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Google Summer of Code Results!The Google Summer of Code is complete!
Our applicants did a fantastic job with their projects, and we've made available a special SDL 1.3 PRERELEASE snapshot featuring their work: http://www.libsdl.org/tmp/SDL-gsoc2008.zip http://www.libsdl.org/tmp/SDL-gsoc2008.tar.gz Here are the projects featured in this snapshot: * Force Feedback for SDL by Edgar Simo, mentored by Ryan C. Gordon - This was successfully implemented for Linux, Windows, and Mac OS X. See include/SDL_haptic.h for details on the API. * Audio Ideas - Resampling and Pitch Shifting by Aaron Wishnick, mentored by Ryan C. Gordon - Resampling is fully implemented and pitch shifting is still in progress. * Bring SDL to iPhone and iPod Touch by Holmes Futrell, mentored by Sam Lantinga - This was fully implemented, however due to Apple's NDA the snapshot only includes the OpenGL ES video driver. We are in discussion with Apple now. * Port SDL 1.3 to the Nintendo DS, add touch input API by Darren Alton, mentored by Sam Lantinga - This was fully implemented, make -f Makefile.ds * Refresh pointing device support by Szymon Wilczek, mentored by Ryan C. Gordon - Support for multiple mice and Wacom tablets was implemented for Linux and Windows. Wiki is available: http://wilku.ravenlord.ws/doku.php?id=start I would like to thank all the students for their work and invite each of them to reply to this e-mail with more details on their project. See ya! -Sam Lantinga, Lead Software Engineer, Blizzard Entertainment _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: Google Summer of Code Results!Because this is a PRERELEASE snapshot, there are still some rough edges.
Here are the known issues in this release: * Alpha blending isn't working correctly * Mouse cursor support is not yet implemented * Joystick and force feedback does not compile under mingw32/cygin32 because their headers don't have DirectInput 7 structures. * Mac OS X Xcode application templates are not yet updated. Please let us know if you encounter issues which are not listed here. Thanks! -Sam Lantinga, Lead Software Engineer, Blizzard Entertainment _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: Google Summer of Code Results!-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1 Hello, Sam Lantinga wrote: > * Force Feedback for SDL > by Edgar Simo, mentored by Ryan C. Gordon > - This was successfully implemented for Linux, Windows, and Mac OS X. > See include/SDL_haptic.h for details on the API. Haptic Subsystem for SDL. What's available: * Cross platform API for handling Force Feedback devices. * Ability to test Mouse/Joystick for Haptic capabilities. * Support for all standard force feedback events (including custom) on platforms that support them. * Full documentation for all features. Getting started with haptic devices with SDL: What you will need: * Force feedback device * Windows, Mac OS X or GNU/Linux operating system. Check out the example test/testhaptic to see if your device supports haptic commands and see how well it works. Read the source to see how it's done. For reference and documentation refer to the SDL_haptic.h doxygen comments. They also include insight on how to use the device better (like what should work, what won't...) and ASCII art in some explanations. Questions or comments? You can contact me on the mailing list or on IRC. Report bugs to the tracker. Thanks for a great Google Summer of Code Project! Edgar -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.9 (GNU/Linux) iEYEARECAAYFAkjWeHAACgkQolm4VNX3QTxAQgCggaCJ55vTyGc56OIzJROVPAXg JbIAn3pG4z8X0Y3S8NOdAT7mh3iyWB4V =1WJj -----END PGP SIGNATURE----- _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: Google Summer of Code Results!Wow, this is great! ... Any chance there's a GWOC? ;) Jonny D ---------------------------------------- > To: sdl@... > From: slouken@... > Date: Sun, 21 Sep 2008 09:11:14 -0700 > Subject: [SDL] Google Summer of Code Results! > > The Google Summer of Code is complete! > > Our applicants did a fantastic job with their projects, and we've made > available a special SDL 1.3 PRERELEASE snapshot featuring their work: > http://www.libsdl.org/tmp/SDL-gsoc2008.zip > http://www.libsdl.org/tmp/SDL-gsoc2008.tar.gz > > Here are the projects featured in this snapshot: > > * Force Feedback for SDL > by Edgar Simo, mentored by Ryan C. Gordon > - This was successfully implemented for Linux, Windows, and Mac OS X. > See include/SDL_haptic.h for details on the API. > > * Audio Ideas - Resampling and Pitch Shifting > by Aaron Wishnick, mentored by Ryan C. Gordon > - Resampling is fully implemented and pitch shifting is still in progress. > > * Bring SDL to iPhone and iPod Touch > by Holmes Futrell, mentored by Sam Lantinga > - This was fully implemented, however due to Apple's NDA the snapshot only > includes the OpenGL ES video driver. We are in discussion with Apple now. > > * Port SDL 1.3 to the Nintendo DS, add touch input API > by Darren Alton, mentored by Sam Lantinga > - This was fully implemented, make -f Makefile.ds > > * Refresh pointing device support > by Szymon Wilczek, mentored by Ryan C. Gordon > - Support for multiple mice and Wacom tablets was implemented for Linux and > Windows. Wiki is available: http://wilku.ravenlord.ws/doku.php?id=start > > I would like to thank all the students for their work and invite each of them > to reply to this e-mail with more details on their project. > > See ya! > -Sam Lantinga, Lead Software Engineer, Blizzard Entertainment > _______________________________________________ > SDL mailing list > SDL@... > http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org _________________________________________________________________ Get more out of the Web. Learn 10 hidden secrets of Windows Live. http://windowslive.com/connect/post/jamiethomson.spaces.live.com-Blog-cns!550F681DAD532637!5295.entry?ocid=TXT_TAGLM_WL_domore_092008 _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: Google Summer of Code Results!Hello !
> Wow, this is great! Jup, really. >> * Force Feedback for SDL >> by Edgar Simo, mentored by Ryan C. Gordon >> - This was successfully implemented for Linux, Windows, and Mac OS X. >> See include/SDL_haptic.h for details on the API. Has anybody tested this with an Adapter and a PSX-1 pad ? CU _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: Google Summer of Code Results!Jonathan Dearborn wrote:
> Wow, this is great! > > ... Any chance there's a GWOC? ;) > > Jonny D > Already is. Ask anyone in the southern hemisphere :P Grats on the code, guys! Nice work. :) P. _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: Google Summer of Code Results!Hello !
> * Alpha blending isn't working correctly Is this the reason why the testsprite example shows a white box around the sprite in 32bit Color Mode ? CU _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: Google Summer of Code Results!Awesome. Nice work!
Looking forward to having a play with this. _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: Google Summer of Code Results!> > * Alpha blending isn't working correctly
> Is this the reason why the testsprite > example shows a white box around the sprite > in 32bit Color Mode ? Yep, I haven't looked into why this is happening though. It seems to be a new problem, and what's wierd is that it also happens in testsprite2, which doesn't use the SDL blit code, it's straight OpenGL. See ya, -Sam Lantinga, Lead Software Engineer, Blizzard Entertainment _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: Google Summer of Code Results!On Sun, Sep 21, 2008 at 08:58:45PM -0700, Sam Lantinga wrote:
> > > * Alpha blending isn't working correctly <snip> > what's wierd is that it also happens in testsprite2, > which doesn't use the SDL blit code, it's straight OpenGL. Sure it's not the sprite itself? ;) -- -bill! "Tux Paint" - free children's drawing software for Windows / Mac OS X / Linux! Download it today! http://www.tuxpaint.org/ _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: Google Summer of Code Results!On Sun, 2008-09-21 at 09:11 -0700, Sam Lantinga wrote:
> * Port SDL 1.3 to the Nintendo DS, add touch input API > by Darren Alton, mentored by Sam Lantinga > - This was fully implemented, make -f Makefile.ds There are still a few bugs in this that I'm working out during whatever free time I manage to scrape together (now that I'm back in school =) ) Now that it's in trunk, I also started to add the beginnings of the rumble pak support in haptic. -Darren _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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Re: Google Summer of Code Results!Sam Lantinga <slouken <at> devolution.com> writes:
> > The Google Summer of Code is complete! > > Our applicants did a fantastic job with their projects, and we've made > available a special SDL 1.3 PRERELEASE snapshot featuring their work: > http://www.libsdl.org/tmp/SDL-gsoc2008.zip > http://www.libsdl.org/tmp/SDL-gsoc2008.tar.gz > Anyone has compiled this successfully with visual studio? I loaded the solution provided with the package. Did exactly like when I compiled 1.2 libs and dll. Changed the include path to 1.3 includes Adding the new libs to my project and but the new sdl beside my exe. Build no errors. But SDL can't find any device, any ideas? _______________________________________________ SDL mailing list SDL@... http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org |
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