What is the status of the GL_ARB_transpose_matrix issues in the code
that is now in the repository?
For example, did Bert's OpenGL-bf.22 fixes make it through the
reshuffling to OpenGL-Core/OpenGL-Pools?
(
https://lists.wisc.edu/read/messages?id=896920)
I ask because I have a clean image made from the current repository, and
I've found a Windows box that reports "Error: GL_ARB_transpose_matrix is
not present", even though GLView (
http://www.realtech-vr.com/glview/)
gives a checkmark next to GL_ARB_transpose_matrix and all four
subfunctions, and it also says "According the database, you are running
the latest display drivers for your video card." The GLView tests
passed for everything through ogl 1.5 (with a minimum 81 fps) and failed
only for 2.0 shading language and 2.0 full deferred rendering.
Card is Intel 945GM Express on a latemodel Dell laptop. I can give
further info, of course, but I need to be told exactly what to do. I'm
not a graphics (or Squeak internals) expert.
I tried Oliver's suggestion
(
https://lists.wisc.edu/read/messages?id=1400732#1400732) but got
terrible performance (1 fps), so I'm hoping that it's a matter of
recognizing the existing extensions for this class of card, rather than
falling back to Squeak math.
--
Howard Stearns
University of Wisconsin - Madison
Division of Information Technology
mailto:
hstearns@...
jabber:
hstearns@...
voice:+1-608-262-3724