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Re: How to create v11 UB Plugin StubHi Tim,
There's a separate list for plug-in questions: http://www.4d.com/maillists ("4D Plugin Talk" under "Subscription Form") I think this was discussed recently on that list. The archives are here: http://www.nabble.com/4D-Plug-Ins-f15655.html Kind regards, Josh Fletcher Tim Nevels wrote: > I'm doing a conversion to v11 and have a plugin that only used on > Windows. It's an older plugin and I don't expect a new Universal > Binary (UB) version of the plugin will be created. But I still need > to use the plugin on Windows -- and I do development on an Intel Mac. > And I do not want to run in Rosetta. > > I would like to create a UB plugin that will simply load and allow > compiles on Intel Mac OS. The plugin command will never be executed > on the Mac. > > It appears that the format plugins for Windows has not changed from 4D > 2004 to v11. I'm hoping I can create a UB plugin stub on the Mac and > then swap in the original Windows .4DX and .RSR files in the "Windows" > directory inside the plugin bundle. > > Do anyone know if this is possible? And if so can anyone provide me > with an XCode project that I can use to build the UB plugin stub? I > can modify it to have the same plugin commands and parameters. > > Again, I only need to do this so that I can develop and compile with > v11 on an Intel Mac. The plugin is Windows specific and not used on > Mac. > > Thanks! > > Tim -- Josh Fletcher Technical Services Team Member 4D, Inc. ********************************************************************** 4D Server v11 SQL has arrived! Buy it NOW at http://store.4ddepot.com 4th Dimension Internet Users Group (4D iNUG) FAQ: http://www.4d.com/support/faqnug.html Archive: http://dir.gmane.org/gmane.comp.lang.inug-4d.tech Unsub: mailto:4D_Tech-Unsubscribe@... Post: mailto:4d_tech@... Options: https://lists.4d.com/mailman/listinfo/4d_tech ********************************************************************** |
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