This is some of the more complex code from LG3D that you are looking
at using. However, it should be doable. The basic principle is that a
new AWT Toolkit exists for LG3D to render the swing frames into a
buffered image for use as a texture.
As a place to start, have a look at the classes under
lg3d-core/src/classes6/ (this is the java6 specific awt
implementation). Note there is a different AWTToolkit for each
platform supported.
Also to see the implementation of this within LG3D have a look at the
lg3d-core/src/classes/org/jdesktop/lg3d/wg/SwingNode.java and the demo
application for it is in
lg3d-demo-apps/src/classes/org/jdesktop/lg3d/apps/tutorial/SwingNodeTutorial.java
Kirk
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