« Return to Thread: FW: One Avatar, Many Worlds
Another effort at commonality and
portability while there is still no graphics / avatar standards.
(formatting modified here)
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Tuesday,
April 08, 2008:
http://www.technologyreview.com/Infotech/20529/page1/?a=f One
Avatar, Many Worlds
Companies
want to let users carry their avatar identities online. By
Erica Naone
uses in
a virtual world, is currently bound to the particular world in which it was
created. But at the Virtual Worlds Conference 2008 in DAZ 3D, a company based in
Draper, UT, that makes software and models for creating 3-D art, recently
announced the MogBox, a program that would allow users to design a high-resolution
3-D character and transport it as an avatar to multiple virtual worlds.
MogBox is designed to maintain the same look and feel for the character from
one location to another, while adjusting for the graphics capabilities and
styles of different virtual worlds. This typically means scaling down the
high-resolution image, simplifying the textures on the surface of the
character, and adjusting the figure's polygonal building blocks to follow the
rules of different digital worlds. Dan Farr, president and cofounder of DAZ
3D, says that a lot of people want to move characters not only between
worlds, but out of worlds as well, so that they can illustrate the character
in higher resolution than most virtual worlds allow. The MogBox would allow
users to take that representation in and out of virtual worlds, he says, and
could be used to give people a consistent avatar designed to suit them. Farr
says DAZ 3D plans to sell the MogBox to companies that run virtual worlds, as
well as to individual users. So far, DAZ 3D has announced support only for Multiverse, which is building
up a constellation of virtual worlds made by different developers. Farr
says the company expects to add support for other worlds soon. Focused
less on high-resolution graphics and more on the social-networking
possibilities of virtual-world technologies, the German company Weblin is
providing users with avatars that they can use to surf the Web. When a Weblin
user visits a website, his avatar appears at the bottom of the page, where it
can interact with the avatars of other Weblin users. Users can dress their
avatars, upload new avatar images, and import their avatars from the virtual
world, Second Life.
The avatar images come directly from Weblin or from sites that integrate
Weblin's technology. Marc Theermann, the North American general manager of
Weblin, says that as more users come on board, the company anticipates
branding avatars with symbols to show where they originated--so that people
with avatars made through a site for racing enthusiasts, for example, would
know their common interests when they encountered each other. |
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