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And suddenly WoW is working with R300 again!Hi,
WoW has been crashing at start-up with "invalid drawables" (OpenGL mode) for ages, but suddenly it's started working again. However, I am still seeing texturing errors in certain locations that look like random blotches dancing all over the place. This is actually an improvement: before WoW started refusing to run at all, these same textures were uniformly blue instead. So basically, there's still something wrong somewhere with R300 texturing. Cheers, Chris __________________________________________________________ Not happy with your email address?. Get the one you really want - millions of new email addresses available now at Yahoo! http://uk.docs.yahoo.com/ymail/new.html ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@... https://lists.sourceforge.net/lists/listinfo/mesa3d-dev |
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Re: And suddenly WoW is working with R300 again!Hi!
Am Sonntag 29 Juni 2008 23:37:11 schrieb Chris Rankin: > WoW has been crashing at start-up with "invalid drawables" (OpenGL mode) > for ages, but suddenly it's started working again. However, I am still > seeing texturing errors in certain locations that look like random blotches > dancing all over the place. This is actually an improvement: before WoW > started refusing to run at all, these same textures were uniformly blue > instead. Seems like this is something for the program support matrix... > So basically, there's still something wrong somewhere with R300 texturing. I'm not too surprised. Two immediate comments: 1. We have to get texture tiling into shape anyway for the RS690, so we might as well just do this (I seriously don't have time for it though, as there are so many other things to take care of). 2. Is there any chance someone (you?) can analyze and isolate the problem you're seeing in WoW? Since it's likely that other games are affected as well, it would be nice to have a simple test that indicates failure. BTW: do try running Piglit and compare its results with the results on http://people.freedesktop.org/~nh/piglit/r300/ - there's always the chance that we already *have* a test case for this texturing problem, but that it passes on my test setup due to some subtle hardware difference. Yes, it's unlikely, but it could save us a lot of unnecessary debugging time. cu, Nicolai > Cheers, > Chris > > > > __________________________________________________________ > Not happy with your email address?. > Get the one you really want - millions of new email addresses available now > at Yahoo! http://uk.docs.yahoo.com/ymail/new.html ------------------------------------------------------------------------- Check out the new SourceForge.net Marketplace. It's the best place to buy or sell services for just about anything Open Source. http://sourceforge.net/services/buy/index.php _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@... https://lists.sourceforge.net/lists/listinfo/mesa3d-dev |
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Re: And suddenly WoW is working with R300 again!Nicolai Hähnle <nhaehnle@...> wrote:
> Am Sonntag 29 Juni 2008 23:37:11 schrieb Chris Rankin: >> So basically, there's still something wrong somewhere with R300 texturing. > > I'm not too surprised. Two immediate comments: > > 1. We have to get texture tiling into shape anyway for the RS690, so we might > as well just do this (I seriously don't have time for it though, as there are > so many other things to take care of). Just for my own personal use (*ahem* playing Half-Life 2 under wine) I've been keeping the radeon tiling patches from bugzilla up to date with the mesa / drm git master HEADs. I haven't cleaned up the patches though: in particular, they add a new object to the radeon drm kernel interface, which presumably requires bumping the interface version number. If people want me to have a shot at kicking these patches into shape so that they can be merged into current mesa, then I can give it a go, but I'll need some guidance as towhat's needed -- is the userland expected to be backwards compatible with older drm kernel interfaces for instance? Alternatively, the git archive in question is publically available if people want to pull from it. Also note that I didn't write these patches in the first place, so I can't vouch for them in full (although they've been perfectly stable for me). cheers, Phil -- http://www.kantaka.co.uk/ .oOo. public key: http://www.kantaka.co.uk/gpg.txt ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@... https://lists.sourceforge.net/lists/listinfo/mesa3d-dev |
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Re: And suddenly WoW is working with R300 again!On Tue, Jul 22, 2008 at 2:35 PM, Phil Armstrong <phil-news@...> wrote:
> Nicolai Hähnle <nhaehnle@...> wrote: >> Am Sonntag 29 Juni 2008 23:37:11 schrieb Chris Rankin: >>> So basically, there's still something wrong somewhere with R300 texturing. >> >> I'm not too surprised. Two immediate comments: >> >> 1. We have to get texture tiling into shape anyway for the RS690, so we might >> as well just do this (I seriously don't have time for it though, as there are >> so many other things to take care of). > > Just for my own personal use (*ahem* playing Half-Life 2 under wine) > I've been keeping the radeon tiling patches from bugzilla up to date > with the mesa / drm git master HEADs. > > I haven't cleaned up the patches though: in particular, they add a new > object to the radeon drm kernel interface, which presumably requires > bumping the interface version number. Yes. > > If people want me to have a shot at kicking these patches into shape > so that they can be merged into current mesa, then I can give it a go, > but I'll need some guidance as towhat's needed -- is the userland > expected to be backwards compatible with older drm kernel interfaces > for instance? Yeah, you have to do that. Look at the r100 & r200 drivers, they already handle texture tiling with backwards compatibility. Stephane ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Mesa3d-dev mailing list Mesa3d-dev@... https://lists.sourceforge.net/lists/listinfo/mesa3d-dev |
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