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Crystal Space

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Crystal Space is a free (LGPL) and portable 3D Game Development Kit written in C++. It supports: true six degrees of freedom, colored lighting, lightmapped and stencil based lighting, shader support (CG, vertex programs, fragment programs, ...), mipmapping, portals, mirrors, alpha transparency, reflective surfaces, 3D sprites (frame based or with skeletal animation using cal3d animation library), procedural textures, particle systems, halos, volumetric fog, scripting (using Python, Perl, Java, or potentially other languages), 16-bit and 32-bit display support, OpenGL, and software renderer, font support (also with freetype), hierarchical transformations, physics plugin based on ODE, ... See the extensive list of features for more details. Crystal Space currently runs on GNU/Linux, general Unix, Windows, Windows NT, and MacOS/X. It can optionally use OpenGL (on all platforms), SDL (all SDL platforms), X11 (Unix or GNU/Linux) and SVGALIB (GNU/Linux). It can also optionally use assembler routines using NASM and MMX. Crystal Space home is here.
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    Crystal Space - Tracker
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    Crystal Space - General
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Thread (3249 Threads) Rating Replies Last Message Child Forum

Re: [Crystal-cvs] SF.net SVN: crystal:[31270] CS/trunk by Res-3
4
by Res-3

[CrystalSpace] #545: walktest crashes on unloaded texture image (v1.9) by CrystalSpace
2
by CrystalSpace

[Cel] #77: PYCEL_py.cpp not frozen by CrystalSpace
4
by CrystalSpace

[CrystalSpace] #536: walktest (castle): very dark and generates invalid shader cache by CrystalSpace
9
by CrystalSpace

Working on the first level by Jorrit Tyberghein
0
by Jorrit Tyberghein

[CrystalSpace] #547: iFile::SetFileSize() by CrystalSpace
0
by CrystalSpace

[CrystalSpace] #537: Fallbacks for castle don't work well on Radeon 9200 by CrystalSpace
1
by CrystalSpace

[CrystalSpace] #492: ...skipped cscursor.so for lack of libcrystalspace-1.2.a... by CrystalSpace
21
by CrystalSpace

Quick question about deallocating memory by Jim Sager
3
by Res-3

[CrystalSpace] #546: New threading stuff breaks about everything. by CrystalSpace
3
by CrystalSpace

Re: [CrystalSpace] #543: Patch java binding crystalspace 1.4 branch build (Random Cg crashing with (0) : fatal error C9999) by CrystalSpace
24
by CrystalSpace

[CrystalSpace] #535: All rendering shows up white by CrystalSpace
9
by CrystalSpace

[Cel] #78: Implement a text cache for the billboard manager by CrystalSpace
0
by CrystalSpace

[CrystalSpace] #544: The level terrainf is really dark in 1.9 release by CrystalSpace
0
by CrystalSpace

[Cel] #76: blcel.h not frozen automatically by CrystalSpace
0
by CrystalSpace

[Cel] #68: python behaviour layer in VC++8 / windows by CrystalSpace
1
by CrystalSpace

Re: [Cel] #4: CEL jobber crash by CrystalSpace
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by CrystalSpace

Re: [Cel] #4: CEL jobber crash by CrystalSpace
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by CrystalSpace

Re: [Cel] #4: CEL jobber crash by CrystalSpace
0
by CrystalSpace

[CrystalSpace] #499: Java bindings build error by CrystalSpace
8
by CrystalSpace

Random crashing with (0) : fatal error C9999: *** exception during compilation *** Cg compiler terminated due to fatal error by Quentin Anciaux-2
21
by Res-3

[CrystalSpace] #543: Patch java binding crystalspace 1.4 branch build (Random Cg crashing with (0) : fatal error C9999) by CrystalSpace
3
by CrystalSpace

[CrystalSpace] #542: crashes with SIGFPE (Arithmetic exception) for 1.4 memdebug build by CrystalSpace
0
by CrystalSpace

Re: [CrystalSpace] #264: libcaca on 64 bit by CrystalSpace
0
by CrystalSpace

Re: [Crystal-cvs] SF.net SVN: crystal:[31259] CS/trunk by Eric Sunshine
0
by Eric Sunshine

Re: [Crystal-cvs] SF.net SVN: crystal:[31253] CS/trunk/include/csutil/strhash.h by Res-3
3
by Res-3

[CrystalSpace] #541: MSYS crystal.m4/cs-config incompatibility by CrystalSpace
2
by CrystalSpace

[CrystalSpace] #530: Building outside source dir fails on MinGW/MSYS by CrystalSpace
21
by CrystalSpace

[CrystalSpace] #540: Lighter2 crash in 1.9 by CrystalSpace
1
by CrystalSpace

[CrystalSpace] #513: Lighter2 crashes in 1.4 by CrystalSpace
3
by CrystalSpace

WARNING! Suspicious: object with tag 'iConsoleOutput' does not implement interface 'iConsoleOutput'! by Quentin Anciaux-2
7
by Eric Sunshine

[CrystalSpace] #539: Xbox 360 controller gamepad not registering by CrystalSpace
0
by CrystalSpace

Re: [Crystal-cvs] SF.net SVN: crystal:[31240] CS/trunk/apps/tools/shagnetron/shagnetron.cpp by Scott Johnson-12
2
by Scott Johnson-12

Designing the first level by Jorrit Tyberghein
11
by Esben Stien

[CrystalSpace] #538: Creating and removing dynamic lights sometimes causes crashes by CrystalSpace
1
by CrystalSpace
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