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Backend using subdivisional surfaces?Hi,
I filed bug #17733 asking for a blender uni-verse backend. I've been looking at verse a bit more and it's base primitive is subdivisional surfaces. Forgetting about the verse part for a moment; how difficult would it be to make a backend that rendered to subdivisional surfaces? Are there any artefacts that could occur in such a conversion? Cheers, Stu _______________________________________________ cairo mailing list cairo@... http://lists.cairographics.org/mailman/listinfo/cairo |
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Re: Backend using subdivisional surfaces?On Mon, 2008-10-06 at 17:59 -0700, Stuart Axon wrote:
> Hi, > I filed bug #17733 asking for a blender uni-verse backend. I've been looking at verse a bit more and it's base primitive is subdivisional surfaces. > Forgetting about the verse part for a moment; how difficult would it be to make a backend that rendered to subdivisional surfaces? > Are there any artefacts that could occur in such a conversion? Hi Stuart, Could you describe in more detail what you mean here by a subdivisional surface? Perhaps one way you could make that very concrete would be to propose a new cairo_subdivisional_surface_create function. What would the declaration of such a function be? -Carl _______________________________________________ cairo mailing list cairo@... http://lists.cairographics.org/mailman/listinfo/cairo |
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