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Freelance adviceI've just landed my first ever freelance gig to design some hardware
for a client :-) I was wondering if anyone had any nuggets of advice to share, stuff they wished they knew when they started etc. As Frasier would say, I'm listening! Dan -- http://www.piclist.com PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist |
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Re: Freelance advice> I've just landed my first ever freelance gig to design some hardware
> for a client :-) > > I was wondering if anyone had any nuggets of advice to share, stuff > they wished they knew when they started etc. As Frasier would say, > I'm listening! 1. be sure that you both agree what the agreement is: what you will make, what you will deliver, who owns the design, what he will pay, when he will pay, what is to be done when there is trouble with the hardware, what to do when the project turns out to be infeasible, etc. 2. if the money is not too much: don“t bother too much with a formally worded contract, but do write all of 1. down in your own language, and sign it by both parties. If the money is big you might want a lawyer to write the contract, but I never bothered. When lawyers are needed in the end both parties loose - the lawyers are the ones that win - so put your up-front energy in preventing this by having a good agreement. -- Wouter van Ooijen -- ------------------------------------------- Van Ooijen Technische Informatica: www.voti.nl consultancy, development, PICmicro products docent Hogeschool van Utrecht: www.voti.nl/hvu -- http://www.piclist.com PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist |
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Re: Freelance advice> I've just landed my first ever freelance gig to design
> some hardware > for a client :-) > I was wondering if anyone had any nuggets of advice to > share, stuff > they wished they knew when they started etc. As Frasier > would say, > I'm listening! That could cover so many areas. Contracts, ownership of rights, payment, tools, ... . I'll start possibly away from the apparent core. Depending on how tidy and methodical you are - document everything in a form that you won't lose or scramble. Write dates and times on pages and items you note. When you draw a circuit or make a measurement spend far far too much unnecessary effort describing what it is about, what it is for, what the conditions were etc. The value of "far far too much" decreases with the passage of time and can change sign and become far far too little with enough time. A project book(s) can be very useful. If you are tidy and orderly enough a loose leaf pad with pages transferred to a ringbinder may be OK. Number pages and keep a rough index of main points so you can find them again latterly. Consider recording instruments used etc. Plug in prototyping boards are marvellous for almost any use if intelligent attention is paid to their limitations. Some very experienced people will tell you to avoid them like the plague. I have found them very very very very useful and the only problems I have had have been deserved ones. A really really good pair of sidecutters is an excellent investment. use them ONLY on suitably small wires. MAYBE eg 1N4007 size max. Wire for prototyping may be stripped with ease with these as well. Knack avoids knicking unacceptably. Stripped side should face "small" side of jaws". Even Kynar is possible with practice. A good quality temperature controlled iron is necessary. Does NOT need to be a super dooper multi hundreds of dollars soldering station. If not a known volts_on_tip free brand try measuring tip to true ground voltage. Leakage here can kill components. I'll let others add their bit and join back in depending on what is said. Russell -- http://www.piclist.com PIC/SX FAQ & list archive View/change your membership options at http://mailman.mit.edu/mailman/listinfo/piclist |
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