|
View:
New views
8 Messages
—
Rating Filter:
Alert me
|
|
|
3D >> 2D coordinateshi, im working on a project at the moment with papervision 1.7b
im running MovieScene3D with a few Planes scattered randomly all facing the camera. i would like to add movie clips over the 3D scene based on the coordinates of the planes. more precisely, i need to convert 3D coordinates into 2D coordinates on the screen. if anyone has done this before or has any idea on how it can be done, can you please point me in the right direction. cheers. julaps _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
|
|
Re: 3D >> 2D coordinatesThis'll do it:
http://osflash.org/pipermail/papervision3d_osflash.org/2007-August/010225.html
On Jan 10, 2008 9:48 AM, Lukasz Karluk <julapy@...> wrote: hi, im working on a project at the moment with papervision 1.7b _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
|
|
Re: 3D >> 2D coordinatesin dod3d you have:
public var screen :Number3D = new Number3D(); ... private function calculateScreenCoords( camera :CameraObject3D ):void { var persp:Number = (camera.focus * camera.zoom) / (camera.focus + view.n34); screen.x = view.n14 * persp; screen.y = view.n24 * persp; screen.z = view.n34; } perhaps simply changing calculateScreenCoords( to public would help. On 1/10/08, Dennis Ippel <ippeldv@...> wrote: > This'll do it: > > http://osflash.org/pipermail/papervision3d_osflash.org/2007-August/010225.html > > > > On Jan 10, 2008 9:48 AM, Lukasz Karluk <julapy@...> wrote: > > > > hi, im working on a project at the moment with papervision 1.7b > > im running MovieScene3D with a few Planes scattered randomly all facing > the camera. > > i would like to add movie clips over the 3D scene based on the coordinates > of the planes. more precisely, i need to convert 3D coordinates into 2D > coordinates on the screen. > > if anyone has done this before or has any idea on how it can be done, can > you please point me in the right direction. > > > > cheers. > > julaps > > > > _______________________________________________ > > Papervision3D mailing list > > Papervision3D@... > > > http://osflash.org/mailman/listinfo/papervision3d_osflash.org > > > > > > > _______________________________________________ > Papervision3D mailing list > Papervision3D@... > http://osflash.org/mailman/listinfo/papervision3d_osflash.org > > _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
|
|
Re: 3D >> 2D coordinatesThanks for your help.
I found another solution shortly after posting by going back through the papervision emails. public function getObj2DCords ( o:DisplayObject3D, camera:CameraObject3D, offsetX:Number = 0, offsetY:Number = 0 ):Point { var view:Matrix3D = o.view; var persp:Number = (camera.focus * camera.zoom) / (camera.focus + view.n34); return new Point ( (view.n14 * persp) + offsetX, (view.n24 * persp) + offsetY ); } seems to do the trick nicely. On Jan 10, 2008 10:11 PM, Makc <makc.the.great@...> wrote:
in dod3d you have: _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
|
|
Re: 3D >> 2D coordinatesWhat is "DOD3D"?
Basic question I know - but google doesn't even know... http://www.google.com/search?hl=en&safe=off&client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&hs=foa&q=definition+DOD+3D+&btnG=Search |
|
|
Re: 3D >> 2D coordinatesthink it's a misprint of DO3D - DisplayObject3D
T
On Feb 19, 2008 10:32 PM, timbon <nojunkok@...> wrote:
-- Trevor Burton http://www.paperworld3d.com _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
|
|
Re: 3D >> 2D coordinatesShorthand for DisplayObject3D. Everything visible in a Papervision scene extends the DisplayObject3D class.
On Feb 19, 2008 2:32 PM, timbon <nojunkok@...> wrote:
_______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
|
|
Re: 3D >> 2D coordinates
It's a 3D extinct animal without the 'O'...
What is "DOD3D"? Basic question I know - but google doesn't even know... http://www.google.com/search?hl=en&safe=off&client=firefox-a&rls=org.mozilla%3Aen-US%3Aofficial&hs=foa&q=definition+DOD+3D+&btnG=Search -- View this message in context: http://www.nabble.com/3D-%3E%3E-2D-coordinates-tp14730886p15575291.html Sent from the Papervision3D mailing list archive at Nabble.com. _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org _______________________________________________ Papervision3D mailing list Papervision3D@... http://osflash.org/mailman/listinfo/papervision3d_osflash.org |
| Free Forum Powered by Nabble | Forum Help |