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About GtkGLExt / glChessThere have been many good suggestions for new games in gnome games so
far. One of the games that I like is glChess (http://glchess.sourceforge.net/). It depends upon OpenGl, using the GtkGLExt library. Note that glChess does not require hardware support to be playable with OpenGl, it can also be played with software as well. OpenGL is perfectly suited for game-development. I would imagine that OpenGl would add the extra graphic-appeal to gnome-games that some people have been missing, and that we possibly could see more games with OpenGl for GNOME in the future. Many Linux distributions already ship with several OpenGl games by default (eg. Neverball and Tux Racer). How do people feel about adding GtkGLExt as a library dependency on gnome-games, if glChess would be selected as a new game? - Andreas _______________________________________________ Games-list mailing list Games-list@... http://mail.gnome.org/mailman/listinfo/games-list |
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Re: About GtkGLExt / glChessn 8/31/06, Andreas Røsdal <andrearo@...> wrote:
> There have been many good suggestions for new games in gnome games so > far. One of the games that I like is glChess > (http://glchess.sourceforge.net/). It depends upon OpenGl, using the > GtkGLExt library. Note that glChess does not require hardware support to > be playable with OpenGl, it can also be played with software as well. > > OpenGL is perfectly suited for game-development. I would imagine that > OpenGl would add the extra graphic-appeal to gnome-games that some > people have been missing, and that we possibly could see more games with > OpenGl for GNOME in the future. Many Linux distributions already ship > with several OpenGl games by default (eg. Neverball and Tux Racer). > > How do people feel about adding GtkGLExt as a library dependency on > gnome-games, if glChess would be selected as a new game? > > - Andreas I like the idea of OpenGL, but I have big concerns about thin clients and other memory tight environments. Thus, I suggest that glChess have a non-GL mode that is enabled by default, a standard 2D chess board. Create a view menu which allows users to change to OpenGL mode on the fly. Thus we can pimp the new stuff without pissing of our users (and our large deployments, most of whom are on some sort of thin client) Corey _______________________________________________ Games-list mailing list Games-list@... http://mail.gnome.org/mailman/listinfo/games-list |
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Re: About GtkGLExt / glChessCorey Burger wrote:
> n 8/31/06, Andreas Røsdal <andrearo@...> wrote: > >> There have been many good suggestions for new games in gnome games so >> far. One of the games that I like is glChess >> (http://glchess.sourceforge.net/). It depends upon OpenGl, using the >> GtkGLExt library. Note that glChess does not require hardware support to >> be playable with OpenGl, it can also be played with software as well. >> >> OpenGL is perfectly suited for game-development. I would imagine that >> OpenGl would add the extra graphic-appeal to gnome-games that some >> people have been missing, and that we possibly could see more games with >> OpenGl for GNOME in the future. Many Linux distributions already ship >> with several OpenGl games by default (eg. Neverball and Tux Racer). >> >> How do people feel about adding GtkGLExt as a library dependency on >> gnome-games, if glChess would be selected as a new game? >> >> - Andreas >> > > I like the idea of OpenGL, but I have big concerns about thin clients > and other memory tight environments. Thus, I suggest that glChess have > a non-GL mode that is enabled by default, a standard 2D chess board. > Create a view menu which allows users to change to OpenGL mode on the > fly. Thus we can pimp the new stuff without pissing of our users (and > our large deployments, most of whom are on some sort of thin client) > Robert, at least seems very interested in making this work, and has suggested a 2D / 3D solution. :) - Andreas _______________________________________________ Games-list mailing list Games-list@... http://mail.gnome.org/mailman/listinfo/games-list |
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Re: About GtkGLExt / glChessOn 8/31/06, Andreas Røsdal <andrearo@...> wrote:
> Corey Burger wrote: > > n 8/31/06, Andreas Røsdal <andrearo@...> wrote: > > > >> There have been many good suggestions for new games in gnome games so > >> far. One of the games that I like is glChess > >> (http://glchess.sourceforge.net/). It depends upon OpenGl, using the > >> GtkGLExt library. Note that glChess does not require hardware support to > >> be playable with OpenGl, it can also be played with software as well. > >> > >> OpenGL is perfectly suited for game-development. I would imagine that > >> OpenGl would add the extra graphic-appeal to gnome-games that some > >> people have been missing, and that we possibly could see more games with > >> OpenGl for GNOME in the future. Many Linux distributions already ship > >> with several OpenGl games by default (eg. Neverball and Tux Racer). > >> > >> How do people feel about adding GtkGLExt as a library dependency on > >> gnome-games, if glChess would be selected as a new game? > >> > >> - Andreas > >> > > > > I like the idea of OpenGL, but I have big concerns about thin clients > > and other memory tight environments. Thus, I suggest that glChess have > > a non-GL mode that is enabled by default, a standard 2D chess board. > > Create a view menu which allows users to change to OpenGL mode on the > > fly. Thus we can pimp the new stuff without pissing of our users (and > > our large deployments, most of whom are on some sort of thin client) > > > Take a look at: http://bobthegnome.blogspot.com/ The main developer, > Robert, at least seems very interested in making this work, and has > suggested a 2D / 3D solution. :) > > - Andreas We should probably also try and draw this person in: http://gnomefiles.org/app.php/pychess As they are just starting on a python chess game in 2D. After all, one of the the goals is new developers. His email is thomas@... Corey _______________________________________________ Games-list mailing list Games-list@... http://mail.gnome.org/mailman/listinfo/games-list |
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Re: About GtkGLExt / glChessAndreas Røsdal wrote:
> There have been many good suggestions for new games in gnome games so > far. One of the games that I like is glChess > (http://glchess.sourceforge.net/). It depends upon OpenGl, using the > GtkGLExt library. Note that glChess does not require hardware support to > be playable with OpenGl, it can also be played with software as well. My understanding is that glChess, like most ...chess apps, is not a game in and of itself, but a front-end for gnuchess, crafty, and similar engines. It's useless if you don't have at least one of these around (at least if you don't want to play other people over the internet). Wouldn't this be inconvenient for inclusion in gnome-games? - Sebastian _______________________________________________ Games-list mailing list Games-list@... http://mail.gnome.org/mailman/listinfo/games-list |
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Re: About GtkGLExt / glChessOn Thu, 31 Aug 2006, [ISO-8859-1] Andreas Røsdal wrote: > Date: Thu, 31 Aug 2006 22:44:28 +0200 > From: "[ISO-8859-1] Andreas Røsdal" <andrearo@...> > To: games-list@... > Subject: Re: About GtkGLExt / glChess > > Corey Burger wrote: > > n 8/31/06, Andreas Røsdal <andrearo@...> wrote: > > > >> There have been many good suggestions for new games in gnome games so > >> far. One of the games that I like is glChess > >> (http://glchess.sourceforge.net/). It depends upon OpenGl, using the > >> GtkGLExt library. Note that glChess does not require hardware support to > >> be playable with OpenGl, it can also be played with software as well. > >> > >> OpenGL is perfectly suited for game-development. Words such as perfect can be very subjective. SDL seems simpler than using OpenGL directly but I would not be an expert on the sujbect. > >> OpenGl would add the extra graphic-appeal to gnome-games that some > >> people have been missing, and that we possibly could see more games with Gnome games has kept to a more limited selection of games, cards and puzzles mostly rather than more dramatic 3D or arcade games. If people are expecting even more eyecandy than all the SVG support has allowed it would seem more like a problem of marketing and managing expecatations. > >> OpenGl for GNOME in the future. Many Linux distributions already ship > >> with several OpenGl games by default (eg. Neverball and Tux Racer). It would certainly be cool if a few of these applications gathered together into their own collection. Perhaps gnome-games could encourage the creation of such a seperate collection? > >> How do people feel about adding GtkGLExt as a library dependency on > >> gnome-games, if glChess would be selected as a new game? It seems like a big step. I'm wary of any of the proposed new technologies given the risk it entails. Using Guile seemed like a good idea at the time but more developers would always be good. Gnome at large has adopted Python so it does seem like a relatively safe choice as far as it goes. > > I like the idea of OpenGL, but I have big concerns about thin clients > > and other memory tight environments. Thus, I suggest that glChess have > > a non-GL mode that is enabled by default, a standard 2D chess board. > > Create a view menu which allows users to change to OpenGL mode on the > > fly. Thus we can pimp the new stuff without pissing of our users (and > > our large deployments, most of whom are on some sort of thin client) > > > Take a look at: http://bobthegnome.blogspot.com/ The main developer, Having the developer on board is a very good thing and should definately be one of the first steps in this process. I appreciate his honesty and sense of humour but note carefully the following comment: "This is some of the WORST written code I've seen. I can understand why you morons ceased working it!" http://glchess.sourceforge.net/?q=node/21 Given the long term maintainance issues Gnome Games faces are part of the motivation of getting rid of a game and adding another. Perhaps some kind of a code quality review would be advisable before adopting any a game? > Robert, at least seems very interested in making this work, and has > suggested a 2D / 3D solution. :) Unlike most of the current gnome games I am certain any good chess game will need to deal with the loading and saving of Game files. A standard File menu will definately be needed, and I'm surprised the game doesn't provide more than two top level menus. If bob is interested I would be happy to provide him with more feedback on the intereface irrespective of how things progress in terms of gnome-games (assuming I can get the game installed and built but I'm surethink Andreas would not have proposed it if he had any difficultly building it). Mise le meas -- Alan Horkan _______________________________________________ Games-list mailing list Games-list@... http://mail.gnome.org/mailman/listinfo/games-list |
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Re: About GtkGLExt / glChessOn Thu, 2006-08-31 at 22:23 +0200, Andreas Røsdal wrote:
> How do people feel about adding GtkGLExt as a library dependency on > gnome-games, if glChess would be selected as a new game? >From the official GNOME platform perspective dependencies that aren't officially part of GNOME either have to get a special exemption (as a "blessed" dependency) or be compile-time configurable so it isn't a hard dependency. Historically we have gone for the later solution: the use of guile in Aisleriot and the use of C++ for gnometris and blackjack are both decided at compile time. If guile or C++ isn't installed, we don't compile the games. Doing the same here would be reasonable since I think GtkGLExt is reasonably widely deployed and distros would probably build glChess by default. Of course, having a mode where it would still work if GL wasn't present would be even better, but maybe too much work to make it worthwhile. - Callum _______________________________________________ Games-list mailing list Games-list@... http://mail.gnome.org/mailman/listinfo/games-list |
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Re: About GtkGLExt / glChessAlan Horkan said:
> SDL seems simpler than using OpenGL directly but I would not be an > expert on the sujbect. In this case, SDL only addresses platform-specific hassles. Draw using vanilla OpenGL calls, then tell SDL to swap buffers. -Richard Hoelscher _______________________________________________ Games-list mailing list Games-list@... http://mail.gnome.org/mailman/listinfo/games-list |
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