GNU Triangulated Surface Library - or GTS for > > short from http://gts.sourceforge.net. The library is released under the > > GNU GPL, and is already in use by a number of free software projects, > > among them K-3D. Documentation/library reference and example files are > > available. > > > >I've added this to the wish-list, and was assigned the name Bug 121596. If > > you have time to investigate/implement it would be much appreciated. > > > >Cheers, > >Haakon > > > >List archive and information: > > https://mail.kde.org/mailman/listinfo/kpovmodeler-devel > > List archive and information: > https://mail.kde.org/mailman/listinfo/kpovmodeler-devel -- Leon Pennington "If you give someone a program, you will frustrate them for a day; if you teach them how to program, you will frustrate them for a lifetime." List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel |
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Long time away..I said i would help and i have been busy and bored with other projects at work
lately. I found a web site called English Breakfast Network when reading the KDE QA mail list , and noticed all the fixes that they suggest in the new version 4. I have my KDE4 now working and would like to plug away at these if no one has any complaints, since i know cleaning up code to a standard can be annoying at times, but it will also give me the push to do something and really go through the code more.. Reading the last list of ideas you were all talking about sounds like some good new input.. Regards Michael Cole.. List archive and information: https://mail.kde.org/mailman/listinfo/kpovmodeler-devel |
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