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CUDA Bitmap Plugins completeHi there
Just a quick note that all the bitmap.modifier plugins have now been implemented in CUDA - nothing like a more difficult problem to scare us into working :) As I mentioned on my wiki, there is still quite a bit of scope for performance tuning, but that is best left 'till later. A summary of the performance results can be seen at http://www.k-3d.org/cdash/testDetails.php?test=29423&build=697 When I get a little more time, I'll make the graph a bit more pretty :) Cheers Evan ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: CUDA Bitmap Plugins completeOn Thu, Jul 10, 2008 at 4:39 PM, Evan Lezar <evanlezar@...> wrote:
> Just a quick note that all the bitmap.modifier plugins have now been > implemented in CUDA - nothing like a more difficult problem to scare us into > working :) Hi Evan, Abour SudivideEdges: starting off with just the split_point_calculator is a good idea, but you need to build on what happens in create_mesh. To be clear, just implementing update_mesh in CUDA requires this workflow: - copy the output mesh to a device mesh. It is already at correct size, everything was set up in create_mesh - all the input arrays for the split_point_calculator should be device arrays that correspond to the Input mesh. Only the points array is an output array, and that should come from the previously generated device mesh - The resulting mesh is the converted Output, with certain point positions recalculated by the split_point_calculator. Hope this helps! Cheers, -- Bart ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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Re: CUDA Bitmap Plugins completeThats sounds simple enough. I will give it a go. Hopefully i have
something to wow you with tomorrow! Evan On 7/10/08, Bart Janssens <bart.janssens@...> wrote: > On Thu, Jul 10, 2008 at 4:39 PM, Evan Lezar <evanlezar@...> wrote: >> Just a quick note that all the bitmap.modifier plugins have now been >> implemented in CUDA - nothing like a more difficult problem to scare us >> into >> working :) > > Hi Evan, > > Abour SudivideEdges: starting off with just the split_point_calculator > is a good idea, but you need to build on what happens in create_mesh. > To be clear, just implementing update_mesh in CUDA requires this > workflow: > - copy the output mesh to a device mesh. It is already at correct > size, everything was set up in create_mesh > - all the input arrays for the split_point_calculator should be device > arrays that correspond to the Input mesh. Only the points array is an > output array, and that should come from the previously generated > device mesh > - The resulting mesh is the converted Output, with certain point > positions recalculated by the split_point_calculator. > > Hope this helps! > > Cheers, > > -- > Bart > > ------------------------------------------------------------------------- > Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! > Studies have shown that voting for your favorite open source project, > along with a healthy diet, reduces your potential for chronic lameness > and boredom. Vote Now at http://www.sourceforge.net/community/cca08 > _______________________________________________ > K3d-development mailing list > K3d-development@... > https://lists.sourceforge.net/lists/listinfo/k3d-development > -- Sent from Gmail for mobile | mobile.google.com ------------------------------------------------------------------------- Sponsored by: SourceForge.net Community Choice Awards: VOTE NOW! Studies have shown that voting for your favorite open source project, along with a healthy diet, reduces your potential for chronic lameness and boredom. Vote Now at http://www.sourceforge.net/community/cca08 _______________________________________________ K3d-development mailing list K3d-development@... https://lists.sourceforge.net/lists/listinfo/k3d-development |
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